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• This Commodore Mouse is a high resolution two button mouse 
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• PROF MACHINE CODE MONITOR - Full 64K 
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kill sprite collisions. 

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• DISK COPY - Easy to use disk/file copier. Much 
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up data disks. 


• TAPE TURBO - This feature will add Turbo 
Reload to the programs that you save to tape - no 
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• FAST FORMAT - Format an entire disk in about 
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• PRINTER DUMP - Print out your frozen screen to 
printer - MPS 801,803, Epson, Star, etc. - very 
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MESSAGE MAKER ■ Any screen captured with Action Replay or 
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WARNING 1988 COPYRIGHT ACT WARNING 

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ifVNA 


JHe’s got letters coming out of his ears, 
^our Lloyd. That’s right, the buccaneer of 
Basildon Bond is back again. 


It’s the pages where we 
tell of things going on in 
the wide world of the Commodore 64. 
Errm, including competitions. 


L 1m Everyone has their 

doppelganger. Meet the 
darker side of our own Chris Hayward. 


Find out how to get a 
full year’s FORCE fix, 
and a free gift as 
well. 


THE 

MIGHTY 

BRIAN 


CHART 

CHATTER 


BSee those games on 
the front? They're 

free, and they're yours. Here's what 
they are... 


Mighty he may be, Brian he most 
certainly is. Technical trubbs, be gone, 
with three pages of seriousness. 


Ljflj Jamesy and Smiles waffle 
inanely, casually glossing 
over anything of interest and/or importance. 


fffipl the hat is back, 

r fir V. ' >y »gBB3| 

L . 

Si but without his ] 



r *1 hat. Life, eh? 




POST1R APOCALYPSE 

L Get it, like it and 

stick it. ^dl 


BATMAN 

RETURNING 


The first part of our 

excellent — and exclusive — diary of a game. 


SLOTS 

OF 


win, win, win! 
Win what? Turn 
to this very page 




This month, good old 1986 gets the 
COMMODORE FORCE 

treatment. We 
were there — 
were you? 


PART 

TWO 


MILES 


‘HYDRAULIC CABINET’ GUTTERY 
concludes our mega coin-op feature 


■ C-FORCE No.8 ■ AUGUST 1993 


























■ Take to the skies stunt 
style, with the latest am a 
in high-flyers........ 91 


PD software — E w Xk 
it’s of a high v ^ 
technical standard, and usually disk-based. 


■ Have a fish, add some 
armour and get the . 
result: ROBOCOD! *# 


■ What can one say about 
Alf Yngve that can’t ■ g 
be read here? ......... 


■ Rick is back, only this 
time he's bringing a « 
huge laser gun!. 


■ Whatever you do, don't 
upset the Demon. Oh jm 
no, someone has! 4 


1 Enter the 

* . . joystick-free zone for help 

with the latest text-based terrors. 


If your C64’s looking a bit 
down in the mouth, perk it 
up with a pressie from the Plaza. 


jmmk ill Whet your appetite for 

Issue Nine, as the FORCE 
goes from strength to strength. 


At last — an action 
game with real balls. 


Collect rubbish and keep 
the village green pleasant. 
It’s more exciting than it 
sounds — honest! 




COMMODORE FORCE (incorporating ZZAP!64) 
is Britain’s biggest C64 mag - created by: 
impact Magazines(UK) Ltd, Ludlow, 
Shropshire SYS 1JW 


MANAGING EDITOR ACTING EDITOR 

Steve ‘Welsh Coast’ Shields James ‘Kiss Me Quick’ Price 

STAFF WRITERS 

Miles 'Flip Flops’ Guttery 
Lloyd ‘Sick Bag’ Mangram 

EDITORIAL ASSISTANT 

Milo ‘Sea Urchin’ Jackson 

utiA design 

DESIGNER 

Mark Advance Booking’ Kendrick Claire ‘Honeymoon’ Morley 

BCD A BREAKFAST PRODUCTION 

PRODUCTION MANAGER SCANNING 

Franco ‘Curfew’ Frey Michael ‘No Vacancies' Parkinson 

HOLIDAY CAMP ADVERTISING 

ADVERTISING MANAGER ADVERTISING SALES 

Neil ’Red Coat’ Dyson Michelle ‘Talent Contest’ Bullen 

Pete Top of the Bill’ Raybould 

ADVERTISING PRODUCTION Johnathan ‘Self Catering’ Smith 
Jackie ’Low-Key Entertainment' 

Morris 


PRODUCTION EDITOR 

Chris ’Carsick’ Hayward 

FEATURES EDITOR 

Ian ‘Sea Weed’ Osbourne 


Those lovable covertapes are here 
again. A sparkling binary bonanza to 
get your toes tapping, eyes spinning 
and joystick hand twitching with 
excitement. Shove 'em in, load 'em up 


PD demos on your covertape? No, 
actually. What we've got is TOP 
QUALITY demos. Stick that in ya deck 


PUBLISHER FINANCIAL DIRECTOR 

Eddie Tropical Shores’ Santhosh Travelers Cheques’ 

McKendrick Thomas 

PUBLISHING DIRECTOR CIRCULATION DIRECTOR 

Roger ‘Wish You Were Here’ Kean David ‘Luxury Cruise’ Wren 


The editor’s decision is final in all competitions. Full rules are 
available on request. We cannot undertake to return anything sent 
into COMMODORE FORCE unless accompanied by a stamped 
addressed envelope. AH trademarks and copyrights are recognised. 
01993 impact Magazines {UK) Limited. 

No material may be reproduced without prior consent. 

Printed in the UK by BPCC Business Magazines (East Kilbride) 
Distributed by COMAG ISSN 0967 476X 
All editorial and design is completey original. Any resemblance to 
other magazines living or dead is purely wishful thinking. 

IjjFT"V'y™ /jjJI magazine are used 

y / II I / a 4 under license from 

tl#y| Alt; A TIMEr g The Big Breakfast. 

COVER BY Oil Frey 


RAMPAGE 


STARFLIGHT 


Simultaneous three player action for a threesome 
the option of a whole trio of human participants. 


Eerie space adventure 
only to be played with 
the lights on. 



























































THE ED LINES 


I don’t know, I turn my back for 
just five minutes... 

Having been whisked away to our 
special ‘Top Secret Projects’ 
department for most of the month, 

I left the general running of the 
mag to my trusted deputy, James. 
We’d already discussed what was 
to go into the issue, all that was 
left for Big Jim to do was put it 
together! 

The next thing I know, on emerging 
from the secure unit of Impact 
Towers, is that I’ve got a minor 
rebellion on my hands. The Tipster, 
usually such a mild-mannered 
individual, has been tearing about 
the place sporting an assortment 
of sharp objects and a face like 
thunder, while our man of letters 
Mr Mangram is refusing to come 
out of the post room! He’s tricky 
enough to comprehend at the best 
of times, what with that bag on his 
head and all, but barricaded into a 
six by eight-foot windowless cubby 
hole it was simply impossible to 
understand his demands, let alone 
comply with any of ’em. What the 
hoola-hoop is going on, then? 

Well, quite simply this: pages. 
James wanted to ‘cram as much 
into the ish as possible’, it seems, 
and to do so it became necessary 
to lop a couple of pages from 
various sections of the mag. As a 
result, The Tipster found himself 
with more tips than he could use, 
and a few of Lloyd’s letters wound 
up on the cutting room floor... 

Ah well, ego’s have now been 
massaged and tempers tamed, so 
it’ll be business as usual again 
next month (I hope). Meanwhile, I 
hope you enjoy the issue — and the 
cover cassettes! Judging by the 
sales figures for the last issue, our 
policy of bringing you the very best 
free games is really paying off... 

May The Force Be With You, 

Steve Shields 
Managing Editor 


ello again! It’s me — Ben the Boffin, 
back with an armful of phones and 
numbers. This month, I’ve decided to 
opt for a more eyebrow-raising topic. Instead of 
voting for your favourite game to be covered in 
the tips pages, I thought you might like to make 
an even more important decision for 
COMMODORE FORCE. 

As you’ll notice, there’s a special PD games 
review this month. The question is, would you 
like to see more PD game reviews in addition 
to Remi Ebus’ regular slot? Make your vote 
count and phone one of the following numbers 


0839 007 885 


Keep reading 
COMMODORE 


FORCE and remember to switch on to the 
brightest show THE BIG BREAKFAST, not 
forgetting MasterBlaster every Tuesday and 
Thursday morning at 7.45am. See ya soon... 


HONK! 


A nother popular comp this ’un. A lot of 
people reckoned Don King resembled a 
troll, but the overall winner was the only person 
to provide substantial evidence of the 
accusation. For that little extra initiative, 

Stephen Fox from Manchester wins the mini 
TV, with the twenty following names getting a 
fancy T-shirt. 

Russell Clough (Clwyd), Kelly Sapsard 
(Hants), Roland Jackson (Lancs), Paula 
Pritchard (Glasgow), Gavin Knights (Scotland), 
Mark Forrest (Kent), Darren Ayres (S Wales), 
Paul Le Prevost (Guernsey), Simon Barrow 
(Wiltshire), Mary Garreth (Herts), Idris Williams 
(Lines), Chris Davies (Somerset), M Sapsard 
(Hants), Michael Anderson (Angus), Carly 
Jenkins (Bristol), Alex Jolliffe (Devon), N Wilson 
(Wirral), Barry Shiel (Ireland), Fergal Me 
Elvaney (Ireland), Charles Benfield (London) 


Mk rrggghh, it’s the competition winners! If only 
IP! you lot realised just how difficult it is opening 
and judging your various entries — there’s always 
so many of them. Nevertheless, we do appreciate 
your support and enthusiasm, but I doubt Chris will 
ever be able to look at another envelope in his life... 

jL'LiV/y koull 

hat a phenomenal response! Obviously, you 

all liked the idea of owning either a fabulous 
Speedking or the pistol-esque Navigator, ’cause this 
is possibly the most successful competition yet! 108 
of these joysticks were on offer, with the ‘who gets 
what’ bit being decided by Konix themselves. 

Anyway, here’s that list in full: 

Jason Frost (S Yorkshire), Mr C Wright 
(Birmingham), Liam Hovey (Ireland), Fraser 
Morrison (Berwickshire), Lee Bettam (Birmingham), 
Chris Murrin (Dorset), Andrew Parkyn (Warwick), 
Steve Billing (Plymouth), Mr B Biomead (S Devon), 
Paul Cooper (Cumbria), Kevin Lynch (Dublin), 

Simon Aspinall (Liverpool) Marc Cobelli (Dorset), 
Anthony Mullan (Scotland), James Paddison (N 
Humberside), Neil Weaver (Cumbria), Damian 
Walker (Dorset), Paul Teale (Lancs), B Clarke 
(Essex), G Hinder (Kent), Marcos Brown (Wigan), 
Richard Jenkins (St Neots), Chris Beswick 
(Blackburn), Chris Cooper (Dyfed), Kristian Kaye 
(Bucks), Dalga Fauk (London), Roger Williams (N 
Humberside), Paul Severn (Notts), Wayne 
Hickman (Wolverhampton), Mr J Smith 
(Southampton), Mr J Doogan (Hants), Padraig 
Furlang (Ireland), Steve Thacker (Derby), Luke 
Croll (Kent), Carl Gordon (Bucks), Ryan Green 
(Bampton) (gasp!). Mr S Farthing (Glos), Steve 
Jones (Somerset), Chris Parrell, (Worcester), 
Stephen Blidgeon (Manchester), Mark Wilkinson 
(Manchester), Michael Williams (Hereford), 
Matthew McGrath (London), John J Badrock 
(Rosedale), John Brunsden (Somerset), Stephen 
Cradshaw (Ireland), Nicholas Morgan (Warks), 
Russell Bugler (Lancs), Mark Dyer (Suffolk), Paul 
Rollie (Scotland), Anna Elliott (Wilts), David Keller 
(Surrey), Simon Church (S Humberside), Chris 
McGaruie (Scotland), John Beetham (W 
Yorkshire), Mohammed Scmur (Scotland), Mrs M 
Tran (Merseyside), Duglan de Paor (Phortlairge), 
Andrew Palmer (Cleveland), Andrew Jefferies 
(Cheltenham), Paul Cheriton (Aylesbury), Mr 
Alfred Hall (Birmingham), Paul Walker (Sheffield), 
C Morrison (Birmingham), Kevin Staley 
(Chesterfield), Paul Cruickshank (Cleveland), 
Stephen Walton (Cumbria), Dean Fitzpatrick 
(Dublin), S Jenkins (Bristol), lain Buchanan 
(Scotland), Andrew Milton (Suffolk), Michael Guest 


■ C-FORCE No.8 ■ AUGUST 1 993 


14 V UW I V. 

■ ACTO ^ \ 






























( Who says all SEUCK 
games look the same? 
^■^■1 Binary Zone’s Alf Yngve 
Collection just goes to 
W *C^lF show what you can do 

with a little patience and a 
lot of talent! 

On the commercial front, check out 
MicroProse/Kixx’s Aerojet — an aging but fun 
flight sim. 


CHRIS HAYWARD 

I I haven’t had time to do 

mjf anything this month. Not 
Hit because of impossibly-tight 
mr^ deadlines but due to the 
■ weather being so stifling. That 
I PD SEUCK collection’s pretty hot 
f too — the sun seems to bring out 
the best in everything. 


• MILES GU1TERY 

|| I love ISS, but for my 

hard earnecJ rea dies Rick 
Dangerous 2 is the pick o’ 
this month’s pile and 
they say kids have no 
heroes to look up to these 
days. Everybody now — 
Rick, Rick, he’s our man, if anyone can do it, 
Ricky can! Yeah, right on. 








A s well as being one of the best compilations 
ever, Big Box 2 is one of the best compilations 
ever. This, combined with the fact that Big Box 2 is 
one of the best compilations ever, would suggest 
that Big Box 2 is, indeed, one of the best 
compilations ever. Obviously, you agree — there 
were a veritable plethora of entries. The people that 
actually win one of the ten available copies, are: 

Andrew Holohan (Leeds), Lynda Bloomfield 
(Warks), Gus McTiernan (Purley), Vicky Hailwood 
(Chesire), Carl Ward (Berkshire), Julia Mudd 
(Dundee), Mr S R Cornish (Cambs), Joseph Lowery 
(Essex), Gavin Samson (Hants), Jemma Payne 
(Kent). 


ike the mythical city from which it take it’s 
name, Atlantis Software has disappeared 
beneath the waves — in other words, it’s gone 
bust. Unlike the fabled city though, there’s at 
least one survivor — Sceptre of Baghdad. 
Reviewed in Issue Three, it’s been snapped up 
by Kenz of Binary Zone PD, for release on his 
Psytroniks Software label, a new budget 
publisher dedicated to the good old ’64. 

The Psytroniks version of Sceptre will 
include a changed main sprite, enhanced 
graphics, better presentation and more music. 
Our main complaint about the game in its 
Atlantis incarnation was the absurdly illogical 
nature of the problems, but only time will tell if 
this particular flaw is amended. In the 
meantime, good luck to Kenz with his new 
label! 


(Wolverhampton), Trevor Fitch (Shropshire), C 
Heppinstall (Oxon), Jonathan Cullen (Ireland), 
Darren Boland (Ireland), Nick Berrow (Oxon), 
Michael Russell (Liverpool), Matthew Egerton 
(Northwich), Denis Lymer (Ireland), Stuart 
Williams (Somerset), Jonathan Putterson 
(London), Stuart Scattergood (Clwyd), Patrick 
Lockhart (N Ireland), M P Thornton (Lancashire), 
James Dalton (Co Kildare), Colin McCongley 
(Cheshire), Philip Salter (West Sussex), Miss S 
Southwick (W Midlands), Christopher Farrington 
(Walsall), Aian Parks (Tyne & Wear), Darren 
Gilbert (Nottingham), Mr Gary Brotherton 
(Stoke-on-Trent), A Burton (Lines), H Cressey 
(N Humberside), F Condon (Ireland), Leslie 
Bray (Doncaster), R Springett (Clapham), 

James Dunrant (Suffolk), M Crockett (W 
Glamorgan) A J Boden (Devon) David Walker 
(Warks), Paul Austin (Wales), Glenn 
Whitehouse (Manchester), David Ennis 
(Wexford), Gary Sowerby (Cumbria) Brian 
Sunman (Hull). 


'SJAuDsi 

j 


hen it comes to artistic talent, it would 
appear that you lot aren’t exactly 
lacking. In this excellent comp, CodeMasters 
were offering a Casio TV for one lucky reader, 
and Seymour compilations for ten runners up. 
The winners are: 

Casio TV Winner: 

Damien Doyle (N. Ireland) 

Ten Runners Up — Seymour compilations 
J Button (Suffolk), Jason Skyner (N Devon), 
Miss L Cooper (Cumbria), Paul Austin (S 
Glam), Ellen Jones (West Midlands) 

Steven Bond (Worcester), Paul 
Hannon (Ireland), Richard 
Beckett (York), Matthew 
Hanlin (Devon), Daniel 


Ail r Jl iLUHl 

et’s face it, few people can write amusing 
captions. However, Chris (who leaped at the 
chance of judging this comp) was literally rolling 
around the office with laughter — no, really he 
was... 

That aside, the winning caption was... we’re not 
going to tell you. We’re going to wait until there’s 
another Golfing game so we can use it for 
ourselves*. 

Anyway, the overall winner is L Bloomfield from 
Warks with the following ten readers each to 
receive a copy of Nick Faldo’s Championship Golf 
as runners up prizes. 

Brian Woolson (Cambs), David McGregor 
(Scotland), Matthew Sullivan (Essex), Alasdair 
Young (Clwyd), Gareth Jones (Northampton), 
Andrew Boliver (Birmingham), Mr G Ross 
(London), Dean Moore (S Glam), G C Stanton (St 
Helens), Mark Pilgrim (Lincolnshire). 

*Probably 


Special Projects 
contribute to Top S 
6735/G7b. 1 wasn’t going withe 
though, and mercifully Ian mar 
C64, power pack, datasette re< 

; Dept to 
iecret Project 1 
>ut a struggle, 
laged to slip rr 
border, joysticl 



gljj 


IBMlimiMaBB 

SB 

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This month I’ve been 

i t Vi S % ) 1 

happily beavering away 

Jv i 

at a Cadbury’s Caramel 
— sorry, 1 mean 


Robocod. This issue’s 

W 

covertapes have also 
attracted the twitching 

fingers of the team and myself; it’s a miracle 
we’ve got any work done! 


r C-FORCE No.8 AUGUST 1993 
































Later this year one of our readers will be 
invited to go on a holiday of a lifetime 
- to just about anywhere in the world. 
It could see you basking in the Bahamas, 
or cruising in the Caribbean. It could 
be ambling around Australia, or 
night-clubbing in New York. 

Even trekking in Tibet, or 
pottering around the 
Pyramids. Literally, the 
world is your oyster ! 

It could be a holiday 
for one. Or for a whole 
family. Just as you wis 
- providing the total cost 
comes to no more than £3,000 
How do you go about winning such a 
fantastic invitation? Simply by completing 
the coupon opposite and handing it in to 
your newsagent. He will then enter it for 


‘‘.-S • 

this unique competition, in time for the 
draw which will take place on July 12. 

If you win you will be asked to select the 
holiday of your choice from any you see on 
offer - either nationally advertised or 
available from your local travel 
agent. There will be absolutely 
no restriction on the location, 
or the company you choose 
to provide the holiday. 

It will be entirely up to you 
to decide which is the right 
holiday to suit your tastes. 

And thot’s not all. As a thank 
you to your own newsagent, we 
will also be sending him two free 
tickets for a fabulous holiday in Paris, 
staying at a top hotel, going on a grand 
sightseeing tour and taking in a spectacular 
show at an exotic night club! 









































M I N PARIS FOR YOUR NEWSAGF 


□ 

□ 

□ 

□ 

□ 

□ 

□ 


WHICH MAGAZINE FOR YOU? 


ACORN - One of Britain's longest-running computer 
magazines, Acorn Computing (£2.95) is the pre-eminent choice 
for users of the Archimedes and BBC Micro. 

COMMODORE - Three magazines serve the dedicated Amiga 
fraternity. For games players there is Amiga Action (£3.95) and 
Amiga Force (£ 1.95), while Amiga Computing (£2.99) covers 
every aspect of this versatile machine. Owners of the C64 
will find all they need in Commodore Force (£2.95). 

ATARI - For the Atari ST enthusiast there are three 
magazines - ST Action (£3.95) for gamers, with Atari ST User 
(£.3.40) and Atari ST Review (£3.50) satisfying the more 
general ST owner. 

NINTENDO - The whole of the ever-expanding Nintendo 
scene is covered by N-Force (£. 1.95), while dedicated fans of 
the Super NES have Super Action (99p) and for Game Boy 
freaks there's GB Action (99p). 

PC - Most dynamic newcomer on the PC magazine scene is 
PC Home (£3.95), covering both business and leisure interests. 
PC Today (£3.95) is devoted to supplying practical solutions 
for the small businessman. 

SEGA - All the Sega games machines have their champion in 
Sega Force (£ 1.95), with Mega Action (99p) serving the needs 
of Mega Drive owners (to be launched on May 20). 


I wish to place a regular order for the magazine(s) I have ticked below: 
Please enter this form in the Europress Dream Holiday Competition 


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Sega Force 
STAction 
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Super Action 
PC Today 
PC Home 


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□ Please deliver to my address: 

Name__ 


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□ Acorn Computing 

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MR NEWSAGENT: Please confirm this 
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CTRI 

SPAC 


■ ISS is controlled via joystick or keyboard. 

5 ....North 

/. South 

X .West 

C .East 

RETURN .... Fire 

ADDITIONAL CONTROLS: 

RUN/STOP ............ Pause (move joystick to restart) 

Q.Quit when paused 

F1/F7 ...Select directional control. 

Press Space when ready to play and ready 
you will be! 


Beau joiiy 


H ere’s an old 9i%er from the days of ZZAP! 
64. Colonel Matt Riddley is trapped 
somewhere in ‘Death Run’ — a hazardous 
battle training ground for the Fighter Sphere Corps, 
and you’ve gotta get him out! The run consists of a 
number of levels each divided into four ‘plates’, one 
above the other, but you’ve to watch out for the 
tiles which disintegrate on impact — each made up 
of many tiles. Take control of a mighty fighter 
sphere and head into the perils that await. Not only 
must you avoid the 
many roving 

assassins on each | * 

plate, but you’ve to Hlin .. 

watch out for the . j 
tiles which J: I • i!iV 

disintegrate on *7 j 

impact with the 
sphere. Not only 


does this reduce the space in which to manoeuvre 
around, but any further contact will result in death. 
Yikes! 

So what makes the sphere so incredible? Well, 
because it’s capable of altering in size and mass 
by hitting specific tiles. Certain situations require 
the craft to have different properties; will you be 
small, light and fast, or big, fat and carry hefty 
inertia? Functions of the various tiles are given in 
the program — just push the joystick left or right 
on the title screen. Before each level, you get to 
place up to four ammo 

dumps on the plates, ' ? I * rak 

achieved by moving IjJP . 

the cursor to your \ ^*<77 

desired spot and "r >7 J/' •< 

pressing fire to drop 
the ammo. 


commei 


Rignall, 
‘...It’s 
are fabt 
exceptic 
scrolling 
is excel! 
wonderl 
atmospl 
nifty joy: 
going to 
falling fc 


I 


I ■ 


■ If you want your Reel 
Action without your real 
tape-loading hassles, and 
you happen to be one of 
those lucky peeps in 
posession of a disk drive 
then listen up: 

Send a £1.49 to 

Ablex Audio Video Ltd 

Harcourt 

Halesfield 14 

Telford 

Shropshire 

TF7 4QR 

Seems simple? Well, there's a couple 
of other things, actually. Remember to 
include your name and address, say 
which issue's games you want (that's 
one specific issue — no mixing, folks) 
and finally, don't forget to do the usual 
things (such as affixing stamps and 
stuff). Oh yeah — you can get games 
from older COMMODORE FORCE'S too. 
Just remember the issue (or tape) 
number. 


The time has come. 

Moon and stars are in 
alignment. 

An uneasy calm descends 
upon the land, and it's 
Reel. The most gob- 
smackingly awesome 
chunk of Reel Action ever 
conceived is about to be 
unleashed, and it's 
taking no prisoners... 

























Commodore 


©IMPACT MAGAZINES (UK) 
UD. NOT TO BE SOU) 


SLEEVE 


A 


CASSETTE 


WiTHOUI 


A 


MAKE 


HOME 


AT 


WITH 


EASY 


TO 


FIT 


COVERS 


INCREDIBLE SHRINKING SPHERE 


eau Jolly 


ow who says we don’t give you the 
cream of C64 software? But don’t 
just take our word for it — read the 
comments of erstwhile Zzaplster, Julian 
Rignall, from the game’s original review: 

...It’s brilliant in all respects. The graphics 
are fabulous — really colourful with 
exceptionally cute sprites and great parallax 
scrolling backdrops. Sound-wise Park Patrol \ 
is excellent too, with five boppy tunes and 
wonderful sound effects creating a perfect 
atmosphere. The gameplay is neat, requiring some 
nifty joystick work and precision timing if you’re 
going to complete the rubbish collection without 
falling foul of the many hazards. This must rank as 


■ Control your ranger with a joystick in port one 
(fire to change gear) or these delightful keys. 

2 .... Right 

CTRL .. Left 

SPACE .Change Gear 


| 8 PARK PATROL TERMINUS 

|g rampage mm 


one of the best budget games ever. 
Miss it and you’re missing 
something really special.’ 

So there you have it! The park’s 
full of rubbish that needs tidying, 
people drowning in the river need 
rescuing, and nasty snakes and 
turtles have to be disposed of. Don’t 
forget to keep an eye on the calorie 
(energy) meter either — nip into the 
park hut to top it up. Also, an added 
tip is to check out the fruit of the 
strange plant near the hut; and you 
thought life as a parkie was dull! 


N*l 




w) 


mmm 


■j 


Commodore 


WL£±LL±d. 

MMM 


§ SURFUGHT PERPLEX 
it BREEZE OF DIOGENES 
$ NYLON OXYGEN 


sp 






























Ganywede. The nail is lined with wetal 
Hooks on which Have been anchored s»al 
objects, so that *Hey will not float 
about in the absence of gravity. There 
is an entrance to the airlock set in 
the ceiling and a door to port leading 
back to the cold sleep chafer. 

There is a bulky spacesuit Here. 

There is a plastic pouch here. 

There is a two-way radio Here. 


Vou are in the 6any«*ede 's airlock, Math 
the inner door below you and the outer 
door above you. The inner door is open 
and the outer door is closed. 


>belp Help theres an ergonowic alien out 
side and he is going to bite wy Head of 
, should i a>hit it With »%y coMMOdore for 
ce, or b>1et HiM devour My legs 


Wouldn’t it be 
terrible if your 
endearing little 
covertapes were 
to get all dog¬ 
eared due to 
inadequate 
protection. Well, 
fret no longer my 
children. 

Just fill in this coupon and send it (enclosing the small sum of £1.00) to 
J the address below, and you’ll receive ten spanky cassette cases. 


Yahoo! 


Name. 

Address. 


.Postcode. 


Happiest pet. 


■ To avoid cutting up your treasured 
copy of COMMODORE FORCE, feel 
free to photocopy the form instead. 


Database Direct 
FREEPOST 
Ellesmere Port 
South Wirral 
L65 3EB 


NO 

STAMPl 


| free to photocopy the form instead. 111 ■ 

r * ***** iiir^ri 

I I^n 3 T! m\ O </>lflH3H3 5 = 


0) _ 


8fS3 
= o 55* 


I2.S V'l - 


The Guild 

he GCC Armstrong, a huge space-hulk has been drifting 
untouched for years. The crew’s remains lie strewn about the 
decks, each telling twisted stories of a long-passed nightmare. 
Your mission, is to dock with the ship and find out what happened. 

Seasoned adventurers will know what to do and everyone else, well, 
examine everything. Oh, and remember a clean set of undies. 

ENJOYING YOURSELF? 

If you find that, after playing Starflight for a few weeks, you’re 
desperate for another quality adventure, then perhaps you’d better get 
in touch with Tony Collins at The Guild. ‘But what’s his address?’ I hear 
you cry — don’t worry, we’re just getting around to that... 

The Guild, 760 Tyburn Road, Erdington, Birmingham B24 9NX. 
Remember — you’ll be wanting a catalogue, so you must include that 
all-important SAE. 


m 

a) 

JS 

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39 

a> 

3 


CD* 

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3- 

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CD 

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CD 


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3ZS>ooos; 

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3S5 


T hanks to our Netherlandic 
buddy, REMI ‘PUBLIC 
ENEMY’ EBUS, we’re proud 
to present our very own selection 
of jumpin’ demos to tax the chips 
of your lucky 64’s — so prepare 
yourself for a barrage of whizzo 
effects and obscure scrollies. 

Each of the programs featured are 
covered in this months PUBLIC 
SECTOR, but if you can’t wait to 
see what’s in store, remember — 
press space to skip from section to 
section. 


Four natty titles are on offer, so load ’em up 
in the normal way and feast your retinas. 




VII 


CD o 

c/> 8 








































































■ Two players can use joysticks with a third 
player using the following keys: 

<. Left 

> ..... Right 

@. Up 

: . Down 

= .- Fire 


• John Wells 


G et a life — an easy life. You can’t 
take the heat of real C64 games 
action? Well I s’pose we, the truly 
great COMMODORE FORCE gang will help 
you out with yet another prime portion of 
good old-fashioned English pokes of the 
load-in variety. 

It seems some of you are having a little 
trouble understanding how to use the 
program, so here’s a definitive ‘idiots guide’. 


Load the Easy Lives program. 

Use joystick (port 2) to click on the 
game you wish to cheat with. 

Now click on the attributes you 
want when the game commences. 
When the message ‘Rewind tape 
and press play’ appears, insert the 
original copy of the game to be 
hacked, and the rest, as they say, 
is history. 


Are you looking for fame 
Have you written a game 
You reckon’s worth a few goes? 

Send it to us 

And then we’ll discuss 

Sticking it on a future covertape, and we’ll even chuck yurra few quid as well 
Can’t say fairer than that, eh? 


Anyway, this month's 
batch of cheats are: 

• Rimrunner 

• Barbarian 2 

• Ikari Warriors 

• Darlcside 

• Pac-Land 

• Solomons Key 


Telephone. .....(Daytime) 

.(Evening) 

Utility used (if any)..... 

Preferred rock-type (porous or non-porous). 


UJl'il'iUUUWh 


Please sign this declaration: 

This program is submitted for publication by COMMODORE FORCE. It is wholly my/our own work and 
l/we agree to indemnify Impact Magazines (UK) Ltd against any possible legal action should copyright 
problems arise. This game is not being considered for publication by any other magazine or software 
house, and l/we will let you know in writing in the event of this happening. 

Signed...........Date. 

■ Remember we will NOT consider your game for publication unless you enclose this coupon (or a 
photocopy). 

■ Send game and coupon to: A Piece Of The Action, COMMODORE FORCE, Impact 
Magazines, Ludlow, Shropshire SY8 1JW. 

■ If you want games returned, remember that all important SAE. 


■ hree giant mutants are ripping up the city with 
the military desperately trying to stop ’em. 
Unlike usual beat-’em-ups, you get to control 
the bad guys — in this instance, the monsters 
doing the damage. There’s Lizzy the lizard, Ralph 
the wolfman and George the ape. Choose your 
characters and do as much damage to the 
building-ridden screens as possible, whilst 
avoiding, smashing and eating the myriad of tanks. 


soldiers and helicopters 


. ’inFiniTE UEVCS sc 

no 

*- 

IHIFIfllTE BOOUS 
a % % C3 

o xnFs# r-xf*EBfw_i_JS 

C3 %. 

< > 

T 

no 

C3 

C3 CS 

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; ■*: '' 


C3 


1 

1-iXTH ■=*:*: «3»os^.2s: 

on 






















































. J I 

• How can anyone possibly fV j 
rate a game such as Rick j Jr ^*4 
Dangerous 2? It’s frustrating, ^ 
i awkward, needlessly difficult in places — I 
l love it to bits. A firm favourite of mine after 
I it’s original release, Rick 2 is a real 
I bargain on budget. 

I However, if you suffer from a high 
I blood pressure or heart problems, 

I perhaps you’d better give it a miss. As I’ve 
already mentioned, it’s a real killer on the 
I difficulty front and those meek of nature 
will undoubtedly scurry off to hide in a 
corner after their first go. Few games have 
raised such a volume of expletives in the 
COMMODORE FORCE office; the Editorial 
Assistant had to be ushered out of the room 
before his naive little mind was tainted by 
our barely-coherent screams. I’m 
surprised the walls haven’t ■ 
melted — I wonder who taught • \ ^ 
Chris words like that? Oh LsZy J 


CONMODMt 


my Kermit the Frog impression? 1 . 'I thir 
you look more like Bergerac, actually 1 . 


• 'I don't know 

what they are 1 , thought Rick 'but I'm not 
sharing my packed lunch with them'. 


— and there’s no turning back... 

Anyone familiar with Rick’s first game will know 
exactly what to expect from the follow up, but for 
the ignorant, let’s take a meandering stroll through 
the swashbuckling world of Mr Richard Dangerous. 

Rick starts the game equipped with a ray-gun 
(limited shots) and several electronic detonators 
(also limited). As well as being used to shoot/blow 
up aliens they’re also useful for triggering and 
neutralising traps. Take it from me, traps are your 
main problem. Wandering aliens are easily spotted 
and can be despatched with a quick blast of the 
ray-gun. Traps, on the other hand, can be 
fiendishly cunning in their design. Lasers built into 
the walls sometimes go unnoticed; unnoticed that 


• Kixx, 

£3.99 Cassette 

Not averse to a little 
exploration himself, MILES 
'NO DANGER' GUTTERY 
pitches in with the greatest 
explorer of them all. Let 
the adventure commence... 

H e’s tricky, he’s nippy, he’s a little bit dippy. 
Rick Dangerous, all-round major dude, is 
back on the scene in his second daring 


expedition. After the archaeological antics of his 
first outing, he returns home to London for an 
unexpected surprise — the entire city is being 
attacked by aliens! Spacecraft are circling in the 
skies and all’s not well in the hearts of Englishmen. 
While pondering the situation for a moment, a laser 
bolt hurtles out of the sky and frazzles Ricky’s 
beloved hat. Angered at this act of malevolence 
and never one to resist a challenge, the intrepid 
fellow sets off for Hyde park where the alien’s 
mother-ship has landed, to see off the evil beings. 

No sooner does he reach the craft than a 
barrage of laser fire rains down upon him. Dodging 
nimbly he finds himself at the foot of a ladder going 
up, up, and away into the bowels of the vast ship 


• Thanks to our designer, we've got to write the longest caption in the world. In fact, 
it's more of a novel than a few lines of text, so here we go. Once upon a time there... 
















• Yeah, so it’s hard, but who \ -✓ I 
i cares? Do you think I’m petty \ J 
I enough to get all enraged Xw/ 

I because I can’t finish a single section? 

I Well do you? I most certainly hope you j 
I don’t. I like to think I can acknowledge i 
I the great graphics and enjoy the game J 
I as a game should be enjoyed | 
1 WITHOUT GETTING ALL I 
I AGGRAVATED! Just hold on while I j 
I regain my composure (sigh, deep 
I breaths etc). Right then. The original 
I Rick Dangerous injected life into all 
i things platform, and now the sequel 
looks set to do the same. Not only is it 
colourful but the gameplay is incredibly 
addictive, and incredibly tough! More 
often than not, steep, demanding 
difficulty can be a game’s downfall 
but... but... it’s no good... I’M 
GETTING IRRITATED AGAIN, WZ'J/ 
IT’S TOO ADDICTIVE... r yF* ] /' 
aaarrgHHHHH... _ ^ J " 


• 'Hang on', 

thought Rick 'isn't that a jukebox? 1 . 
Before long, everyone was bopping away. 


is, until they blow poor Ricky to that great 
adventure in the sky. Wit and cunning are our 
hero’s greatest assets, and remember — the 
seemingly easy route probably leads straight into 
trouble. A careful lookout must also be kept for 
various switches and levers dotted around each 
level. These activate lifts, guns and various 
other widgets which can be made to 
work to your advantage, but 
exploration and forethought is 
required. 

The game takes you across BuuMf 
five levels. You begin on a 
spaceship, then put your long- 
johns on for a trip to the ice planet of 
Freezia. Level three takes you jungle 
bashing, four’s the atomic mud mines and finally 
you get to grips with the oddly-titled Fat Guy — 
your ultimate adversary. 

The Dangerous 
Brother 

The cartoony graphics are outstanding throughout 
with Rick himself packing plenty of 
heroic individuality against superb 
backdrops. Although play tends to 
stick pretty much to a formula, any 
danger of tedium is alleviated by 
beautifully varied levels, each with a 
feel of their own. At times, though, 
play can become frustrating — many 
problems are solved by trial and 
error instead of forward planning. In 
my opinion, it should be at least 
feasibly possible to complete a game 
on your first go but, as I said, many 
of Rick’s puzzles are solved more by 
luck than judgment. Despite 
frustrating deaths, you still want to 
keep playing, ’cos you’ll have worked 
out how to do ‘that bit’ on the next 
attempt. 


A nice injection of humour adds more to the 
appeal, not to mention an unfortunate, but highly 
amusing misprint in the inlay — take a look for 
yourselves folks. 

From start to middle (I didn’t get any further) 
Rick Dangerous 2 a very polished product. Spot 

_ FX are great, the title tune has a suitably 

rough ’n’ tumble heroic quality to it 
and even the intro sequence is 
quite amusing. 

If you liked the original and 
want more of the same RD2 
won’t disappoint, though be 
PIT warned — it's a 

little tougher than <* 5 ^'’ 73 ^ 

Everyone else — get it anyway. For 
four quid you’re getting a lasting, 
appealing and attractive challenge 
that’s always worth coming back ! 

tout’s a 


GOOD INTRO, 
LEVEL SELECT 
OPTION 


PERFECTLY 
DEFINED AND 
DETAILED 


SUITABLY 

ATMOSPHERIC AND 
EXCITING 


RICK HEADS FDR THE ATOMIC MUD 
MIMES REHEATH THE FAT GUV S 


■ C-FORCE N 0.8 ■ AUGUST^ 993 










• Incentive 

P erhaps the original coin-op conversion, 
Moon Cresta was the focal point of many 
an arcade at the start of the eighties. How 
things change, eh? 12 years on, it’d be lucky to 
get a second look, let alone anyone actually 
shoving their cash in for a game. Today’s more 
sophisticated players should take a trip down 
memory lane, and see how it all began, sort of. 


I f you’ve played Spindizzy (if not you’d better 
have a ruddy good excuse, ’cos it’s 
great AND was free on last ^ - 


METROCROSS 

• Kixx 


H ere’s an odd little racey game from a 
while back. Make your way as quickly 
as poss from one end of the track to the 
other, hitting booster pads, avoiding 
obstacles and leaping aboard 
^ skateboards, and it’s all 
\ hectic fun. Well, not A '*J§g - 

\ really. There’s no real ( JSj | 

\ compulsion to it, and V JfH 
! your mind will soon V |§ 

I drift elsewhere. 1 


N ow here’s a tricky one. Excessive violence, 
astronomical body count, exploding corpses 
— sounds all right so far, but what’s this? Yeeow 
it’s hard! No sooner do you appear at the start of 
level one, when half a dozen druggies start ripping 
into you with rapid-fire weapons. I mean, 

I’m all for furious gameplay but r\^\ 
there are limits. If you really A a 

think your trigger finger’s up to ( 
it, then by all means invest in y / l * ] > 
it’s as frantic ( m Mi 


a copy of Narc 
as they come. 


It's back! Il^w 
The second 
hod of the 
world's most 
definitive \ 
guide to C64 
coin-op 
conversions. 

This month 

it's the Ms I 

through to the 
end. MILES '10P A GO' 
GUTTERY is the guy with 
the infinite credits... 


detect 
good' 
gamei 
good < 
alreac 
game: 
room 
A/eme 


MERCS 

• US 
Gold 


• Imagine 

W hat bug-ridden, clammy, toe-nail sort of 

game is this? It crashes at any opportunity 
and even when it doesn’t you find yourself 
getting mashed by invisible 
baddies time and again. 

You’re unlikely to find a copy j j | F j 

these days as it’s pretty old l Ay A 

and believe me, that’s ^^F J | j 

probably for the best. y FA ' 


A (slight) 

variation on 
the Commando 

ESSm theme, Mercs is 

another scrolling romp across miles of enemy 
terrain, with you (and optional friend) filling swarm 
after swarm of marauding troops with a healthy 
dose of lead. 

Graphics are of a decent standard, but the action 
is marred by slowness of 
scrolling. You either wait for it 
to catch up, or plough t W j 

straight into a squad of f^F I ‘ f m 

enemies you didn’t see * ■ mJ A 

coming. Not that good, not ^ I I W l i 


• Firebird 

C limb aboard a short, stubby helicopter and take 
off in pursuit of many other, equally un- 
aerodynamic flying machines. 

Fly up behind them when a ^ 

they’re not looking and shoot f ▼ W 

them down with your short, 1 I I lk 

stubby machine gun. In fact A A 

it’s quite a short, stubby game A | WI I 

which you'll enjoy in a short, j_ FMA 
stubby way. 


A lright, calm down! 

Before you get ^ 

too excited, let’s get (' *\ 
one thing straight — Yi/ 

this Mano in ms usual ( ( { 
role on the SNES, NES or Q)j {I 
Game Boy/Girl (no blatantly \ 
sexist references in this 
mag). If s in fact a dodgy (with \ 
a capital dodgy) Ocean license 
from sevara-: years tack. AM action 
rakes place on single, static 
screens, with Mario (and Luigi 
in two-player) doing, um, not 
much interesting. You see, it 
isn’t really very good. V 

Perhaps it holds some value 
as a curiosity piece. 


• The Hit Squad 


T his was praised highly on most 
formats, although I seem to be in the 
- ' - ' ■ ■ , • : - ' .. - 
areas. The C64 version ts a 
little slow at times, but in 
fairness, there’s a great deal 
of graphical variety and (H 1 I 
biffable-baddies aplenty. Not V 

brilliant, but certainly worth W I 1 
your pennies. V X. 


■ 


■ C-FORCE No.8 ■ AUGUST 1 993 


















T his wasn’t the first cabinet to carry a gun, but 
it’s still regarded as the granddaddy of its type. 
Say ‘first-person perspective shoot-’em-up’ and 
you’re likely to receive a blank look, say ‘Op 
Wolfish’ and suddenly you’re speaking everyone’s 
language. Despite somewhat over-sensitive 
joystick control and a mouse option which doesn’t 
appear to work, this classic has transferred well to 
the C64. There’s plenty of on-screen action, clear, 
well defined graphics and a wealth of enemy hard 

ware that 

I ^FMF ' MPGmh| needs trashing 

Bgtfcf-7J ‘I5r— I like it. 


NEW ZEALAND 
STORY 

• The Hit Squad 


T hose soft-hearted Japs are at it again, this 
time with Kiwi birds as their loveable subject 
matter. Maze after platform maze are between 
the flightless hero and his goal — to 
rescue his friends who’ve 
been imprisoned by Wally J 

the Walrus. A classy f ( S ( {) / 

conversion and a great y 1 y ( { J 

game in it’s own right. ( ,- \ 

You’d be a ‘New Zealand’ to jg Mm 

miss it (Pardon? — Prod Ed). f 1 


PAC-LAND 

• Quicksilva 


T he yellow chomper’s games always seem 
to have a strange appeal, and Pac- 
lancts no exception — it’s a great 
little game. Stomp around r 

Pacman’s colourful homeland ( IFggW 
being continually charmed and y §U^| 1 
amused. What more can one ( 1 

ask for? ^ m Ifl 


I t’s tiny sprites and fairly boring backdrops 
aren’t that exciting, but nevertheless Spirits 
offers pretty respectable playability. Stride 
across the left to right scrolling levels, sword in 
hand, combatting the many and varied minions 
after your blood. Progress is made more 
rewarding by some nicely drawn end-o’-levei 
guardians, and although character 
animation is a little 
‘cardboard’, things chug 
along at a reasonably f / ' / \ 

enjoyable pace. It’s no y / * /)/ 
ground-breaker, but then ( A X M 
again, how many new mM Mi 

concepts do you see these ML ^MMf * 


A playable shooter, this one. Admittedly, there’s 
some annoying sprite flicker and the collision 
detection can be a little unsatisfactory at times, but 
good variety in graphics and tough 
gameplay blends to make a . _ 

good challenge. You’ll 

already have 100 similar i j \jm 

games, but there’s always L M 

room for another, and M f M f , 

Nemesis ain’t ’alf bad. / A FA' 


mm 


THUNDERBOLT 

• Firebird 


M'Wm 


N ice chunky sprites are the order of the day in 
this horizontally scrolling WW2 blaster. Take 
out waves of Jerry fighters as well as 
bombing tanks and AA guns on 
the ground. What I hate about 
this kind of game is that the U j j 

enemy don’t behave like real y ^ 

pilots — they just attack in preset f W 

patterns. Despite this gripe, it’s a ^ L Ii 

fair trigger exercise — but that’s all. ^ 


NINJA WARRIORS 

• The Sales Curve 


A great conversion of a not-so-great original is 
how I’d describe Ninja Warriors. It’s graphics 
are surprisingly close to it’s cabinetted parent, but 
it’s a shame it had to inherit the slightly 
tedious gameplay. A .dis¬ 

respectable amount of blood 
keeps up appeal, but play is, * | J i 

at times, too samey. Even i I A 

so, it’s good for a while and A I #/7 

always worth coming back to ^ A FA 
on a wet afternoon. ; 


this type of game has one major flaw 
inherent in its design, it’s that it 
get’s exceptionally repetitive. A 
certain ‘oomph’ is needed to 
keep you interested, but 
‘oomph’ is far from abundant in 
Thunderbolts trousers. 




m 

W 
























PSYCHO PIGS 
UXB 

• US Gold 


O ne of the oddest yet most compulsive 
concepts for a computer game ever. The 
aim’s simple. There’s a screen full of bombs 
and marauding hogs who, on the command 
‘go’, run around attempting to blow each other 
up with the scattered 
incendiary devices. Zany — it 
sure is! With two players it’s f | 
well worth a bash (and a L J / ^ 
laugh). Now, anyone f fiKifink 

remember the infamous ad J ' | £ 

campaign? ! 


PACMANIA 

• Grandslam 


H ow do you update the classic maze formula 
of Pacman to appeal to a more 
contemporary audience? Well, if 
you put that question to —> 

Grandslam they’d probably J 

say ‘flip the view to a 3D f ^ 

angle, enlarge the graphics V WwW < 

and scroll the play area.’ I > l I / A 
And waddya know — it f j j » 

works! W m 


• The Hit Squad 


#4 conversion that should never have been 
attempted. The novel arcade original used 
digitized graphics of real people as it’s 
selling point, of which the ’64 
version is stripped. As a 
result, it’s a tedious, ( 

unresponsive and y 

unplayable beat-’em-up f 

with very little that will j || 

appeal for anyone. W j 


• Encore 

P aperboy has legions of fans, and is certainly 
a fair representation of the famous machine. 
It’s playable enough for sure, but rather 
repetitive and, basically, doesn’t have the 
appeal of the real thing. You know — getting up 
at half-five on a wet and windy 
schoolday morning, trudging —> 

several miles, and getting f mj A 

paid a pittance that barely l / f ’> j j 

kept you in Curly Wurlies 7 MM 
for more than two days. Ah, V 1MB mm 
fond memories. J J / k 


• Activision 

D eary deary doggins! Not only does this 
monstrosity bare only a passing 
resemblance to the arcade version, 
but it’s a complete turnip to 
boot. Two player action r jagy 

makes it twice as bad — it f . 4 , | 

means two people have to V /Jrj 

put up with playing the thing. ( JregJ ^ I 
I’d rather smoke my socks. ^ f 


• Activision 

Y ee har! Formula One was never like this. 

The question is, how could the thrills of the 
breathtaking original be squeezed into just 64K? 
Well, obviously they couldn’t, but C64 Power Drift 
is a valiant attempt all the same. It’s fast, and 
there’s some pleasing stomach-churning hills 
abound. Even the effect of the 
buggy spinning (which is N 

often all-too laughable in f j 

these things) is rather y < 

impressive. A good solid ( 1 

racer and no mistake. v* V. I / l 


• US Geld 


P acman’s a real treat for the 
nostalgic, but most gamers 
are likely to take one look 
and chortle. Obviously, by I 
today’s standards, the game 
amounts to a big round zero * 
but it’s unforgettable all the 
same. 


F or a sport tailor-made for computer games there 
are few really good tennis sims around. Passing 
Shofs different, in that you get a 3D view for the serve 
which then flips to 2D top-down during rallies. This, 
really, is only cosmetic, and 
adds little to the game. With 

the court frequently scrolling mm M I | jL 

your player off screen, you *jm ™ \ J m 

can get disorientated and play Ha a lr/ 

suffers accordingly. w " J l ‘ 




S3 wen sc erst 


PANG 

• Ocean 


T ravel the world, visit wondrous sights and burst 
balloons. Right, that’s the plot out of the way. 
Now let me tell you about one of the most addictive 
two-player, co-operate and exasperate 
games you’ll see. Perhaps a 
little lacking for solo Pangers 
but believe me — bursting j \ I | J m 

bubbles with a friend is A m 

something everyone should | J m T 

try at least once. 1 WA 


The Hit Squad 


it-TYPI 


Squad 


H ailed in it’s &. mmMdMnM 

Spectrum guise as an all-time great, the G64 
version enjoyed considerably less of such praise 
being forced into it’s dusty 
pockets. Unless they’ve 

something to really make ^'j 

them stand out from the pack, | J , 

scrolling shooters will always ^m i \ W f 
fade into memory. Sadly, this is k " ¥ l 
the case with R-Type 


000008 
*30000 
1 \90009 
l *?0 009 


1 

wggmg/& 

; 


■p^hs^ 


1 
























































REAL 

GHOST 

BUSTERS 

• The Hit 
Squad 


RAINBOW 

ISLANDS 

• The Hit Squad 


I t’s so sweet you almost want to cry. Chubby little 
heroes, chubby little baddies, a whole spectrum 
of happy colours and all those rainbows. 

Add to this playability honed to ^ 
the point of perfection, a 

difficulty curve set on just the MM it I Y m 
right side of manic and you jB " W 4 /K 
have one of the best games A f /7 

around. C'est fantastique! k J A 


I never liked the cartoon, and the computer game 
emerges to a similar unimpressed reception. A 
grating rendition of the famous theme welcomes you 
to the title screen, and from there on, it’s little short of 
a chore. Small, splodgy sprites run around zapping 


rather non-descript monsters, in a game where 
innovation and ideas seem 
completely non-existent. Even A, A JMMm 
in simultaneous two-player 1 

mode, excitement is unlikely « 1 J 

to rise above an inaudible iB^ y 
murmur. Vf 1 m 1 


ROLLING 
THUNDER 
• US Gold 


• Domark 

A slightly unusual coin-op, this one. Up to three 
players can build castles by placing various 
geometric wall parts Tetris- style on the play area, 
then blow each other to kingdom come. Simply for 
the novelty of simultaneous three-player action, 
Rampart s a jolly bash. Things 
can get incredibly fraught and, ^ ^ 
despite the ■ 

incomprehensible scoring |B f 1 I Jm 
system, it’ll keep you at it for iB m ^ K 
some time. W I f M / . 


N ow here’s a real I 

oldie. The inspiration l.m*^***** 
behind Shinobi and the more recent Shadow 
Dancer sets you as a ‘Rolling Thunder’ agent 
striding along platformy levels, blowing away 
dozens of villains. This game’s really 
starting to show it’s age and, ^ 

with restart points being very 
scarce, can really frustrate. ^m A ^ 
Not up to today’s standards, \ * 

but worth a blast if you’re in B I 1 1 
the mood. * l 


RETURN 
OF THE 

JEDI 

• The Hit 
Squad 


T aking a detour after the 
vector based ‘prequels’, 
ROTJ is a diagonally 
scrolling shoot/avoid-’em-up. 
It’s jolly enough for a while, 
and helped a lot by the tie-in, 
but never aspires to greatness. 


i Kixx 


S crolling shooter with : 

a twist in the tail — EZLm 

a mechanical dragon’s tail that is. You’re a 
mystical motorised creature flying left to right 
destroying all who stand in your way. Careful 
use of that previously mentioned tail is 
important, as it’s impregnable nature makes a 
useful shield against enemy A. ^^AM 
shots. This is certainly one of Am ^ 
the 64’s more playable • 1 

members of the genre, and mm ' I 
won’t disappoint any discerning B I * J 
joystick-basher. i, 1 


OADBLASTI 

US Gold 


N o, please, take it away! I 
won't beat around the 
bush — I dislike this 3D race- 
cum-shoot-’em-up with a 
passion — a passion born of 
disillusionment, that so dull a 
product could ever a shop- 
shelf fill. 


| f you tuned in to last ish, then you’ll recall that 
1 yours truly reviewed this very game as a re- 
release. If so, then you’ll also remember that I 
rather liked it, and guess what — I still do! It’s 
just one of those games you have to play 
again and again. It ain’t _ ^ 

staggeringly tough, just fun A 
through to the underfelt. Last ( 
mumph I gave it 89%, but as V tgUBl 
I’m a particularly happy l ^iBi m / 
chappy right now I’ll go one 1 

more... > 


hy bother reading this when you’ve got 
it on your covertape? Shouldn’t you be 

T m ~******* j r> .^ $ . Goon 

JL ft iufi ! now ' 

| ML j scurry off 
trr-jg and do 


• Imagine 

A h, one of my all-time faves this — a beat- 
’em-up which allows all the dirty tactics you 
could ask for. Knee ’em in the groin, kick the 
smeggers while they’re on the deck — sheer 
bliss. Many an enjoyable 
hours brawling’s in store for XWjTYjw 
anyone with the brawn to f J 

try it out. Without doubt one y ( A 
of the C64’s finest moments f 
for sheer arcade fun. Love it. W 


RYGAR 

• US Gold 


M^ygaf s derivative, boring 
flmand charmless. In fact, I 
can’t think of any more to say 
about it. My utmost apologies. 


M eep Meep! The 
cartoon capers of 
our beloved editorial 
assistant’s role-model are 
the tops. Pity about his C64 
appearance... 


RASTAN SAGA 

• Thu Hil Squad 


G etcha loin-cloths on for another over- 
muscular, mythical hack and slash epic. 
Rastan seems, rather unfortunately, to have his 
broadsword shoved firmly 
where demons fear to tread, n —n 

as this really isn’t a very f ifllHBft I 
enjoyable game. If you’re a ( 
closet gladiator you’d be 7 Mm Jf^gL 
far better off searching out V j M / A 
Barbarian 1 and 2. n 'T: i 7 / * 




h' 







V :% 


lltiil I | 1 

















SALAMANDER 

• The Hit Squad 


T his is one of, if not the best looking game of 
it’s type in ’64-land and, for once, ultra- 
attractive graphics are blessed with 
spanky gameplay. The —> 

action’s non-stop, the / gk J 

sprites are detailed and f Am W 1 mM 

clear, and smiling cherries V H ^&M 

are just around the corner. I || MAk 

You catch my drift? N.jf H /I 


for. A 
a sho 
to res 
With 1 
by a j 
have 
conve 
hand, 
high ( 
even 
won’t 
eyeiic 


• Mastertromc 

N ot a bad conversion of 
the popular platform- 
shooty thing. It’s thoroughly 
playable stuff, which fans f 
of the original will lap up. y U 
Everyone else? Well, give ( B 
it a try and you never know V jj 
— you just might like it. * 


SMASH TV 

• The Hit Squad 


N ow this is more like it. Violence, huge guns, 
blood, gore, and all in the name of light 
entertainment for the TV loving public. A 21st 
century version of The Price Is Right, Smash TV 
sees you blowing away thugs en 
masse for big prizes — such as r\y~\/^^-- 
cash, holidays and even / 
toasters! It’s merry, harmless ( 
fun, that no slightly W f 

unbalanced psychotic should y Ml 

find him/herself without. " 


g£e\ ready for some heavy duty ‘ninjaing’ the 
Woodhouse way, as man and beast form a 
formidable fighting team. With faithful mutt at 
your side, take on level after level of martial arts 
mayhem. Having just recently appeared on 
budget, Shadow Dancer’s 
well worthy of your dosh — 
a fun, if at times slightly / m 

over-hard game but it’ll y w|WBJ m< 

keep your shuriken flying ( \ M / K - 

for some time. m 

Recommended. jj 


Wir 
the C 
speec 
colou 
mobii 
and v 
pace 


• The Hit Squad 

S ecome a pirate and sail away to high 
adventure on the Spanish Main. 
Alternatively, grab a copy of Skull And 
Crossbones and get bored senseless. Never 
has the acquisition of pieces of eight been so 
laboured and tiresome. This, 
capped by annoying bugs / 
like getting stuck on a * S W| ^ 
screen if you miss one 7 jMH Wm I 

baddy earlier on, make V fiHi M 

SAC utterly forgettable. 


SLAPFIGHT 

• The Hit Squad 


Mk Imost ready to draw its pension, this ripe old 
Ah blaster could teach some of today’s shorties 
a thing or three — the phrase ‘fast and furious’ was 
made to measure. It may not keep you rivetted for 
hours on end, but you’ll have 
plenty of excuses for serious ^ ~ 
short-term joystick I A I Fj 

punishment. K 


lphe sun has got his hat on 
I Hip hip hip hooray 
The sun has got his hat on 
and he’s coming out to play, 
but he’s not going to play 
Shao-Lin’s Road on account 
of it being rather poor. 


I ll thought-out graphics and clumsy controls are 
never the best ingredients to start a game recipe 
with. As you may have guessed, SOL has ’em both 
a shame, as we could’ve had a playable 
blaster on our hands. It isn’t ^ 
bad: there’s just a few niggles ^gg ' 
that could (and should) have q | J k 

been ironed out. A lack of At | \ W [ 

serious play-testing, I’ll wager, q I * J l 1 


SDI 

• Activision 

H ere’s one game that I can safely say has never 
appealed to me. It’s not ’cos I’m a particular 
pacifist (no more than anyone else anyway), but for 
the simple reason I find it tedious, 
dull and naff. At no point 
during play, does the shoot- 
’em-up action of SDI rise 1 J I J m 

above mediocre. I never gg j ' m 

realised nuclear war could be If / 1 

so yawn-inducing (sigh). ■ ^ I A 


T his remarkably popular left to 
right shooter featured the, 
then novel, now standard, ^ 

pairing of helicopter and m 

jeep, alone against the 
world. Essential for your ^ 

collection Mrs Robinson. 


mean C 
prograr 
to brea 
— play 
that’s li 
consid* 
difficult 
of unav 
that de 
as enjc 


I Ocean 

T his collection of 
gamestyles scores 
highly for variety, but 
no section has been 
given the individual 
thought required to 
make it much cop. It’s 
graphically fine with 
some effective 
parallax, but 
unfortunately 
unchallenging, shallow 
gameplay and one of the 
most diabolical 
multiloads this side of 
Street Fighter 2 ensures 
it’ll gather dust in attics 
all over the world. 


SHADOW 

WARRIORS 

• The Hit Squad 


umiif: 


A nother ninja fighting game, this fails to hit the 
mark by a fair whack (pun intended). Shadow 
Warriors is slow, dull and distinctly lacking in 
variety of moves. When you think of Way Of The 
Exploding Fist and just how long ago that 
was released, it seems 
preposterous that such poor 

beat-’em-ups are still doing mMM j | Jm 
the rounds. The sorry fact is ^ y ^ M 

that they are, and you have S | g 
the challenge of avoiding them * , Ik 1 

at all costs. 


scrolling 
























C hase HQ (SCf s prequel) was, to all 
intents and purposes, a disaster on 
the C64. Thankfully, SCI is y 

speedy, action-packed, S 
colourful, cuddly, upwardly ( jMtfl 
mobile, born of noble blood y 
and without prejudice, slow ( flJ 
pace or long pauses. 'M&,-#j : 


TIGER ROAD 

• Capcom 


D ash along duffing cutlass-wielding thugs as 
you go, in this so-so adventure. What really 
spoils it is the end of level guardians — they’re 
just so blasted hard to kill, and this is made 
worse by the heroes inability to change 
direction in mid-air. Even so, 
graphics are fair and ^ i 

baddies show at least a f . j Him] J 
small degree of intelligence, y &I1 Wg 
It’s small consolation but ( SI JM 

you can’t have everything ff 

can you? M 


I n this seemingly impossible conversion, ail the 
characters and, amazingly, all the moves are 
included — some of the playability (if you look very 
carefully). The program is, however, littered with 
bugs. Visuals are messy and break up at times and 
the multiload ■— aaaargh! 

Though inevitable, it’s still a 
nightmare by any standards. |H J _ | J k 
A game beyond the limitations jB ^ ^ £ 
of the machine, and as such B^ IQ j / 
you should forget about it. /A ‘ 


• Kixx 

OPwo remarkably different versions of this game 


mmm hat d’ya get if you take an age-old formula, 
WW spruce ft up with some pretty backgrounds, 
add a couple of sub-games and 
sprinkle a few add-ons over 
the top for good measure — I . | J 

all without sacrificing what ^ I _/ i 

made the original great? Super^f i I W/ 
Space Invaders , that’s what. ™ . / A ' 


■ C-FORCE No.8 ■ AUGUST 1 


• US Gold 

T hunderbladd s conversion was as good as could 
have been hoped for. That’s not to say, though, 
that it’s particularly great. Things are made 
extremely tricky by sluggish controls and 
ocasionaily-messy graphics, obscuring incoming 
missiles. It’s top-down and 3D viewpoints add 
variety, although vertical sections do seem bland in 
comparison. Still, impressive end-level 
monstrosities are smart, and the high difficulty will 

keep you at it — if 
you don’t tear all 
your eyelashes 
out first. 


SUPER MONACCTajP 

• Kixx 

D rive around some of the most famous race 
circuits of Europe in this rather fine example of 
the genre. It’s quick, good 
looking, and with the novelty 
of a rear view mirror that ^ W L 

actually works. Okay, so it’s • J ^ J Jr 

not that vital, but a nice touch ^ 

all the same. Yep, I can B I ™ J1 < 
recommend this’un. ± 


SUPER f - 

OFF- fzr 

ROAD 

Virgin ^ I 

cperience all the thrills and spills of monster 
ruck racing from the comfort of your own 
armchair. Endorsed by Ivan ‘Ironman’ Stewart 
apparently one of the stars of the sport you get 
to take on the man himself as well as a friend in 
two player mode. An attempt to update the classic 
Supersprint formula, Off-Road has some very tasty 
vehicle animation. The prob, is 
that, with all the bouncing 
and jostling, you never feel 
totally in control. With a 
second player it’s alright for 
a bit, but still not much to 
shout about. 


■ came into existence. A US version with clear 
graphics but plagued by unresponsive controls, and 
a British version boasting large sprites and 
scrolling backdrops. Twas 
noted, however, that both 

games fell way short of the |B J I J m 

mark that denotes quality t ^ ^ K 

software. And with that, a BlQ J J 

suitably low mark was awarded. m / A 


O ne of the most impressive things about the 
original Strider were the mighty end of 
level guardians. Obviously, some of these have 
been omitted from the ’64 version, but the real 
prob is the difficulty. One thing I can’t stand in 
this type of game are very 
tight time limits. What’s the j 

point in nice detailed ( Hi B A1 
graphics if you can’t hang y ■ H W 

around long enough to " f H Bm 

appreciate them? Oh well. H 


STREET FIGHTER 2 

• US Gold 


SPACE HARRIER 

• Encore 


W oah there! Talk about getting chucked in at 
the deep end — this game is quick, and I 
mean QUICK! So quick in fact, it seems that the 
programmers, in their eagerness to make a game 
to break the sound barrier, forgot one minor detail 
— playability. You get a huge number of lives, but 
that’s little consolation, 
considering the ludicrous 
difficulty level. Any number f 

of unavoidable deaths crush ^ L 
that delicate little gem known V ■ 
as enjoyment into dust. w r 


SUPERSPRINT 

• The Hit Squad 


I nexplicably, Supersprint made a spluttering 
and unimpressive appearance on the C64. 
Graphics were never the game’s strong point, 
and people always moaned about the awful 
collision detection, but it was still great fun on 
other systems. The C64 re¬ 

version, however, seems to 
amplify all the bad points f JH fli 
and adds dreadfully y JIINU 

unresponsive controls to f aJ 

bury the gameplay. Vs J^HBH#| 


SPACE GUN 

• The Hit Squad 

O p Wolf hits the space-ways with as much 
blood ‘n’ guts action as you could hope 
for. All manner of grisly alien beings explode in 
a shower of limbs and entrails, as you attempt 
to rescue captives aboard a drifting space hulk. 
With the arcade machine’s huge gun replaced 
by a small floating cursor, these things never 
have quite the same bite after 
conversion. On the other 
hand, presentation’s of a 
high enough standard, and 
even chickens with lips 
won’t cause you to bat an 
eyelid while you play. 


SCI 

• Ocean 


STUN RUNNER 

• The Hit Squad 

W hat in the name of pre-decimalisation 
is a self-hypnosis prog doing in a 
coin-op conversion round-up? (is that a 
record for the most hyphens in one sentence 
I wonder?). Okay, it’s nothing so sinister — 
unless, of course, you term a dodgy 3D 
mess as sinister. You see, this is a bad 
concept which has turned into 
an even worse game. It’s 
supposed to be a 
supersonic futuristic 
racerama — don’t make me 
laugh. No gameplay, no 
ywayt 




















• Konami/ 
Imageworks 

G raphically outstanding and with 

marvellous music ‘n 5 FX, T2 is a highly- 
polished package. Beneath the classy streets 
that are the presentation however, lie the 
murky sewers of the gameplay. Well, actually 
it’s not that bad, but I couldn’t resist the 
pun. I must admit I was 
never over-struck by the / / \ 

arcade version, but fans ( 
won’t be disappointed. 7 m 
There, I didn’t even say VjS gS m 
cowabunga — oh damn. , / j j 


TOOBIN' 

• The Hit Squad 


XYBOTS 
• The Hit Squad 


T he coin-op featured an odd ‘circle of fire- 
buttons’ control system which, when lost in 
conversion, made computer variants a little 
tricky to get to grips with. 

Even so, controlling the hip 

‘n’ trendy Biff and Jet as f 

they travel down various ( jpllU , 

hazardous rivers is quite 7 m 

cheerful, and a sprinkling of VJf ASM 

humour is always welcome. jsS MBm 1 


IMFybots is an unusual split screen affair, 
Jnk where two players run along 3D 
tunnels blasting aliens and collecting 
bonuses. Lack of speed is the main let 
down, although the monochrome graphics 
do little to inspire further exploration. Tricky 
controls don’t help proceedings either, 
meaning you often wander ■ 

unawares into the midst 
of raging gun battles. f Si SttKkl 
Okay at first, but y 

boredom is never far ( / 

over that pale horizon. iff 


VINDICATORS 

• The Hit Squad 


M y mother used to read me stories at 

night. One I’ll always remember involved 
a computer game, with 

attractive graphics but ( 

terribly boring gameplay. f Hi &RA j 
You know, it’s uncanny — y j ^ J J 
she could almost have ( wg&Fm Jj 
been talking about VPt||pj|P jf | 

Vindicators... q j 


mm eing a bit partial to a good platformer, it was 
0 disappointing to see this opportunity missed. 
Sure it’s well passed retirement age, but that 
doesn’t stop it from being badly thought-out, and 
far too easy. Visually, it’s quite attractive 
(at first glance) but a lack of 
detail and some unpleasant 
sprite-obscuring |0 I F 

backgrounds just compound "3V M i 

overall apathy. The years ® I "1 f / 
have not been kind. A J A 


A large platformy world 
awaits you, the 
unfortunate star turned into a 
chimp by magic powers. 
Conquering the game is the 
only way back. It’s big, bold 
and brazen. A good challenge 
for platform addicts. 


UN SQUADRON 

• US Gold 


A nother of the ‘relied on its graphics’ coin-ops 
that becomes seriously average in it’s 
transition to the C64. Three different planes are on 
offer, but basically it all adds 
up to the same thing. Blam £ 
connoisseurs will get a kick, * I Fjj 

but most people will j I jX 

doubtlessly want a little more 1 f ml ( 

depth and originality. FA 


D oncha just hate wagglers? I mean, not only do 
they kill joysticks but they 
all handle identically. It’s an 
outmoded idea that’s okay I I F M 

for a couple of goes, but not Vb y K 

worth the effort playing at V j | f /\ 
home. ^ FA 


• Imagine 

N o prizes for guessing this is another beat-’em 
up, and, as with so many 
others, there’s not much to 

shout rude poems about. On |0 Aj | J j 
the up-side, it’s quite a ^ A 

toughie if you’re after a 1 | F M F 

challenge, but don’t kill J fA 

yourself trying to hunt it down. ymjjA 


WEC LE 
MANS 
• The 
Hit 

Squad 


Righty-ho, that's your lot 
then — every C64 coin¬ 
op ever. Weeeell, 
probably not, actually, 
but then again I'm the 
kind of a guy who jjust 
doesn't care. Feel free to 
write in with any that 
I've missed to the usual 
address, and I'll bin 'em 
without reading 'em — 
so there! 


D riving’s always been a good subject for video 
games, so everyone take a lesson from WEC 
Le Mans on exactly how it shouldn’t be done. This 
game is shoddy to say the least. Sense of speed is 
negligible, roadside objects are blocky and poorly 
drawn and the sound’s awful. It’s supposed to 
simulate the famous 24 hour race — you’ll be lucky 

if you can 


Kixx 

straight 3D racer that fails to excite in much 
the same way as it’s predecessor’s 
conversion did. True, Turbos a sight better than the 
original Outrun drive, but when compared 
to Outrun Europa , it pales A 

quite dramatically. It simply M 
doesn’t grab you by the |0 I | I J m 
shoulders and scream ‘Play ' W r* 

me’, and you won’t. Not ^ | k m / , 

much, anyway. Better games Jj^A A 

have appeared since. 

■ C-FORCE No.8 ■ AUGUST 1993 
































CITY 


BUDGET 


2 PLAYER SOCCER SQUAD.3.99 

ADDAMS FAMILY.NEW....3.99 

AMERICAN 3-D POOL. 399 

ARMALYTE. 399 

ARNIE 2.3.99 

BANGERS & MASH.3.99 

BIFF.3 99 

BUBBLE BOBBLE..I..........3.99 

BUBBLE DIZZY.3.99 

BULLY'S SPORTING DARTS.399 

CARNAGE.399 

CHUCKIE EGG 10R 2.3.99 

COLOSSUS BRIDGE 4.3.99 

COLOSSUS CHESS 4.3.99 

COLOSSUS CHESS 4 (DISC). 499 

COUNT DUCKULA. 2 .99 

COUNTY CRICKET.399 

CREATURES.3.99 

CRICKET CAPTAIN.3.99 

DAILY DOUBLE HORSE RACING.3.99 

DAILY DOUBLE HORSE 

RACING (DISC). 499 


PO BOX 888 

WOLVERHAMPTON WV11TP 
Tel: 0902 25304. Fax: 0902 712751 

CALL U$ ON: 24 HOUR CREDIT CARD HOTLINE 0902 25304 


POPEYE10R 2. 299 

POPEYE 3.3.99 


CBM 64 FULL PRICE 


ALIEN 3 


COOL CROC TWINS 


POSTMAN PAT 1 OR 2. 299 

POSTMAN PAT 3. 3 .99 PRFATIIRFQ9 

RAINBOWISLANDS.3.99 

RECKLESS RUFUS.3.99 

RICK DANGEROUS 2..".3 99 

ROBIN HOOD-LEGEND 
OF QUEST. 


CASSDISC 
NEW8.99 N/A 

7.99 N/A 

8.9910.99 


COMP1LATIOMS 


DIZZY 
DALEK ATTACK 
EXILE 

FIRST SAMURAI 
FOOTBALL 
MANAGER 3 
INDIANA JONES- 


...3.99 

ROBOCOD. 3 99 

RODLAND. . Voo 

SAM FOX. 299 

SGT. SEYMOUR - ROBOT COP...Z 399 

SHADOW DANCER. 3.99 ATLANTI S(ACTION) 

SHADOW WARRIORS.3.99 LETHAL WEAPON 

SIMPSONS. 399 

SHINOBI. 399 

SHOOT'EM UP 

CONSTRUCTION KIT.. 499 

SILENT SERVICE. 399 

SLICKS.3.99 


DEVASTATING BLOW BOXING.3.99 

DIZZY PRINCE OF THE YOLK FOLK....3.99 
DOC CROCKS EXCELLLENT 


SMASH TV.3.99 


MATCH OF THE DAY 
MCDONALD LAND 
NICK FALDO'S 
CHAMPIONSHIP GOLF 
POPEYE 1 & 2 & 3 
POSTMAN PAT 1 & 
2&3 


S Za1 DSWEE P . % SLEEPWALKER 

SPELLBOUND DIZZY 3 qq ^PACE CRUSADE 

ADVENTURE.3.99 SPITFIRE 40/HARRIER JESEZl99 STREETFIGHTER 2 

DOUBLE DARE.3.99 STEVE DAVIS SNOOKER.2.99 TROLLS 

STREETFIGHTER. 399 WRATH OF THE 

STUNT CAR RACER. Z.3'99 DEMON 

STUNTMAN SEYMOUR.3.99 

SUMMER CAMP.3.99 


EMLYN HUGHES INTERNATIONAL 

FOOTBALL.3.99 

F.15 STRIKE EAGLE.3.99 

F.16 COMBAT PILOT.3.99 

FINAL FIGHT.NEW....3.99 

FIREMAN SAM. 3 99 

FIST FIGHTER.NEW.".’.3.99 

FOOTBALL MANAGER.3.99 

FOOTBALL MANAGER 2.3.99 

GLADIATORS. 399 

GOLDEN AXE.3.99 

GRAHAM GOOCH CRICKET. 299 

GUNSHIP.3.99 

HERO QUEST. 499 

HIDEOUS.3.99 

HUDSON HAWK.399 

ICE HOCKEY.2.99 

INDIANA JONES LAST CRUSADE.3.99 

INTERNATIONAL KARATE +.3.99 

INTERNATIONAL TRUCK RACING.3.99 

ITALIA 1990.3.99 

JACK NICKLAUS GOLF.3.99 

JIMMY’S SOCCER MANAGER.399 

JIMMY'S SUPERLEAGUE SOCCER.3.99 

LAST NINJA/BANGKOK KNIGHTS.4.99 


WWF2 


7.99 N/A 

7.9910.99 

8.9910.99 

8.9912.99 

7.9910.99 

8.99 N/A 

7.9910.99 

7.99 N/A 

8.9910.99 

10.99 N/A 

8.99 N/A 

8.99 N/A 

9.9915.99 

7.99 N/A 

8.9912.99 

7.99 N/A 

7.99 N/A 

8.9911.99 


JOYSTICKS 


SWIV. 

TERMINATOR 2 .. 


...3.99 


LAST NINJA 2 OR 3. 

.3.99 

LOTUS ESPRIT. 

. 3 99 

MAGIC RUFUS. 

. 3 QQ 

MANCHESTER UNITED. 

.3.99 

MICROPROSE SOCCER. 

.3.99 

MINI OFFICE. 

. 2 99 

NEW ZEALAND STORY. 

.3.99 

PEGASUS BRIDGE (WAR GAME).3.99 

PICTIONARY. 

3 QQ 

PIRATES. 

NEW 4 99 

PITFIGHTER. 

. 3 99 

PITSTOP 2. 

.2.99 

NEW BACK 

BABRARIAN 2 . 

. NEW...2.99 


WORLD CHAMP BOXING 

MANAGER.3.99 

WORLD CLASS LEADERBOARD, 

LEADERBOARD & TOURNAMENT.4.99 

WRESTLING SUPERSTARS.399 

WWF.3.99 


NEW RELEASES 


ALVIN CHIPMUNKS.. 


...3.99 

...3.99 


...7.99 


MAN UTD EUROPE... 


...3.99 


SWORD OF HONOUR.. 
TURBOCHARGE. 


...3.99 


CALIFORNIA GAMES... 
COMBAT SCHOOL. 


...NEW...2.99 
.299 


FUN SCHOOL 4 (UNDER 5) (DISC).... 

MIDNIGHT RESISTANCE/NIGHTBREED.3.99 

OUTRUN.NEW ..299 

pacland.3.99 


RENEGADE. 

TARGET RENEGADE. 

TRANSFORMERS. 

TURBO OUTRUN. 

TURTLES 2 (THE COIN OP).., 

WINTER CAMP. 

WORLD CLASS RUGBY. 


.2.99 

.2.99 

.2.99 

...NEW...3.99 

.4.99 

.4.99 


59 APACHE 

6.99 

” PYTHON 

9.99 

,9 COMP PRO 5000 

14.99 

19 COMP PRO MINI 

12.99 

19 SPEEDKING 

10.99 

® 2IPSTICK AUTO 

9 

13.99 

| LBM 64 CARTRIDGE | 

9 BATTLE 


9 COMMAND. 

.14.99 

9 BEAST . 

. 14.99 

j CHASE HQ 2 . 

. 14.99 

NAVY SEALS . 

.14.99 

> ROBOCOP 3.... 

. 14.99 

TOKI . 

. 14.99 

J 

EDUCATIONAL 1 

1 

CASSDISK 

BETTER MATHS (12-16) 

N/A 14.99 

BETTER SPELLING (9-14) N/A 14.99 

BIOLOGY (12-16) 

N.A 14.99 

CHEMISTRY (12-16) 

N/A 14.99 

FUN SCH000L 2 


(U 6 OR 6-8 OR 8 +) 

3.99 N/A 

FUN SCHOOL 4 


(U5 OR 5-7 OR 7 +) 

9.9912.99 

GEOGRAPHY (12-17) 

N/A 14.99 

GEOGRAPHY QUIZ ( 10 +) N/A 14.99 

PHYSICS (12-16) 

N/A 14.99 

PAINT 'N' CREATE NEW 8.99 N/A ! 


4 MOST SUPER SPORTS 

KENTUCKY RACING, U.S. BASKETMASTER, 
CRICKET INT. & CHAMPIONSHIP SPRINT 
CASS 3.99 

NINJA COLLECTION 

SHADOW WARRIOR, DOUBLE DRAGON & 
DRAGON NINJA 
CASS 4.99 

SPORTS 5 

AMERICAN 3-D POOL,JOCKY WILSON'S 
DARTS, INT ICE HOCKEY, 
FANTASTIC SOCCER & 
INTERNATIONAL 5-A-SIDE 
CASS 7.99 

THE DREAM TEAM 

THE SIMPSONS, WWF & TERMINATOR 2 
CASS 10.99 

_ SUPER ALLSTARS 

STEG, C J. IN THE USA, CAPTAIN DYNAMO & 
TURBO TORTOISE 
CASS 8.99 

QUATTRO MEGASTARS 

CJ'S ELEPHANT ANTICS, BIGFOOT, SKY HIGH 
STUNTMAN & LITTLE PUFF 
CASS 3.99 

DIZZY'S EXCELLENT 
ADVENTURES 

THE RAPIDS, KWIK SNAX, 
PANIC DIZZY, SPELLBOUND & DIZZY PRINCE 
OF THE YOLK FOLK 
CASS 7.99 

SOCCER 6 

TREBLE CHAMPIONS, EUROPEAN 
CHAMPIONS WORLD SOCCER LEAGUE, 
EURO BOSS, WORLD CHAMPIONS & TREVOR 
BROOKING 
CASS 3.99 

4 MOST WORLD SPORTS 

GRID IRON 2, BASEBALL, UCHI MATA JUDO & 
BASKETBALL 
CASS 3.99 

4M0ST EAUS^ BOOIS AM> BRAM5 

SOCCER CHALLENGE, THE DOUBLE, RUGBY 
BOSS & AUSTRAUAN RULES FOOTBALL 
CASS ONLY 3.99 

CLASSIC ARCADIA 

INVADERS, MUNCHER & AXIENS 
CASS 2.99 

CLASSIC ARCADIA 1 /I 

INVADERS, MUNCHER & AUENS 
CASS 4.99 

CLASSIC ARCADIA 3 

MOON CRESTA, MICROBALL & STAR RAIDERS 2 
CASS 3.99 

THE HITS 2 

CREATURES, SUMMER CAMP, SNARE 
HEATSEEKER&RETROGRADE 
CASS 11.99 

CARTOON COLLECTION 

DIZZY, SUGHTLY MAGIC, 
little PUFF, SEYMOURGOES 
TO HOLLYWOOD, SPIKE 
IN TRANSYLVANIA & CJ.'S ELEPHANT 
CASS 7.99 

air/sea supremacy 

„ S £NT SERVICE, CARRIER COMMAND, 
GUNSHIP, P47 THUNDERBOLT & FI5 STRIKE 
EAGLE 

CASS 11.99 DISC 14.99 

cm: SH PREME CHALLENGE 

ELITE, TETRIS, STARGUDER, SENTINEL & ACE 2 


CASS OR DISC 5.50 

DIZZY COLLECTION 

NZZY/ FAST FOOD, FANTASY WORLD DIZZY 
TREASURE ISLAND DIZZY & MAGICLAND ' 


SPECIAL OFFER 

KIDS PACK 

POSTMAN PAT, SOOTY AND SWEEP, POPEYE 2 
COUNT DUCKULA 2, WOMBLES & SUPERTED 

KIDS PACK 2 

FIREMAN SAM, HUXLEY PIG, POSTMAN PAT 2 
BANGERS AND MASH, POPEYE & COUNT 
DUCKULA 2 

£12.99 FOR BOTH 


DIZZY 
CASS 7.99 

JULIAN RIGNALL'S ALL TIME 
TOP TEN 

BARBARIAN 2, GUARDIAN 2, DELTA, ZOIDS, 

LORDS OF MIDNIGHT, SPUT PERSONALITIES, 

MEGA APOCALYPSE, DAN DARE, DRILLER & 
CALDRON 2 
CASS 5.50 

SUPER SPORTS CHALLENGE 

.SUCK^CUEBOY, SUPERSTAR WRESTLING, 

INT, SPEEDWAY & 1ST DIVISION MANAGER 
CASS 8.99 

LOOPZ COLLECTION 

LOOPZ, EMLYN HUGHES TRIVIA QUIZ & 
HELTER SKELTER 
CASS 3.99 

4 MOST BIG HITS 

SKOOLDAZE, YETI, MAD FLUNKY & HYSTERIA 
CASS 3.99 

4 MOST TOPPERS 

SPINDIZZY, TARZAN, OINK & CONFUSION 
CASS 3.99 

4 MOST THRILLERS 

MEGA APOCALYPSE, FURY, SPLAT & VIXEN 
CASS 3.99 

CHART ATTACK 

LOTUS ESPRIT, SUPER CARS, CLOUD 

KINGDOM, GHOULS AND GHOSTS & 
IMPOSSAMOLE 
CASS 5.50 

4 MOST CUTE 

™CHAND JUDY, STAR PAWS, HOWARD 

THE DUCK & DANGER MOUSE IN DOUBLE 
TROUBLE. 

CASS 3.99 

4 MOST FIGHT AND FRIGHT 

WHO DARES WINS 2, FRIGHTMARE, 

AUENS & FALLEN ANGEL 
CASS 3.99 

4 MOST WARZONE 

WAR, 19 BOOT CAMP, ARMY MOVES & 
RIVER RESCUE 
CASS 3.99 

4 MOST SPORT 

SOCCER BOSS, RUN FOR GOLD, ENDZONE & 
RALLY DRIVER 
CASS 3.99 

TOLKIEN TRILOGY 

THE HOBBIT, SHADOWS OF MORDOR & 

LORD OF THE RINGS 
CASS 5.50 


SPELLING FAIR 


NEW 8.99 
NEW 8.99 


N/A 

N/A 


ORDER FORM & INFORMATION 

S? ™ S J CLASS su bject to availability. Just fill in the coupon and send it to - 

Software City, PO Box 888, Wolverhampton WV1 1TP.POSTAGE RATES - Please add 75 d 
for orders under £10. Non UK/EEC countries add £1.00 per item. Non EEC countries add £4 P 
per item. Paying by cheque - Cheques payable to Software City 

Name. 


Address... 
Postcode. 


| Name of Game 

Computer 

Value 








Postage 


Total 



Previous Customer.R e f No 

Card No. 


Exp Date 

M07 


EUROPEAN ORDERS MASTERCARD EUROCARD 

UA Software Ltd, Second Floor Office, Hampton Walk, Queen Square 
Wolverhampton, WV 1 1TQ 































































































































































































































































T he 8-bit Asylum is a place where few dare enter. On the 
outside it looks calm and composed, almost pleasant 
some would say. But appearances often hide a darker 
side and 8-bit asylum is no exception. At night, the dormitories 
are full of saddened cries — Spectrums whimper as they 
struggle against their restraining bolts, Amstrads whine 
as their cages are re-enforced and Dragon 32’s are 
injected with graphic-generating drugs. Mega Drive 
matrons and SNES supervisors patrol the area, harshly 
silencing the new arrivals — NES and Master Systems 
who, unaccustomed to their new surroundings, kick up a 
fuss about the days when they were in charge. Huddled in 
the corner of the ward cowers a solitary ’64. It solemnly 
weeps into it’s coarse issued gown and recalls the days it 
used to share with it’s beloved owner. ‘If only he’d 
collected more games’ blubbered the ’64, ‘he 
wouldn’t have thrown me to one side’. A sorry tale 
indeed, but one that can stopped! Oh yes, because 
the story we’ve just related is yet to happen. In fact it 
may not happen at all! 

You may be such a Commodore owner who 
would like to get your hands on loads of C64 
software, and yet tragically, due to either financial 
reasons or just because of life in general, do not. 
This is the page to change ail that... 

NASCR (National Association of Specialist 
Computer Retailers) are a group who support the 
’64 to it’s fullest and strongly believe it’s a long way 
from being hauled off to any asylum. They’re 
dedication and support means one great thing for 
Commodore users — they’ve got a lot of ’64 
software. Thanks to NASCR and one of the best 
ound — Computer Cavern/Capri Marketing — we’ve 
200 quids worth of software to dish out to several lucky 
winners. The overall winner will receive the software of their 
choice up to the total of £100! Just think of how many games 
that could consist of — lots, basically! And that’s not all, 
because ten lucky runners up will each gain £10 worth of 
games, again, of their choice — now is that generous or what? 

Of course, it’s not gonna be that simple but the prizes maybe 
yours if you can complete the following questions and tie¬ 
breaker. 

1) Which company supports the ’64 to it’s fullest? 
2) Which software stockist is one of the best 
around? 

Tie-breaker, to be completed in no more than a 
small sentence: If I received €200 in cash I 
would... 

The most original and funniest answer will take 
away first prize — obviously. 

Send your entries to: Gis’ us sum games, COMMODORE 


OF SOFTWARE 
UP FOR 
f.: GRABS! 

1 GETCHA 
El CAVERN IN 
1*1 ORDER... 


W ant to order a game? Can’t find that 
elusive classic that you’ve read 
about? Don’t hesitate — drop 
Computer Cavern a line. They’ll be more than 
pleased to help, and certainly know their stuff 
— they’ve been established since 1984! 

Their address is as follows: Computer 
Cavern, 9 Dean Street, Marlow, Bucks SI 7 
3 AA. Tel 0628 891101. Great, eh? 
























SPARES & REPAIRS 


1541 II Disk Drive & Software ...£134.99 

C64 Compatible Printer.£149.95 

C64/128 Cassette Unit.£19.95 

C64 Power Unit.£19.75 

Tape Alignment Kit (64).£8.75 

Mini Office II (64)(Disk OR Tape).£17.50 

C64 Reset Cartridge.£6.99 

User Manual (64 OR 1541/11).£5.99 

Dust Cover (64 OR 64C).£5.99 

C64 Serial Lead.£ 5.99 

Commodore Chips.P.O.A. 

Centronics Interface plus Support 

Software (Disk OR Tape).£24.99 

C64 Mouse & Mat.£17.99 

Cl 6/+4 Joystick Adaptor.£8.99 

Monitor Lead (Scart OR 3 Phono).£7.75 
All prices include VAT and P&P ■ Orders 
by cheque or PO only ■ Send an SAE for 
full price list. _ 


REPAIRS: 

064 .. Inc 

C+4, Cl 6. £30 Inc 

1®41 DD.£40 Inc 

C12 ».£45 Inc 

Send machine orty vwflh payment, fault 

description and your Telephone Number, If 
posstoleBReturn Insurance Included ■Normafy 
48 hours turnaround ■ 3 month warranty. 


OASIS (Dept 4B) 
14 Ridgeway Rd 
Salisbury 
Wiltshire 
SP13BU 
Tel:(0722) 335061 


OASIS 
COMPUTER SERVICES 



Commodore 64 Power Supplies. 

Commodore 64 Compatible Data Recorders. 

Commodore Tape Head Alignment Kit. 

Commodore Data Recorder Head Demagnetizers. 

Commodore 64 Light guns and games....,. 

Commodore Light Pens & Software. 

Commodore Replacement Data Recorder Plug & Lead 

Commodore 64 Handbooks. 

Commodore R.F. leads... 

Commodore 64C Modulators. 

Commodore Printer/Disc Drive 

Commodore Colour Monitor Leads. 

--- Prices include VAT, postage and packing 


.£19.99 

.£19.99 

...£9.99 

...£9.99 

.£29.99 

.£29.99 

....£5.99 

...£6.99 

...£3.99 

.£19.99 

..£5.99 

..£6.99 


All orders sent by return: Cheque/Visa/Access/PO's 

Trading Post, Victoria Road, _ 
Shifnal, Shropshire TF11 8AF VtSA 
Tel/Fax (0952) 462135 



0908 

379550 


All Prices 
inc VAT 
P&P Free 
in UK 


C64 CASSETTES' F 


Nightbreed ' ' Skate Wan 
Oyberball Paralax Spy Who Loved M( 

Dragon Spirit Puffys Saga Stun Runne 

Driller Puzznic Teenage Mutant Turtles £ 

Gemini Wing RoboiMaatars The^SS 

« _ Salamander XybotJ 

Any Five for £4.99 (whilst stocks last) 
Any Ten for £6.99 

064 CARTRIDGES 

Robocop 3.only £8.9^ 

Toki .only £8.99 

Battle Command.only £8.99 

Navy Seals.only £8.99 

Shadow of the Beast.only £8.99 

Chase HQ 2.only £8.99 

Buy Any Two and Chouse One Free!!!! 


prices!!!'- 

Skate Wars 
Spy Who Loved Me 
Stun Runner 
Teenage Mutant Turtles 2 
Vindicators 
The Vindicator 
Xybots 


IvAME. 

ADDRESS. 

POSTCODE.TELEPHONE 

ITEM. 

ITEM. 

ITEM. 

ITEM. 

ALL PRICES INC VAf 

TOTAL. 


FORCE1 


CREDIT CARD NO: 


CARD EXPIRY DATE:. 

SIGNATURE:. 

TEL: 0908 379550 MAKE CHEQUES 
PAYABLE TO: DIRECT SOFTWARE LTD, 


^ J ^ I . T . 3, .? F ! C ? S . S KE /. S SH0PP,NG MALL > ST NEOTS, CAMBRIDGESHIRE PE19 2AU ^ 


1 NORTH MARINE ROAD, SCARBOROUGH, NORTH YORKSHIRE. Y012 7EY TEL 0723 376586 


180 DARTS.2.50 

j 5TH GEAR.2.99 

4 MOST THRILLERS (4 GAMES) ...3^99 
ARKENOID REVENGE OF DOH ,...2.99 

ALIEN STORM. 2 99 

AUGIE DOGGIE + 

DOGGIE DADDY.399 

ADVANCED DUNGEONS + 

DRAGONS 

(DRAGONS OF FLAME). 2 99 

3D CONSTRUCTION KIT.3.99 

INSTRUCTIONAL VIDEO BUILD YOUR 
OWN VIRTUAL REALITY 
AMAZING SPIDERMAN + CAPT 
AMERICA IN 

DR DOOMS REVENGE. 3 50 

BONANZA BROS. 2 99 

BULLY'S SPORTING DARTS.3 75 

BALLOON BATTLES. 3 50 

BUBBLE BOBBLE. 3 75 

BALL BLASTA. 2 50 

BUBBLE DIZZY. 3 75 

BOUNCING HEADS. 2 50 

BIONIC NINJA. 2 50 

BUMP SET SPIKE. 1 99 

CREATURES. 375 

COUNT DUCKULA. 2 50 

CLASSIC ARCADIA 

INVADERS/MUNCHER/AXIENS.2.50 

CASTLE MASTER.. 2 99 

CHUCKIE EGG. 3 75 

CHUCKIE EGG II. 3 75 

COMBAT SCHOOL. 2 99 

DALEK ATTACK. 799 

DIZZY PANIC. 3 75 

DAN DARE III. 2 99 

DARKMAN. 375 

EUROPEAN SUPERLEAGUE 2 +. 

BOARD GAME. 599 

EMPIRE STRIKES BACK 2 99 

ELVIRA (ARCADE)..3 99 

EDD THE DUCK. 2 99 

FUN SCHOOL 2 UNDER 6. 3 75 

FUN SCHOOL 2 6-8 YEARS.3 75 

FUN SCHOOL 2 OVER 8. 3 75 

FANTASY WORLD DIZZY. 3 75 

FOOTBALL MANAGER 3. 7 99 

FIRST SAMURAI. 399 

FI TORNADO. 3 50 

F.15 STRIKE EAGLE 

(MICROPROSE). 3 99 

GRAHAM GOOCH MATCH 

CRICKET.-,.99 

GREEN BERET.2.50 

GLADIATORS (FLYING).3.75 


F.A. CUP. 99 

HEROBOTIX. 2 99 

HAMPSTEAD (ROLE PLAYING) .. .3.99 

IS.S.1 99 

ICE HOCKEY. 2 99 

INDIANA JONES + FATE OF 

ATLANTIS.7 99 

JOCKEY WILSON'S DART CHALL 2.50 

JIMMY’S SUPER LEAGUE.2.50 

JOCKEY WILSON S COMPENDIUM 

OF DARTS..... 3 50 

KICK BOX. 2 50 

KWICK SNAX DIZZY.3.75 

MIG 29. 2 99 

MINI OFFICE..2 99 

MAGICLAND DIZZY. ' 3 75 

MIKE REID'S POP QUIZ.1.99 

MERCS. 2 99 

MICROPROSE GUNSHIP....’ ..3 99 

NEIGHBOURS.2.99 

POD. 1 99 

pirates. 

PLAYDAYS AGE 3-8 YEARS... . 7 9 99 

POSTMAN PAT 3. 375 

POPEYE 3.375 

POPEYE.2.50 

PARA ACADEMY. 2 50 

PUB GAMES.. 2 50 

PUZZNIC. 2 99 

PAC MANIA.... 399 

PIT FIGHTER.. 2 99 

PRO GOLF. 2 99 

QUE DEX. 2 99 

ROUND THE BEND. .. 2 99 

RALLYDRIVER.. 199 

RENEGADE.. 2 50 

RAINBOW ISLAND. 3 75 

RICK DANGEROUS 2. 3 75 

SHERLOCK... 399 

SOOTY’S FUN WITH NUMBERS 

AGE UP TO 7 YEARS. 8.50 

SUPER STOCK CAR. 2 50 

SPEEDKING. 1 99 

SOCCER DOUBLE 3..1 99 

SPAGHETTI WESTERN. 2 50 

SPACE CRUSADE.4 99 

SOCCER BOSS. 1 99 

SUPER TED.2.50 

SYNTAX.. 2 ’99 

SPEEDZONE. 2 99 

SAILING..:.:i.99 

SNOWBALL®* 

SIDEWIN 
SWITCHE 



STEEL. 2 99 

SCORPION. 2 99 

SILKWORM. . 2 99 

SHADOW WARRIOR. 2 99 

SHANGHI. 99 

SUBTERRANEA. 2 99 

SKATEWARS.7’7'2J9 

SPACE GUN. 2 99 

SIMPSONS. 375 

TETRIS. 1 99 

SUPER KICK OFF 2.'.4.99 

TREBLE CHAMPIONS (FOOTBALL) 

THOMAS THE TANK ENGINE FUN 
WITH 

WORDS UP TO 7 YEARS. 8 50 

TOY BIZARRE. 1 99 

TRIVIAL PURSUIT 

(A NEW BEGINNING). 3 50 

TAG TEAM WRESTLING. 3 75 

TURTLES COIN OP...2.99 

THOMAS THE TANK ENGINE.3 50 

TAI CHI TORTOISE. 3 50 

TREASURE ISLAND DIZZY.. . 3 75 

TERMINATOR 2.3.75 

TARGET RENEGADE. 2 50 

WWF. ' "3 75 

WINTER CAMP. " 2 99 

WILD STREETS. 2 99 

WELLTRIS (3D TETRIS) . 2 99 

THE WOMBLES. 2 50 

WORLD CRICKET. 2 99 

WORLD SOCCER. 2 99 

X TERMINATOR. 2 99 

WINTER SUPER SPORTS (8 SPORTS 

EVENTS)..4.99 

WEC LE MANS.2.99 

ANY 6 OF THE FOLLOWING 
SPORTING TITLES FOR £5.00 

KENTUCKY RACING, 
CHAMPIONSHIP SPRINT 
OLYMPIC SPECTACULAR 
RUGBY BOSS 
RUN FOR GOLD 
SOCCER CHALLENGE 
CRICKET INTERNATIONAL 
FOOTBALL FRENZY 
US BASKET MASTER 
CHAMPIONSHIP BASKETBALL 
JUDO 
|ER BOSS 
ENDZONE 
RULES FOOTBALL 


POSTMAN PAT COLLECTION 6 99 

POSTMAN PAT 1.2 + 3 
POPEYE COLLECTION 6.99 
POPEYE 1,2+4 
CHART ATTACK 4.99 
CLOUD KIND0MS/SUPER CARS/GHOULS ‘N’ 
GHOSTS/ 

IMPOSSAMOLE/LOTUS ESPIRIT 

LOOPZ COLLECTION 2.99 

EMLYN HUGHES ARCADE 
QUIZ/AUDIOGENIC/HELTER SKELTER 
JAMES BOND COLLECTION 3.99 
THE SPY WHO LOVED ME/LICENSE TO 
KILL/LIVE + LET DIE 
SUPERHEROES 4.99 
LAST NINJA 2/INDIANA JONES + THE LAST 
CRUSADE/STRIOER 2/JAMES BOND THE 
SPY WHO LOVED ME 
MEGA SPORTS 4.99 

THE GAMES SUMMER EDITION/THE GAMES 
WINTER EDITION/SUMMER 
GAMES/SUMMER GAMES 2/WINTER GAMES 

POWER PACK 2.99 

BMX KID,THRUST 2/IMAGINATION/PRODIGY 
LINEKER COLLECTION 4.99 
SUPERSKILLS/HOT SHOT/ITALY 1990/SUPER 
STAR SOCCER 
HERO QUEST + 5.99 
RETURN OF THE WITCHLORD 
HIT PACK 3.99 

CALIFORNIA GAMES/BARBARIAN 2/ 
OUTRUN 

SOCCER SPECTACULAR 4.99 
WORLD CHAMPIONS/PETER SHILTON'S 
HANDBALL MARADONA/FOOTBALL 
MANAGER/ PETER BEARDSLEY S 
INTERNATIONAL FOOTBALL/SOCCER 
SUPREMEO 

KIDS PACK 1 5.99 (SPECIAL PRICE) 

BMX KIDTHRUST 2/IMAGINATION/PRODIGY 

KIDS PACK 2 6.99 (SPECIAL PRICE) 
FIREMAN SAM/COUNT DUCKULA 
2/POPEYE/POSTMAN PAT 2/HUXLEY 
PIG/BANGERS & MASH 
SUPREME CHALLENGE 4.99 
SENTINEL/STARGLIDER/ELITE/ACE II 
TETRIS 

GINORMOUS PACK 9.99 

RED ARROWS/ARMY MOVES/GRID IRON 
2/PRO MOUNTAIN BIKE SIMULATOR/^ " 

NiNJA/RUGBYB^''*' , "' , ""-™ 

WALLY/SOCCER C 
STUNT EXPERT! 



BOOK OF THE DEAD. 3 99 

BLOOD BROTHERS. 3 99 

B.A.T.. .6.99 

WORLDS GREATEST BALL 

GAMES. 5 99 

BLUE THUNDER. .3 99 

COVER GIRL POKER. 6 99 

CISCO HEAT. 4 99 

COMMANDO. 5 99 

COSMIC CAUSEWAY.‘ 3 99 

CLUEDO MASTER DETECTIVE. .4 99 

DALEK ATTACK. 9 99 

DISCOVERY. 499 

DEATH OR GLORY. 4 99 

DEFLECTOR. "3 99 

DIG DUG. 499 

DICK TRACY. 4 99 

DAN DARE III.... 4 99 

ELVIRA (ARCADE). 3 99 

EDD THE DUCK. 3 99 

EUROPEAN CHAMPIONS. 4 99 

FIREPOWER (TANK ARCADE). 4 99 

FEDERATION. 4 99 

FINAL BLOW (BOXING) . 5 99 

FI TORNADO. 3 99 

FOOTBALL MANAGER 3 . 10 99 

FUTURE KNIGHT. 3 99 

GLIDER PILOT. 4 99 

GAZZA 2. 3 9 g 

ICE HOCKEY. 3 99 


THE POWER HOUSE 3.99 

SECRET OF KANDER/TERMINATOR 

TRIPLE DECKER 4.99 

INVADERS/MUNCHER/AXIENS 

SIX APPEAL 5.99 
TWIN WORLD/PICK N’ PILE/RICK 
DANGEROUS/SATIN 1 
+2/P.47/PUFFY S SAGA 

SUPREME CHALLENGE 5.99 
STARGLIDER/TETRIS/ELITE/ACE 
2/THE SENTINEL 
MEGA PACK 4.99 
EYE OF HORUS/TIME 
FIGHTER/STAR RAY/MATALDE 
PSYCHO’S SOCCER 5.99 
FIGHTING SOCCER/KICK OFF 
2/WORLD CHAMPIONSHIP 
SOCCER/MANCHESTER UNITED 
CLUBHOUSE SPORTS 5.99 
3D PINBALL/SHOOTING 
GALLERY/BILLIARDS/SKEEBALU 
FOOTBALL/CRAZY POOL 
MINDSTRETCHERS 7.99 
SCRABBLE/MONOPOLY/CLUEDO 


JAHANGAR KHAN SQUASH.4 99 

LAS VEGAS CASINO. . 499 

LAST BATTLE. 3 99 

LOTUS ESPIRIT. 4 99 

MOONSHADOW.. . 399 

MONOPOLY DE LUXE. . 4 99 

NATO ASSAULT COURSE .. 4 99 

NINJA HAMSTER. 3 99 

NEIGHBOURS. '399 

OFF ROAD RACING. 5 99 

OVERLANDER. 3 99 

PIT FIGHTER. ' 4 99 

PREDATOR.. 4 99 

RBI BASKETBALL 2 . 4 99 

RYTHYM KING. 4 99 

ROAD WARS. 5 99 

RUGBY THE WORLD CUP. 4 99 

ROCKFORD. 599 

ROGUE TROOPER.. 4 99 

SPACE CRUSADE.9 99 

SECURITY ALERT. 3 99 

spot .;.'; 5 ; 99 

SWIFT 64 SPREADSHEET.4 99 

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SCRABBLE DE LUXE. 4 99 

TOP SHOTS KICK OFF. 3 99 

WORLD CHAMPIONSHIP 

BOXING MANAGER. 399 

WINTER SUPERSPORTS 9? 4 99 


BALL GAMES PACK 4.99 

GOLF/FOOTBALL MANAGER/HEAD 
COACH/KICK OFF 

TEST DRIVE II THE COLLECTION 6 99 

THE DUAL TEST DRIVE 
ll/EUROPEAN 
CHALLENGE/CALIFORNAI 
CHALLENGE/MUSCLE CARS/THE 
SUPER CARS 
**DISKS -SPECIAL OFFER - 
NOT BOXED** 

AUSTRALIAN RULES FOOTBALL, 
FALLEN ANGEL,BOXING MANAGER 

ALL 3 FOR 2.99 

GAMES SUBJECT TO 
AVAILABILITY. 

PLEASE NOTE - A PHONE CALL 
RESERVES YOUR ORDER. 
ORDERS UNDER £5.00 ADD 50P 
POSTAGE + PACKING. CHEQUES + 
POSTAL ORDERS MADE PAYABLE 
TO WIZARD GAMES. 

PLEASE ALLOW 7 DAYS FOR 
DELIVERY. 
























































































































































































. 


■ Go ir 
Take b 
Go bac 
Jump Ij 
FLOAT 
wall, fo 
and col 
next sc 
way yo 
central 
Collect 
and clir 
Up, left 
from be 
front of 
burns t 
action< 
inventc 
Turn to 
push u| 
stairs h 
shogur 


A m Go right and follow path to water. 
Collect bellows from window. 

* bellows Crouch in front of boat to release it, 

go up and jump over gap using boat as platform. 
Walk up, get potion from window, and go up, left 
for scroll. Take bottom left path, collect rope from 
tree. Take top left path and go down. Crouch to 
release boat and go down again, using boat to 
cross gap. Follow path, go backwards down vines 
and right, into doorway holding scroll and 
nunchaku. Defeat end shogun to continue. 


I ’m always receiving requests for 
solutions, and this is, without doubt, 
one of most requested. Due to limited 
space, I couldn’t cram it into last issue’s 
Clinic Special. So, with the help of ‘Satan’ 
himself, I proudly present the complete 
solution. 


■ Collect glove from hut. Go 
left, collect chain from hanging 
baskets. Head right, down, pick 
up the shuriken. Down, collect 
wooden branches to make 
nunchaku. Take bottom right- 
hand path, get nails from 
outside the two huts. Take 
bottom left path, followed by top 
left and grab potion from the 
doorway. Left twice to find 
sword on statue. Down, right to 
gunpowder screen. Select 
climbing glove to scale cliff and 
reach ledge. Head right twice, 
pick up lamp. Return to 
gunpowder screen, climb back 
down cliff holding lamp. Obtain 
gunpowder (to create bomb) 


Possess an action replay? Then 
use these in conjunction with the 
Anthony's main tips and you'll be 
laughing. Ho-ho-ho! 


and climb cliff. Right, place bomb at base of 
boulder. Admire explosion, walk left, climb down 
cliff. Left, down twice, right, collect scroll, right. 
Enter doorway holding scroll and nunchaku then 
defeat the shogun. 


if umim_ ARE A 

/AlHF WINNER! 

flLUUpimhl g You are, that 

wswRsr/ -isr 

Anthony The Satan 
Hayton from Wigan. The solution and 
maps this guy sent were so good, he 
was the obvious winner of Datel's 
amazing Action Replay cart. 
Congratulations. Anthony. 


■ POKE 28986, 165 

■ POKE 29231, 165 

■ POKE 28824, 165 

■ POKE 29059, 165 

■ POKE 29212, 165 


■ 28962. 165 — Infy 

■ POKE 29207, 165 

■ POKE 28800. 165 

■ POKE 29035, 165 

■ POKE 29192, 165 



i 


HBW 

-_ 



I !«■■■ n r-I*. ...— 



.L ROPE 






i 

H §11 jjsj 



'■ jsi n nn 

BjBy ■ SB 

BL—_ 1 






































































































































■ Go up, collect scroll from doorway. 
Up, take left-hand path and nab staff 
(hidden in reeds at bottom of screen). 
Head left twice, collect potion from pot 
before walking up. Jump onto jetty to 
next screen and collect plug from top- 
right corner. Walk back along jetty and 
jump off. Take bottom-left path to 
obtain shuriken from behind hut. Head 
up, left, take bottom path to waterfall. 
Cross bridge, go down twice and 
select plug. Walk to drain at waters 
edge and use pick up motion (you’ll 
flash when done correctly). Go up 
twice, enter doorway holding scroll and 
nunchaku, defeat shogun and enter 
level four. 


■ Go into next room and collect staple from box. 
Take bottom-left path and get potion from cauldron, 
Go back to previous room and take top-right path. 
Jump lava using central path, NOT THE 
FLOATING BLOCKS! Go right, hold staple, climb 
wall, follow path until you emerge from doorway 
and collect gold ingot. Climb down side, up onto 
next screen and pick up dust mask. Head back the 
way you came, climb wall, go left and jump onto 
central path. Select dust mask and walk right. 
Collect flow-aid and exit room. Right, select staple 
and climb wall. Follow path and climb down wall. 
Up, left twice, get scroll. Left, collect key mould 
from bones, up and right. Select bellows, stand in 
front of furnace and use pick up action until fire 
burns brighter. Hold key mould and use pick up 
action again — a key should now be in your 
inventory. Select key and go down, killing bad guy. 
Turn to face gate and, whilst holding down fire, 
push up, left/right, and gate should open. Go down 
stairs holding scroll and nunchaku. Wallop the 
shogun to continue. 


vines 


LEVEL FIVE 


■ If using a lives poke, only use your fists to fight as you’ll get full 
bushido, which will make the final confrontation a lot easier. 

Use top path and continue until you reach first set of crossroads. 
Take left-hand path and collect potion from corner. Go to next 
screen and get scroll BUT DON’T SELECT IT YET! When at the evil 
shogun’s chamber, stand in centre of star on floor. Select nunchaku 
and push up, left/right on joystick. Keep position held and select 
scroll. The shogun begins to throw 
shuriken which deplete your 
energy, but if you’ve full : 
bushido you’ll survive. / , '. 

The more bushido you / 
have, the easier this 
confrontation will be. 

But fight on, and low 
and behold, Last Ninja 
3 is finished! 




1 START 
























































































































































Close the drains to stop the water 
pouring out. 

lm r~ pm, r~ f“ ***■*“ f m r* i 

**■.- |p f f ~ psf jp -■ r ~ gp gpi f" 


Hold Lee at the edge of the 
platform and wait for the barrel 
Get both Lee and Ralph on it to 
begin with, as the lad has a 
tendency to walk off! 




jl 







MMl 



4 















































hN • Ocean 

sip 1 One of the best ’64 
3^ games to appear in a 
I long, long time. It’s by no 
y means easy 

fegC^T^^though — 
he first level 
} alone throws 

1 Si. you right in at 

^fcftthe deep end. 
£^V,1 (So, to make 
JP ;you more 
AX comfortable 
... g# with the many 
? /^problems at hand, here’s 
a rundown of key puzzles 
and bonuses. 


Take a big run-up and kick Lee off 
at the very end. He should just 

make the 
platform to 
# the right 

Jp without 

needing to 
bounce on 

4* the wire. 


Again, a lengthy run-up is needed 
to clear the gap. 


Take a good 
J run up and 
kick Lee 
across. Wait 
until you 
hear the 
bounce of 
j the wire and 
jump across 
j yourself. 

This is very 

difficult, 

but 

perseverance 
pays off. 


Push the 
lollipop lady 
(or is that 
gentleman?) 
into the 
road to 
stop the 
traffic. 


It’s easier to leave Lee somewhere 
safe while you check out the 
remaining obstacles. This pit 
provides the perfect nursery. 








































IlfSI. 


Ubi 




veryone puts a lot of effort into the tips they 
send in, so there’s nothing more 
disheartening than getting your work printed 
but not yer name! Being a fool, I totally forgot to 
give Alex Dobson a mention for the astounding 
First Samurai tips he sent in. Fortunately, Alex now 
has the answer to the last three levels, so here 
they are in addition to the first instalment 
back in Issue 6. For all your hard work, 

Alex, a mystery prize will soon greet you. 

LEVEL EIGHT 

This level is much the same as level six. You need 
four diamonds to safely get past the energy 
beams, towards the end of the level. Don’t worry 
when you can only find three diamonds, as the final 
one is found after the first two energy beams. The 
final baddie is reasonably easy to kill — once you 
know how. Lash out with the sword and when it 
spits a fireball, move inwards. As it moves higher 
up, use the platforms to reach it. Touching the 
baddie doesn’t harm you, only the fireballs are 
fatal. 

LEVEL NINE 

The code is BZGVSN. The end baddie is a walk 
over. Just jump between the lifts, collect all nine 
pass keys, go up, summon the wizard, hit the 
energy beams, hit the rocks and exit the level. 


LEVEL TEN 


Collect the scrolls to reveal the demon 
at the end. To find the scrolls, 
however, you must first collect a 
lamp. Two of the scrolls can 
be reached by bridges built by 
the wizard, so if in doubt, call 
him. The demon is hidden behind 
a curtain at the top of the level, it’s 
fairly easy to spot because (a) there 
are no other bits of scenery with ominouslSoking 
bulges and (b) he has an appalling taste in colours. 
Once summoned, his head bursts through the 
curtain, but he’s very easy to kill. Just jump around 
hacking at his eyes. Get in close, jump up and 
down and hack away. Ignore the fireballs — as 
long as you keep jumping, they’ll miss you. 


The amount (and quality) 
of the work you've been 
sending in recently has 
been excellent: detailed 
solutions, huge maps and 
original pokes and 
cheats. 

Don't despair if your 
stuff isn't included 
straight away — there's a 
strong chance it soon will 
be... 

B Andy Page (Hull), Jonathan Hurrell 
(Cornwall), John Crompton (Wigan), Barry 
Byrne (Ireland), Sean Stimson (Wilts), A 
Hopson (Wilts), Dean Kelly (West Midlands), 
Michael Witham (Earth), Dave Hesford 
(Merseyside), Andy Edge (Notts), Barry 
McQuillen (Cleveland), Alex Sprake 
(Suffolk), Neil Boulton (Stoke-On-Trent), 

Paul and Gemma Moy (Devon), Adam 
Channell (Hants), and the many others I’ve 
failed to mention. B 



And they did say unto me 
'Oi, Tipster, give us some 
pokes pronto' and I did 


• Code Masters 

I s he a potato or a lump of lard? To be honest, I 
couldn’t give a donkey’s dinner, but rest assured 
it can get confusing — especially in the Maze Of 



My treasured column 
has been intruded, 
stamped upon and 
severed this month to a 
measly five pages! But I 
shall not be defeated, I 
will not let James and his 
page allocations dictate 
what a Tipster can and 
cannot do. I will fight 
him on the beaches, I will 
fight him in the car park. 
I'll buy him a cup of tea 
and beg for my pages 
back. 

So until that fateful day, 
enjoy the sun and all the 
potential it has to offer. 
The place where I work: 
The Tipster, COMMODORE 
FORCE, Impact 
Magazines, Ludlow, 
Shropshire SY8 1JW. 


■ C-FORCE No.8 ■ AUGUST 1993 





























Welcome one and all to yet 
another round-up of testing 
and terrible technical 
troubles accompanied by 
armfuls of amazing 
alliteration! You may 
notice a few changes in my 
I column (oo-err!) 

'i over the next few 
months so stay 
tuned... 


mmmmo&M 


Dear Brian, 

With Issue One you gave away a Tips 
Force Book that was stuck to the cover. 
WOW! I thought, a load of great listings 
and pokes. 

I had recently purchased Wrestlemania 
and found a listing in the book for infinite 
time, credits and energy. I typed it in, 
saved it and ran it. It said DATA ERROR. 

Is the listing wrong? 

Anthony Samuel, High Wycombe 

Mr Brian Strain, 

have a problem with a Buggy Boy cheat 
listing in the Tips Force book from Issue 
One. Everything ran and loaded fine, but I 
never had infinite time. Can you help me? 

Kevin Johnson, Romford, Essex 

• Anthony and Kevin are just the tip of 
the iceberg; I get several letters a month 
asking for cheats, maps and even 
instruction booklets for games! Most of 
these queries should go to the Tipster 
or his ‘able assistant’ Miles, but I will 
deal with these two enquiries, and give 
you a guide on cheats and how to enter 
them. 

1) Don’t rush. Take a line at a time, 
checking as you go. 


,\\ 


2) Ensure that you copy EVERY 
number identically, 

3) SA VE the program to a blank tape or 
disk. 

4) RUN it 

5) If you get the message 
PRESS PLAY ON TAPE, insert 
the game tape (rewound to 
the start) and press play. 

6) If you get an OUT OF 
DATA error, check the listing 
— you’ve made a mistake 
entering the DA TA or the lines 
that read it. 

7) If SYNTAX ERROR appears, 
you’ve mis-typed a word or 
excluded the correct 
punctuation. 

8) If the message DATA 
ERROR is displayed (as printed 
by the cheat itself), check EVERYTHING 
very carefully. 

9) If the cheat doesn’t work or the 
game doesn’t load, you may be using it 
with the wrong version, such as a 
budget re-release where the loader has 
changed. 

According to my sources in the 
Tipster’s office, the cheats for Bubble 
Bobble and Buggy Boy have turned out 


THE Mi OTTER 
TW CKENS 

Dear Brain, 

I have a Commodore 1520 Printer/plotter and 
require a new set of pens, but I’m unaware of an 
outlet that stocks them. Could you advise me if 
you know of anywhere that sells them? 

Also, I’ve been reading about the 128 CP/M 
mode and I’m wondering where I can get the 
software for it. 

Robert Harvey, Harlow, Essex 

# The 1520 is a rare beastie — instead of 
printing line by line, it’s actually a Plotter that 
builds up its output in lines by using up to four 
colours! The pens can, I believe, be obtained 
from Meed more. Give them a ring on (051) 521 
2202 and see if they have any in stock. 

As for CP/M mode on the 128: before the 
machine was released, everyone was 
promising lots and lots of software for 128 
and CP/M mode. However, very little 
emerged. Try Kingsway PD (see their adverts 
1 in issues of COMMODORE FORCE) or even 
ICPUG (the Independent Commodore 
Products User Group) to see if you can track 
down some software. 


to be faulty 
r (my most 
humble 
apologies — Chris). 
Wrestlemania should 
work, so eyes down, 
Optrex in, 

while you recheck it! 
Brian 


■ C-FORCE Ne«8 ■ AUGUST 1993 

























■ C-FORCE No.8 ■ AUGUST 1993 


Sglpsi 








rA r*\ 


ijj 


OVER THE 


RETURN Of 
THE STAR 
LC200 

Dear Prof, 

I’ve tried your little program to test the Sprint 128/IC 
200 printer — it DOES NOT WORK! I get words on 
the screen but not on paper. 

I had loads of hassle when I bought it from Datel. 

It kept crashing, printing out gobbledygook and I kept 
returning Sprint 128s. They tried to help, first saying 
it was my ‘new’ C64, then taking 19 days to send 
back the printer when I returned it to be checked. 

Can anyone help? 


Dear Brian, 

You may ask what a headbanger like me is doing 
writing to a magazine like COMMODORE 
FORCE? Maybe I’d better put some soothing 
Metallica on — that’s better (NO IT ISN’T— 
Brian). 

When I used to have short hair (and a certain 
other 8-bit computer), there was a program 
called Voice Manipulator that allowed you to play 
music through your computer. Is there such a 
thing available for the C64? If so, can you put it 
on the covertape? 

Peter Watson, Liverpool 

Who needs to take up valuable covertape 
space when I can print a small, yet perfectly 


formed, listing on this very page? Here we 
go... 

10 REM * MUSIC CASSETTE * 

15 REM * WITH THANKS TO DARREN 
BURKEY * 

20 C=0: FORL=49152 TO 49198 
30 READ A: POKE L, A:C=C+A:NEXT 
40 IF C<>5424 THEN PRINT ’’DATA ERROR” 
50 SYS 49152 

60 DATA 120, 165, 1,41, 159, 133, 1, 162, 0, 
142,17,208,138, 57, 0, 212 
70 DATA 232, 224, 24, 208, 248, 160, 15, 

162, 0, 173, 13, 220, 41,16, 208, 6 

80 DATA 140, 24, 212, 76, 25,192,142, 24, 
212, 238, 32, 208, 76, 25, 192 


Mr J S Howells, Wilton Under Edge, 

Glos. 

• Well JS, this is a problem and I’ve had similar 
trouble dealing with Datel myself. Their 
advertising still carries the Star LC200 package 
(with Sprint 128) and a separate sprint 128 — the 
company no longer stocks either. 

Make sure you’ve set up the printer as 


described in the February issue. If you have, and 
the printer still refuses to accept commands, 
might I suggest you purchase the ‘Universal 
Printer Interface’ from Meedmore. Full details 
can be found in Issue Four of COMMODORE 
FORCE. You might also like to try a Centronics 
cable from Datel at £12.99 (but first read the 
letter elsewhere on the same subject). 

Brian 


T! 


■ ™ ” - - - 

In my prime position as 
technical adviser, I receive 
many enquiries concerning 
games — more to the point, 
how to create them! Well,. 
the only true enlightment in 
( this world can be found at 
r my feet, so over the next few 
months I'll be bringing you 
hints, tips, complicated 
listings and helpful guides on 
r how to write games. This will 

_ be backed up by a series of ^_ _ . 

utilities on Reel Action. Let's roll! 128 64 32 16 8 4 2 1 


SPRITES 

-1 he correct title for sprites is 

actually Movable Object 
Blocks, or MOBS for short. 
u You’ll recognise them as the 
heroes, enemies and bullets of your favourite 
computer games. But how do you make sprites? 
The first step is to understand that a sprite is 
made up of 64 bytes of information, although the 
last byte is left blank (more on that next month). 

Each byte is made up as follows: 


128+16+8+1 r 153 


Some of the many topics 
I'll be covering are: 

■ Sprites 

■ Sound 

■ Scrolling 

■ Backgrounds 


y _l _ c 

■ Presentation 

■ Loadings and 
saving 

■ Raster interrupts 
...and a whole load 
more. 


So, if you fill in all the boxes and add up the 
corresponding numbers across the tip, you get a 
total of 255. If all are left blank, the total is 0. 
Whenever you fill in a box, a pixel is turned on in 
the sprite. If a grid is left blank, the corresponding 
pixel is left blank (it will show the colour of the 
background behind). 

Now, you need to have 3 ‘grids’ or bytes in 
each row, and there are 21 rows in total 
(21x3=63). 


If you have any 
suggestions, or if you 
have a particular problem 
you want solved, write to 
me at the address at the 
end of the column. 



| I 


i 


V 


I 


) 


Smml 































































Dear Sir, 

I bought a Star LC200 but there was no Sprint 
128 with it and so my mum wrote to Datel for 
one. They sent a CPL (Centronics Printer Link) 
cable and a program on tape. I followed your 
advice in the February issue, but when I typed 
in PRINT4 etc, the cursor disappeared and 
nothing happened. Even with the CPL program in 
memory I couldn’t get it to work. Without the 
program, I get a DEVICE NOT PRESENT 
ERROR message. I have a C64, datasette, Star 
LC200 and CPL, but no disk drive. How do I get it 
working? 

Marcus Watson, Newcastle-Upon-Tyne 

The Centronics cable and how to use it has 
become a common theme in recent months, 
so here we go with some more advice. 

If you want to use the printer from basic, 


BYTE 


-BYTE 


-BYTE 


So, you could take this larger grid, fill in the 
blanks and you’d then calculate the values of the 
three bytes per row, then repeat for all 21 rows. 
You’d have 63 bytes of DATA to POKE into 
memory. The following program does exactly that, 
and displays the sprite — a pointing hand. You 
don’t need to understand all of the listing, except 
that VIC stands for the VIC-II chip that controls all 
graphics. Each memory location from 53248 
($D000 hexadecimal) controls a certain function 
which will be explained next month. 

10 REM * GURU PROGRAM 1 * 

20 REM * SPRITE DISPLAY * 

30 PRINT CHR$ (147):VIC=53248 
40 POKE, 150:POKE VIC+1, 150:POKE 
VIC=21,1 

50 POKE 2040, 192 
60 FOR 1=0 TO 62 
70 READ A:POKE 12288+1, A 
80 NEXT I 
90 END 

100 DATA 192, 0,0 
110 DATA 224, 0,0 
120 DATA 112, 7,128 
130 DATA 60, 15, 128 
140 DATA 30, 30, 0 




150 DATA 
160 DATA 
170 DATA 
180 DATA 
190 DATA 
200 DATA 
210 DATA 
220 DATA 
230 DATA 
240 DATA 
250 DATA 
260 DATA 
270 DATA 
280 DATA 
290 DATA 
300 DATA 


15, 60,0 
7, 252, 0 
27, 248, 0 
31,248,0 
63, 252, 0 
127, 252,0 
127, 248, 128 
63, 241, 192 
7, 227, 224 
1, 199, 192 
0, 143, 128 
0, 31,0 
0, 14,0 
0 , 0,0 
0 , 0,0 
0 , 0,0 


Hopefully, you can see how there are 21 DATA 
lines containing three numbers in each, exactly 
the same as the grid. 

Now for an explanation of the program: 

• Line 30 sets VIC to 53248 and clears the 
screen. 

• Line 40 turns on sprite 0, and places it at the 
co-ordinates of 150,150 near the middle of the 
screen (X and Y co-ordinates must be in the 
range 0-255; more on this next month). 

• Line 50 tells the computer where to find 
the data in memory. 

• Lines 60-80 are executed 63 times, and 
READ the DATA before poking it into the 
memory from 12288 onwards 
(192*64=12288). 

• Line 90 stops the program, leaving the sprite 
on screen. 

• Lines 100-300 contains the actual DATA. 

When you have RUN the program, type in the 
following (without a line number) 

POKE VIC+39, 1 .POKE VIC+23, 1:POKE+29,1 
This turns the sprite white (VIC+39) and 
expands it horizontally and vertically. VIC+23 
controls horizontal expansion, VIC+29 vertical. 0 
means no expansion and 1 means expand sprite 
0 (the one we are using). 


you’ll need to do the following: 
OPEN2,2:PRINT2, “HELLO”:CLOSE2 
To list a program, 

OPEN2,2:CMD2:list followed by Return 
Next type PRINT2:CLOSE 2 
(Return) 

If you wish to use the printer with 
commercial programs, you’ll need 
ho use the Centronics/Parallel/user 
Port/geoCable/device 2 option if there is 
one. The majority of programs will only 
work with device 4 (a serial number), 
and so my earlier advice on Meed more’s 
‘Universal Printer Interface’ may come in 
handy. 

Brian 

Well, that's all for this 
month's letters. Send all 
mail to the usual address 
(below) and remember — 
I'm the guy to solve those 
techie problems. You see, 
^there's no use in sending 
me games enquiries 
/cause I won't answer 
■them anyway. Bye! 

■ ■■■■■■ 

This series will start 
slowly and gather pace 
as we explore even 
more complicated 
problems and projects 
in machine code and 
Basic. In the 
meantime, I suggest 
you try your local 
library for more books 
on # 64 graphics, and 
also look through your 
64 User's Guide for 
more information. 

You can write to me 
at: 


( ©nan 

»^^May the Force 
be with you, always! 


■ C-FORCE No.8 ■ AUGUST 1993 










































































































. .. 




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After much chopping and 
changing this month, I've 
mysteriously ended up 
with a mere four 

pages. The 
^ Tipster, 

having suffered 
similar set¬ 
back, was last seen 


sharpening knives and muttering things about Deputy 
Editors and confetti — whatever could he have meant? 
Anyway, next month I'll have my usual five pages, so 
keep those letters rolling in. 


SO LONG, 
FAREWELL 


Dear Lloyd, 

Alas, I’m afraid to say that this is a letter of 
farewell. I’ve been reading ZZAP! since Issue 
Eight, and have continued to read it through the 
change over to COMMODORE FORCE. But now 
at Issue Five (ZZAP! Issue 95), I bid you farewell 
— I’ve upgraded to an Amiga 500+. You’ve 
served your purpose well, with useful hints and 
tips on what to buy, but times must 
change. Don’t get me wrong — I’m not 
selling my ’64 for any amount of money 
in the world. I’ve decided to stick with 
you ’till the next issue, but then I intend 
to change over to AMIGA FORCE. Hey, 
why am I apologising for buying an 
Amiga — it’s your fault for putting the 
adverts in COMMODORE FORCE! 

Anyway, thanks for being there when I 
needed you most. 

Graham Ross, Upper 
Walthamstow, London 


both mags; in fact, why not buy several 
copies of both every month! Seriously 
though, be as good as your promise and keep 
your C64 — there’s life in the old dog yet... 

LM 


MENTAL TO BE 


Dear Lloyd, 

I’m afraid I’m getting extremely mad. It’s nothing 
to do with how the mag is presented or anything 
wo letters and only 
ended up in the 


• It’s always sad to see readers go, 
but at least we can take solace from 
the fact you’re moving to our sister 
magazine, AMIGA FORCE. Hopefully, 
you’ll decide that you can afford 


C-FORCE No.8 AUGUST 




Snips column. I am 
a very grateful 
reader of your 
magazine, but 
when I get mad I 
don’t only start to 
buy Commodore 
Format, I even read 
it (are you sick? 

— LM). So *?!!*! 
print this letter, get 
the picture? 
(Enough threats for 
one letter son — 
Dad). Here’s some 
questions then. 
(Hummppph, I hate 
you Dad — Son) 


(what?! — LM). 

1) 1 think my brother should be in a mental 
home. Do you think so? 

Only if he takes you with him. 

2) When will Zoo! be coming out on the 64? 

When will I get a pay review? 

3) Me and my mental brother had a bet on which 
was the best out of Heroquest and Space Crusade. 
I said Heroquest and he said Space Crusade — 
he’s never even played it! Which do you prefer? 

Neither. They’re both OK, but if you want to 
play a proper example of the genre, get Target 
Games’ Laser Squad or Lords of Chaos. 

4) Erm, erm and another erm? Answer that if you 
can. 

What do I really look like? Answer THAT if 
you can! 

5) Am I a superior games player, because on my 
second go on Robocod I completed it? 

Did you use an Action Replay cart, I 
wonder... 

6) Do you think Emlyn Hughes International 


A QUESTION OF 


:a k 


Dear Lloyd, 

I would firstly like to congratulate you on your 
excellent magazine, especially your letter section. I 
would like to point out to readers that I know 
Stephen Horn (the one who thinks swearing is 
wrong — Issue One). Stephen is one of the few 
people left in this society who never swears, has 
extreme moral values and believes in family 
traditions. 

Enough of that complete rubbish, I would like to 
ask a few questions, but since you hate numbered 
questions, I’ve lettered them! 

a) How come I saw Street Fighter 2 in my local 
computer shop (on 29-1-93), when in Issue Three, 
you stated that it hadn’t been released yet? 

When we said it hadn t been released, we 
meant in the sense that it hadn’t been sent to us 
for review, and wed no evidence to suggest that 
it was on sale, let alone completely finished. 

b) Is the new Datel 3.5” disk drive any good? I’ve 
heard rumours that it has been scrapped? 

Write to Brian Strain and I’m sure he’ll be 
more than happy to help. 


* 














































— 






Soccer deserved the 58% it got in Issue Four, 
bearing in mind it’s been so highly rated in the 
past? 

I agree with Chris and Miles — Emlyn 
Hughes is vastly overrated. 

Neil Welsh, Preston, Lancs 

PS Keep up the good work. 

• Keep up the good work? Naturally. 

LM 

PS Keep up the medication. 

GONE BUT NOT 
FORGOTTEN 

Dear Lloyd, 

First let me congratulate you on such a rad mag. 
The Easy Lives program helps me a lot, 
especially as most of the listings I get from my 
friends don’t work. With almost 70 pages in each 
edition, all in colour, two Reel Action tapes, about 
30 reviews, competitions, your section of course, 
tips, listings pokes, posters, free gifts, and loads 
more, all for the tiny price (here in Ireland) of 
£3.79, I wouldn’t dream of buying any other mag 
(if I did it wouldn’t be a dream, it’d be a 
nightmare!). Don’t take this personally, but ZZAP! 
was the biggest load of c**p I ever saw, so this is 
a BIG improvement. Now after all that, could I ask 
you some questions? 

1) Do all full price games eventually come down 
to budget price? 

More often than not these days. 

2) I think Microprose Soccer is one of the best 
footie games around. Do you? 

Certainly. Ask Sensible Software (its 
programmers) — they’ll agree with you as well. 

3) A lot of the games you review I can’t find in 
the shops. Would the Virgin Megastore be the 
best place to look? 

Why not order software from the Forcefield 
Plaza? They can offer you any game released 
not deleted) — and 
they’ll send it with a 
smile. Turn to page 


c) How much 
* memory can a C64 
^ cartridge hold? How 
much does it cost to 
produce one? 
Apparently (and don t 
quote me on this) a C64 cart is 
capable of holding up to 2000K’s worth 
of code. I’ve no idea as to how much they cost to 
manufacture, but what I do know is their potential 
hasn ’t been fully exploited. 

d) Would the graphics and overall playability on 
Street Fighter 2 be better on cartridge for the C64 or 
on 3.5” disk? If so, would there be a chance of seeing 
them in the future on that particular format? 

If by better graphics you mean increased 
resolution and colour, then you’re in for some 
disappointment. Whereas the consoles can 
have special chips in their carts to improve the 
machines capabilities for a particular game, the 
C64 is stuck with the hardware it was ‘born’ 
with. However, with the extra memory additional 
frames of animation, music and presentation 
can be incorporated, resulting in a generally 
better game. It ’s highly unlikely to happen, 
though, and as for 3.5” disk — you must be 
joking! 


--— 


Dear Sweetie Pie, 

I’ve just read COMMODORE « 
FORCE Issue Five, and in 
particular your article ‘Cute to 
Kill’. 

Sorry to tell you, but in The 
Great Giana Sisters review it ( 
states that you won’t find 
anything as Mario-like unless 
you buy a NES — wrong. I 
have a C64 cassette called 
Mario Bros by Ocean ^ 

Software. It states on 
the bottom that 
Ocean are licensed ^ 

users for Nintendo. It ^ 

has sidesnapper, 
fighterfly etc, and you can 
play either Mario or Luigi. 

I agree that you won’t be 
able to get either of these in 
the shops — in fact my copy of 
Mario Bros was bought at a 
local flea market, about a year 
ago. It’s a pity these can’t be 
obtained in the shops, or that 
Ocean and Rainbow Arts won’t 
re-release them. 

Incidentally, I’ve noticed a 
great decline in ’64 stockists — 
a shop in Manchester only had 
about 20-odd titles, compared 
with treble that amount the 


year 

before. 

Also, in Salford, 

^ there were five 

stockists, but now a 
mere one. 

Anyway, keep up the good 
work. 

D Hall, Salford. 

• Oops, or as Private Eye 
would say, shurely shome 
mishtake. After consulting 
the team, we ve come to the 
conclusion that the 
statement was a little 
inaccurate, and we’ve 
stopped Miles ’ pocket money 
for the next few months as 
punishment. As for a 
possible re-release of the 
Great Giana Sisters, didn’t 
you read our That Was The 
Game That Wasn’t’ feature? 

If you had, you ’d have learnt 


that 

Sisters was 
withdrawn from 
retail outlets after Nintendo 
obtained an injunction, 
preventing further sales. It 
is, in essence, a dead game 
— you’ll never see it again 
on the ’64 (unless you’re one 
of the lucky few who bought 
a copy before the legal 
action took place). 

As for the lack of C64 
stockists — it’s their loss, 
isn’t it? Ignoring a user base 
of literally millions? They 
must be mad! 

LM 


64 for further details. 

That’s all for now, but keep up the good work. 

Sam Collins, Dublin, Ireland. 

• Thanks for the complements, but don’t you 
think you’re being a bit harsh on ZZAP! 64? 

LM 


e) If there was a really big hit on cartridge, 
would we see more of them produced? At the 
moment, there are almost a dozen games on 
cartridge, unfortunately, they’re all pretty mediocre, 
because none of them contain that element of 
brilliance that should set them out from the crowd. 

It’s doubtful that we’ll see any new C64 cart 
games. We can but hope... 

f) What type of game do you think would suit a 
cartridge? 

Lemmings would be particularly good, as 
any game that’s playable but requires a 
multiload is wasted on cassette. 

I hope you can spare your valuable time to 
answer this fabulously naff letter. Bye. 

Nicholas Hartigan, nr Faversham, 

Kent 

PS Have a belated Merry Christmas from all of us 
at Simon Langton Boys School — the school that 
Stephen Horn goes to. 

PPS Have a belated Happy Birthday as well. 

# Thanks — / return your sentiments with 
heart-felt gratitude. I’ll just assume my present 
was lost in the post — let’s hope your mystery 
prize isn’t, eh? 

LM 


THE PLAZA STRIP 

Dear Lloyd, 

Greetings. Well done for producing an excellent, 
varied and informative magazine. The presentation 
is pool, and yet the features are sufficiently in- 
depth to maintain interest. 

I’ve been well into my C64 for a good few years 
now, but I can’t help feeling that games ‘aren’t 
made like they used to be’. Nobody seems 
interested in spending much time making games 
lastable. Mind you, I’m not surprised that software 
houses are losing interest in the C64, as so many 
retailers no longer support the machine. As the ’64 
has one of the industries biggest user bases, this 
seems pretty short-sighted to me. Thank goodness 
for mail order companies! 

Okay, gripe over. Just for the hell of it, I thought 
I’d send you my top five fave games: 

1) Lords of Midnight 

2) Elite 

3) Paradroid 

4) Project Stealth Fighter 

5) Crazy Comets 

M Shelton, Billericay, Essex 

PS How about running an occasional buyers guide 
for peripherals such as joysticks, cartridges, 
accessories, etc? 

* ■*" « « * *» , * * Mm .f 'f ’ m *. V. « 'M % 

• It’s sad, but retail outlets do tend to turn their 

backs on 8-bit software these days. Despite 
that, there’s still a great deal of reputable mail 
order companies and, of course, our 
very own Forcefield Plaza! Z3 /J 

As for buyers guides — the team 
have said there’s a possibility, but 

C-FORCE No.8 AUGUST 1993 















X_J 





nothing’s actually planned. As companies 
aren’t really producing C64 hardware these 
days, a feature would essentially cover old 
ground and little more. That’s OK for software, 
but peripherals only appeal to a limited amount 
of our readership — or so your letters would 
have us believe. Can anyone prove me wrong? 

lm i?": ? *. v 


NEVER- 

ENDING STORY 

Dear Lloyd ; 

I’ve had my C64 for three years now, and I 
own loads of brilliant games, like The Last 
Ninja , etc. However, after playing some of 
the games all the way through to the end. I 
was rather annoyed. I pleasantly (NOT) 
received a Nintendo for Christmas. I finished 
all of the Mario games I owned. The end 
sequences were amazing! They were at least 
two minutes long each, and very rewarding. 
They made the sequences on Robocop and 
Rainbow Islands look pretty darn useless. 
Could you please pull someone’s leg and get 
some decent endings in games, as 
’CONGRATULATIONS’ is un-satisfactory. 

Please help me, as I’m very bored with my 
games. 

Mark Wilkins, Redditch 

PPS Please could you take that paper bag 
off your head? 


9 Putting lengthy and impressive ending 
sequences on games tends to increase 
the programming time — especially on 
the C64, where the lack of 16-bit 
hardware, custom chips and memory 
restricts what a software house can 
produce. Nevertheless, a mere 
Congratulations’ (or equivalent text 
message) isn’t enough after weeks of 
play. It’s just one of those things, I 
suppose — perhaps the programmers feel 
that completing the game is reward 
enough. Or maybe not. 

As for the paper bag... you must be 
kidding. Not only do I have a severe 
aversion to photographs (of my myself, 
that is), I also don’t like the idea of a 
characature. The paper bag stays, pal. 

LM 



CART-ASTROPHE 

Dear Lloyd, 

I would like to ask you a question about 
cartridges. If carts are so expensive to make, 
how come Sega, Nintendo, and god-only knows 
how many other companies that make 
computers and consoles are making carts for 
their machines. I don’t mind waiting three 
minutes plus for the game to load, but to hear 
some software companies going on about the 
cost of producing carts makes me sick to the 
teeth. If they’re that expensive, why aren’t they 
making tapes instead of carts for their 
machines? 

Just take the price of the carts for their 
machines — £30 to £150 (bit of an 
exaggeration there — LM) and people are still 
buying them. Did the software people give a 
price on how much it would cost to produce one, 
and how much to buy one across the counter. I 
mean they can’t say there’s not a demand for 

C-FGRCE No.8 AUGUST 1993 




Dear LM, 

I got April’s COMMODORE 

FORCE magazine and on the & *//* 

front there were two tapes. ^ 

One had Trolls on it and Easy 
Lives. Easy Lives is on after 
Trolls. I had to go and load right 
through Trolls to get to Easy 
Lives, but when it loaded I 
got an option screen. 

When you pick one of the games it 

says eternity lives and energy, then it 

says go and rewind the tape to the beginning and 




R.S.V.P 


Dear Lloyd, 

HELP. After the first issue of this brilliant 
mag I was forced to write to you, including 
an SAE for your reply on the questions I 
asked. For the last four months I’ve 
purchased your mag and eagerly turned to 
the letter pages, and what do I find? 
NOTHING. Each day as the post arrives I 
rush to see what has arrived — again, 
nothing. 

I’m a born-again C64 user at the age of 
thirty three. But dismay, all I can find are 
programs and games for quick fingered 
twelve to sixteen year olds; this wasn’t the 
case when I first purchased a C64 in 1984. 
Not only did the adventure games seem 
better, they were more down-to-earth. 

To get to the point, I’m looking for some 
older games, but until now I’ve been unable 
to find them. I’m looking for the following... 
High Flyer, Thunderbirds (both copies), FS 
II (flight sim) and Kennedy Approach. 

Can you please help? 

Philip John Holloway, Folkestone, 
Kent 

9 Unfortunately (and I’m sure I’ve 
mentioned this before), I don’t have the 
time to send personal replies. I hope this 
answer will suffice... 

I must agree with your point on 
software ■— the standards (and amount) 
of in-depth games have gone downhill 
tremendously in recent years. However, 
if you want to find the games you 
mentioned (and perhaps a few others) 
perhaps you ought to get in touch with 
Capri Marketing. You’ll find their address 
in ‘Back to the Feature’ this month, along 
with some particularly well-written text. 
Or so James would have me believe... 


C64 games, if they be on tape or cart. From 
reading your mag, you have C64 users writing 
from as far as Denmark, Finland, Germany, New 
Zealand, and even your man from the North 
Pole has wrote to you. So they can’t say 
there’s not a demand out there for carts. 

Would the cart improve the graphics 


BORDERLINE 
BLASPHEME...? 

Dear Lloyd, 

Nice to see you’re back in the saddle 
after the ‘Bash and Lash’ section. 

Anyway, back to my questions and 
queries. I used to own a fabulous game by 
Gremlin Graphics called Thing on a Spring. 
Please could you tell me if Gremlin are ever 
going to re-release it again, or if it’s still 
available now? I think it received a Zzap! 
Sizzler when it was released. How about 
putting it on a covertape? Also, where’s 
the Scorelord gone? I’ve been busy 
amounting high scores all month but 
there’s nowhere to send them. Now for the 


and make gameplay any better on the C64? Are 
we better off waiting 3 minutes plus for a tape to 
load? 

David O'Sullivan, Co Kildare, Ireland 

PS Can’t buy the Action Replay cart over here 
or Rick Dangerous 2. 

9 / think I’ve already answered your 
questions — albiet indirectly — elsewhere 
this issue. However, C64 carts are 
particularly less expensive than their console 
equivalents, so there’s less profit to be made, 
and more hassle with production. 

As for your point about using a tape 
recorder with a console — write to Brian 
Strain and ask him why you can’t (or rather, 
why it’d be impractical). I’m sure he’ll be 
pleased to answer... 

LM 


'oh YES! NOT 

’ARF! WRITE TO 
ME AT THE 
USUAL 

ADDRESS FOR 
ALL THE STUFF 
THAT BAGHEAD 
CAN’T ANSWER! 


Spectrum’s graphics and sound weren’t 
exactly great, but it was the pioneer of 8- 
bit’s, and the Amstrad was very 

reasonable (dare I say it, but 
some of the games 
were slightly better 
than the C64 
versions). The C64 
P - "" 1 " 1 ^ seems to have outlived 

^00 ~ all of them. Finally, now that 

Hewson have gone bust, where 
can I get hold of a copy of 
Zynaps? Sorry about the state 

.—of my writing but 

GPjI’m in a rush to 


serious bit! When I was a lad (way back in my letter and answer my questions. I know it’s a 

1984), I also owned an Amstrad + and a bit long, but I’ve just never got round to asking 

Spectrum — why is it that these two 8-bit these questions. 

machines are now dead? Okay, so the Pete Lavers, Taunton, Somerset 


























PARASOL STAINS 
NOW CHUC^-ry 

too... rr>/ 


}e game on the good or C64, ’cos I’m 
r thinking of buying one. I’ve 

1 6 heard a rumour about Chuck 
» Rock 2 coming out, and the first 

] one isn’t even on the C64 yet! 

] Q That long haired herbert Miles 
* '^\ Guttery is maybe a great guy, 

J but in his cutsie game round up 
J in Issue Four, he was slightly 
harsh on Turbo the Tortoise — 
a great game, 85% is more like 


magazine, AMIGA FORCE — / recommend 
you buy it, if just to read his writing again. 

Keep up the good work, and anyone who 
hasn’t got Rainbow Island’s buy it now, ’cos 
it’s great! 

James Davies, Hyde, Cheshire 

PS Football Manager was excellent, more of the 
same please. 


Hi There Forcers, qC 1 

I’m hoping to get this f 

printed ’cos I’ve V^\l 

wrote on other gittin’ 

occasions, but never Y 

got it printed. The f) 

mag’s great and I £ MfeyHf 

own every issue. ^ f£3 

My first point is X 

concerning Chuck 

Rock, I’ve been fl1 

trying to get hold of » JfJ 

this game since it J®| ! ' j 

was reviewed in m mm, 

ZZAP! back in July .%W EA ! 

’92. It’s now, at the r mmm 

time of writing, the end of March, and I ask in 
computer shops and they still say ‘it’s not been 
released yet’. What the hell has happened? 
Surely they’ve not done another Parasol Stars 
and decided not to release it? 

To the best of my knowledge, it should 
be available as we speak. 

Could you please tell me the best / 


• We’re glad you liked Football Manager - 
we aim to please. Look out for a few more 
classics in forthcoming issues. 

iNi 


I IMi H’ s a matter °f opinion. 

sM W1 Miles doesn’t like it that much 

mm mmmm ~ you do - Fa,r enough? 

£1 JH| rj Will there ever be a Stain 
PI BIAS Osborne fan club? I’ll be the 
ilvSl first mem ber. Where’s me old 
pal fatty Phil King gone? He 
was a great guy. If I win Wet Kipper of the 
Month, I’ll celebrate by eating one for my tea! 

A Stain fan club? Heaven forbid — 
you almost got the Kipper for 
offering your support to 
such a heltiatl 

W' Vl possibility. Phil’s now 
\\ Editor of our sister 


I'm getting quite 
concerned with the hot 
weather — not because 
of the onslaught of 
wasps it brings, but 
because breathing in thi 
paper bag becomes 
increasingly difficult! 
Still, at least I don't 
have to go to the beach 
to get a tan — my bag 
provides the perfect 
healthy-look colour 
already! 

Want to write to me? 
Then take note of this 
address: Mangram's 
Mailbag, COMMODORE 
FORCE, Impact 
Magazines, Ludlow, 
Shropshire, SY8 1JW. 


press fire when ready. Then, 
after pressing fire, it says 
press play on tape 
recorder. When I do this, I 
^ end up playing Trolls again. 

Is my tape faulty? 

Martin Whitworth, 
Manchester 


All my friends think the C64 is 
dead. I think it is because they 
don’t have one, please tell 
them who is right. 

Jonathan Bacon, South 
Humberside. 


chin and he can’t have it back! 

James Smith, 
Northumberland 


• Truth, honour, justice, 
local government bi- 
elections? 

LM 


% Do! really have to 
answer this? Need I 
explain how to use the 
Easy Lives program, what it 
does and what it doesn t? I know 
the education system’s gone down the 
tubes since my time, but this is ridiculous. 

A mystery prize will be offered for the best 
answer to Mr Whitworth’s ‘question’. 


• Thanks for your help in 
reducing office noise levels 
— without a chin, one 
cannot wag. 


How many days does it take 
to make a game? 

Mandeep Heer, 
Leicester 


• Live, learn, share and 
laugh at your friends 
naivety. 

LM 


What does SWIV the game 
stand for? 

Alex Harron, Scotland 


• Five (excluding 
Sundays). 

LM 


I have Steve’s disembodied 


of a shock. You 
f m should have 
seen the mess 
P JSF / — Miles is still 

■ chuckling. 

Note — drinking 
and driving is a 

very serious offence, and although we 
like to have a bit of a laugh and a joke, we 
don’t condone or approve of it. After all, 
you spill most of it anyway... 

LM 


• You’ll be very, very lucky to find a 
copy of Thing on a Spring or Zynaps 
— unless you find a decent market 
stall (or equivalent), I’d say you’ve 
next to no chance. The Score lord is, I’m 
afraid to say, sulking back on his home 
planet. You see, although Miles looks 
harmless, he really can’t stand being 
beaten at Cluedo, and so he severed the 































iNSHKri 


HB?, 


Okay, you’ve got me. I can’t get by without my 
monthly helping of COMMODORE FORCE and I 
don’t want to risk missing it at the 
newsagents. Also, I want to save a bit of cash 
too — it’s cheaper in the long run, you know! 

Tick where appropriate. 

Please send me the next 12 issues of COMMODORE FORCE: 
j □ I live in the UK. Please send me 12 issues of CF with Tape £29.98 

□ I live in the UK. Please send me 12 issues of CF with Disk £29.98 

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l| O I live in the UK. Please send me following gift 
I: Joystick 

Phazer Gun and six games 

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Wirral L65 3EB. No stamp needed! 


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For any enquiries regarding your subscription, telephone the ever-so-helpfu! people who deal with our 
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Please tick if you do not want to receive promotional material from other companies □ 

This offer is not valid after 22 July 1993. Bah, humbug! 


well I suppose there's no 
point in lying. I suppose you 
lot have a way of finding out, 

• don't you? I'm 
not trying to 
_ J justify what 1 

^ ^ did — 1 was 

totally stupid to do it and I'll 
regret it forever — but I'm 
alright now, see? I've seen 
the light and joined the 
FORCE. Belive me when I say 
I'm here for good. 


long 
■ to 

realise 
what a 
fool I'd 
been. I mean, as well as 
covemounting the best tapes 
this side of then, COMMODORE 
FORCE also offered their 
amazing games on disk. Being a 
drive owner myself, this seemed 
terrific. I could subscribe for 12 
issues and have a floppy on the 
cover of — undoubtedly — the 
best magazine a C64 owner 
could buy. You should have 
seen the speed that I filled that 
form in! My biro was literally 
flaming. Later on, when the fire 
brigade had managed to control 
the blaze that had engulfed my 
house, I took the time to think, 
yes — perhaps I should have 
doused it in cold water before 
dropping it on the floor (the 
pen, that is). 


It's okay though; the choice 
between a Quickshot joystick 
| or Trogan Light Phaser Gun as 
j my subscription extra kept me 
| occupied while I looked for a 
j new abode. The joystick was 
| free, but in the end I had to 
| go for Hie Phaser Gun — it 
| comes complete with six great 
| (and utterly compatible) 

| games. It's only £4.99 too — 

1 1 mean, what a bargain! 










































— 


COMPILED BY . SPONSORED BY 
GALLUP ’ PENGUIN BISCUITS 


RODLAND 

Kixx £3.99 

CHAMPIONSHIP 3D SNOOKER 
Zeppelin £3.99 

JACK NICKLAUS GOLF 
Hit Squad £3.99 

AMERICAN TAG TEAM WRESTLING 
Zeppelin £3.99 

ARNIE 2 

Zeppelin £3.99 

SPELLBOUND DIZZY 
Codemasters £3.99 

WWF EUROPEAN RAMPAGE 
Ocean £10.99 

ARNIE 2 

Zeppelin £3.99 

COMBAT PACK 3 
Zeppelin £3.99 


FORCE 

RATING 

ARCADE 

GAME 

STRATEGY 

GAME 

SIMUL¬ 

ATION 

OTHER 


— 


2 

3 

4 

5 

6 

7 

8 

9 ® 
"H 

11 lAi 


£3.99 

£4.99 


TERMINATOR 2 
Hit Squad £3.99 

DIZZY: PRINCE OF THE YOLKFOLK 
Codemasters £3.99 

STREET FIGHTER 
Kixx 

HEROQUEST 
GBH 

FI 6 COMBAT PILOT ]~3 

Action 16 £3.99 EJ 

RICK DANGEROUS 2 

Kixx £3.99 

TEST DRIVE 2 
Hit Squad £3.99 

GOLDEN AXE 
Kixx £3.99 

RAINBOW ISLANDS 
Hit Squad £3.99 

FI 5 STRIKE EAGLE 
Kixx £3.99 


JAMESY: Catch you later, FORCE fans. 
SMILES: Woof! 


JAMESY: I like summer Smiles. It’s an 
altogether great time of year. 

SMILES: Thoroughly /rf 

happening, mate. Birds singing, mfif 
trees growing... \ U 

JAMESY: ...and little V\ 

woodcutters chopping them down 
with their Golden Axe. jM 

SMILES: Right Jamesy. Let’s get T 

on with this month’s rundown, eh? 
JAMESY: Yes, mate. At number four 
we have... Streetfighter! Over to > 

you, Smiles. u 

SMILES: Still at number Ok 

one is... Street r>f\r\ 1 

Fighter 2! _l \ A v 

JAMESY: 

(whispers) No, no —. I 
I’ve already said that one. ( / 

SMILES: (whispers) But if } 


"There are plenty 
of better fight 
games about" 


said Street Fighter 2. 

JAMESY: (whispers) Yes, I know... but it’s at 
|numberfour. 

f (Several days later...) 

SMILES: Anyway, what about this 
\ Arnie 2, number 19 and number 16... 
/ 4 JAMESY: I can only assume that it’s 

/ J a mistake on the part of the person 

\ /who typed it out. Inevitably, such 

ki f / errors do ha PP en ancJ - • • oh no - The 

" game’s up. Everyone knows now. I’m 

not Jamesy. I am, in fact, John 
f . T W4b Noakes, and Smiles is my dog. 
f] (\ \M SMILES: Woof. mate. 


>E 


CHARTS 


JAMESY: At number one for the umpteenth 
consecutive month is... Streetfighter! 

SMILES: No, mate — It's Streetfighter 2. Street 
Fighter's at number four. 

JAMESY: Is it? I didn't know it had a sequel... 


2 


M 


US 


GOLD 


PRODUCER 


PRICE 


£1 


2 


99 


■ C-FORCE No.8 ■ AUGUST 1993 































































































=00000 


00000 



W elcome 
to the 
weird, 

wacky and 
sometimes 
wonderful world of 
computer games 
development. 

I Here at Denton 
’ Designs the 
company motto is 
‘You do have to 
be mad to work 
here, but it 
doesn’t 
necessarily 
help.' What I 
always say is 


‘Fish! Blibble, blibble — is that you Aunty Sarah?’ 
The rumble of passing trucks and the hectic 
clicking of keyboards almost masks the sound of 
brains working, or failing to work, whichever the 
case may be. 

I’ve only been working at Dentons for a couple of 
years but it didn’t take long to slip into the 
hyperactive, ultra-stressed atmosphere of the 
company. 

This place is inhabited by many strange beasts 
(no, not the programmers!) all masquerading under 
the general name of ‘bugs’, of which there several 
types: 

‘Features’ are mostly harmless things — you 
know what’s happening and how to fix them, but 
it’s comforting to keep a few around for those dark, 
lonely nights. 

‘Crashes’ are mean little beggars that lie in wait 
for weeks before deciding to trash your machine 
and there’s no place a crash can’t hide. It could be 
in a seldom used piece of code that simply doesn’t 
work, or a piece which works perfectly 99.9% of the 
time — such is life. ‘Gotcha!’ is every 
. v programmer’s favourite phrase as the little devil is 


enton Designs have produced 
I some of the best — not to 
mention most original — pieces of 
i software availible across many computer 
[formats. They’ve developed programs for 
[ some of the biggest names in computer 
f gaming, having worked for Ocean, 
Imageworks and Audiogenic, among 
! others. With their eighth birthday coming up 
I the bridle track at a swift canter, we thought 
I we’d take a little peep at just exactly what’s 
| made them great over the years. 

Innovation was the name of the game from 
[the beginning. Their first C64 release caused 
f some elation when reviewed back in the very 
r first issue of ZZAP! 64 — Shadowfire 
received a not-to-be-sniffed-at 91% and 
claimed the distinction of being the first icon- 


EEKIURB 


C-FORCE N 0.8 AUGUST 1 993 






















VOODOO 


finally collared and mercilessly executed (oh. I love 
that scream!). Then I'm off strutting round the office 
with a smug grin on my face at anyone else with a 
nasty bug — well, they do it to me! 

Throw in a few typing mistakes, the odd ’logical 
bug’, stir for a while and you can get in a right 
mess unless you keep on top of the situation. 

Like most games these days Batman Returns 
was written to a tight ’spec' (specification). Long 
before work got underway on the game itself, a 
detailed document was drawn up describing what 
the game was actually going to involve. 

We started with the script of the film (the movie 
wasn't even out then) and picked out the juiciest 
bits for a piatform/beat-'em-up style game. To see 
the script (which has Top Secret' plastered all over 
it), you have to sign a confidentiality contract. If 
one sniff of it gets out (even to your best mate), 
you have to read Commodore Format for the rest 
of your life! 

We also procured the video for a fun night in, so 
myself. John (Amiga programmer) and Ally (Amiga 
graphics) went sat down to watch it. With an ail- 
expenses-paid bucket of Kentucky Fried Chicken 


each (yum), we sat down ready to make notes. 

The film, pretty obviously, followed the script but 
as it turned out. we were too busy stuffing our 
faces to make any notes! When it finished, we 
discussed our favourite bits and what we each 
wanted to implement in the game. 

Some of the finer points still needed to be sorted 
out between the programmers and artists before 
the game itself could be started. What moves 
would Batman have? How big would he be? How 
many colours would he use? Who killed JFK? Why 
do smelly socks always stay under the bed? 

We decided that to get Batman looking good 
he’d have to be two sprites tall and two wide. Using 
multicoloured sprites would only allow us three 
colours, and the pixels would be really chunky. This 
proved a bit restricting for the artists who like to 
have lots of colours involving clever things with 
shading (so they say) and small pixels to cram in 
the details. As I was feeling generous, I told Paul 
(C64 graphics) he could have a hi-res sprite 
overlay for each of the multicoloured ones. After 
Paul had raced off to get his teeth into the 
graphics, I did a few sums and came to the 


horrifying realisation that Batman was going to take 
up 8 sprites! Oops, oops and triple oops! 

The solution was to multiplex the sprites 
changing and defining them and consequently 
fooling the VIC chip. As far as the chip is 
concerned. Batman uses eight sprites but in fact. 
I've still got four remaining (tee-hee)! 

State el the artists 

Artists are wildly extravagant with animation 
‘phases'. Most games use four (only two in the bad 
old days) different drawings of the main character 
running, but Batman uses eight to make him look 
smooth and sophisticated. 

In life there's always a price to pay. and in this 
case it’s memory. To figure out the total amount of 
memory used the number of ‘phases’ (eight) are 
multiplied by the number of 64 (the number of 
bytes each sprite uses) which equals 512 bytes — 
that's 1 /2k! 

With Batman taking up over 17k. I’ll let you figure 
out how many phases he uses. 

The VIC chip can only use 16k of Ram at a time, 
so the next problem involved cramming the caped 




driven adventure on the ’64. It’s a 
genre that’s been swamped on the 
16-bit machines in recent years, but 
rarely repeated successfully on the 
Commodore 64 (Elvira 2 being a 
notable exception). 

Next up they opted 
for a totally 
different approach, 
with even more 
astounding 
success. Ocean 
• Yeah, like 
let’s steal the 
sign. It’ll look 
great on the 
office wall, 
don’t you think? 


snapped up a seemingly curious 
license — that of pop group Frankie 
Goes To Hollywood — and no one 
knew what to expect of the end 
product. As it turned out, the Frankie 



game dumfounded everybody when 
released and fully deserved it’s 97% 
rating. 

How, then, could they possibly 
follow these with equal success? 

The answer came in the form of a 
follow-up to Shadowfire, continuing 
the adventures of the Enigma Team 
(heroes of the first game) called 
Enigma Force. Many of the original’s 
elements were carried across along 
with several new ideas. For instance, 
the top part of the screen was 
replaced by an animated play area 
where you could see the action 
unfolding. In fact, you could even take 
‘hands on’ control of your characters, 
and play the game as a shoot-’em- 


up/arcade adventure. But still, the 
best was yet to come... 

An all-time classic emerged around 
the middle of ’87. The Great Escape 
was a wonderfully engrossing and 
atmospheric isometric adventure set 
during WW2. Graphically excellent 
and with many possible escape 
routes, this kept many a person 
occupied for many an hour. 

The Great Escape's design engine 
was later used on the far larger, and 
more involved, Where Time Stood 
Still — a great game which, though 
appearing on the Amstrad and 
Spectrum, inexplicably never made it 
to the C64. 

After years of innovative and 



■ C-FORCE No.8 ■ AUGUST 1 993 






























Ioqogo 


■ C-FORCE No.8 ■ AUGUST 1993 


EBMURB 


44 




crusader into the sprite memory. The answer was 
to copy the right phase into some blank sprite slots 
every time he animates. Not too tricky in itself, but 
Batman still faced in only one direction (it would 
have taken 34k to face both left and right!). Now I 
had to mirror each byte of data before re-ordering 
and moving them into the sprite slots. 

Several nervous breakdowns later, and there he 
was running, punching, kicking, jumping etc... 
hurrah! 

The big job 

The next big job was the background scroll, moving 
every character on the screen either left or right — 
dead easy. The hard part was filling up the edge of 
the screen with more characters (people are over- 
fussy if you ask me). 

Paul was plugging away at the background 
graphics and it would have been hard to get too 
excited over the silly blobs that were moving about, 
but I knew it worked and that was good enough for 
me. 

Batman Returns is to be a beat-’em-up right? So 
where are the baddies? Well that was the next thing 
on the agenda. Animating them wasn’t too much 
trouble, but you wouldn’t be particularly worried by a 
baddy who wandered aimlessly about the screen 
now, would you? I needed to give them brains — the 
acrobats had to know when to jump up to get 
Batman and when to duck a punch. They needed to 
know where Batman was and what he was up to. 
There’s no Cheating’, they won’t duck a punch until 
they see it coming and they’ve all got reaction times. 
It can’t be too easy though, otherwise you’d race 
through the game first time. 


Getting this balance just 1 DW11 

right is time consuming, as I * * • * ■ 

every time you change (or | wf 

‘tweak’) one thing, something | 
else needs adjusting. If I 1 Must in case yo 
change the running speed of 1 Designs is 

Batman I have to change the ! person) an - 

speed of the clowns too, so | programs 'oqramr 
you can’t just run away (not I course ( rog 
that someone as brave as you I Dawn Jon 
would). This part of 

programming starts when 1 *™ qrap hs of t 1 

you’ve got something on the 1 t * d fellow c 

screen and stops when the 1 ta thanks mi 
game is in the shops (with short ^ 

breaks for eating and sleeping 
which us programmers are occasionally allowed). 

Level One and Two are completed (except for 
tweaking) — or are they? There’s still the little matter 
of the status to do. Ah, that wonderful bar across the 
bottom of the screen! You’ve got to know a lot of stuff 
to really get on with bashing those baddies and 
making Gotham safe for all the decent law-abiding 
citizens (as if you care!). 

Lives, strength, combat mode and, most 
importantly of all, your score all need to be displayed. 
Up until the graphics arrived this was my ‘monitor’ 
a programmer’s greatest ally in the fight against the 
evil bug. Bold white text on a dark grey background 
(scrumptious!) that tells me everything I need to 
know. Batman’s position in the map helped me 
in the collision data for the platforms and power-ups 
When the biker steadfastly refused to make an 
appearance, I could find out where he was and 


^ WHO f S 

""SST! 


g- X p- 


J ust in cas e ^^A^y Noble (Director, art 
Designs is run by Ay (Directo r, 
person) and John Heap ^ ^ Banno n o\ 
programming P ers0 J 64 \ and Paul Salmon, 
course (Programmer g ^ dQ free ,ance 
I Dawn Jones and ReJ 3 * Amiga sprites 
work, producing W yea h - the 
I and music respe team were taken by a 

l Pal " Ha"**®'’■ 


H The information 

lown was of no use 
)r Playing the game, 
tnd i’ll admit it didn’t 
Dok too hot (it was a 
nice colour 
combination though) 
so more graphics 
were required by Paul 
and extra coding 
from me too. For a 
start, my monitor 
shows all it’s 
numbers in 

nexiaecimai ana as rve just got a score of 
2CF!’ isn’t going to impress your mum, I thought I’d 
better put it up in decimal. A score which counts up is 
so much more fun too, especially when you pick up 
the multiplier bonus! 


Hang on, what’s happened to my monitor? Well 


truth is it’s still there — well all the code is 


Whenever I need it, all I do is change a flag (called 


itor!) from 0 to 1 then assemble my code and 


there it is — clever stuff! It all got a bit tiresome when 


had a bug in my status... but that’s another story 


So, level three is next, and it’s multidirectional so a 


new scroll routine is needed. New baddies need to 


go in, most notably Catwoman (ooh, tight leather 


suits and all that!) so there’s plenty to be getting on 


with while the graphics are being drawn. Where’s 


,l EauiUii 


upcoming mega-movie tie-in Batman 
Returns will be something to watch 
out for. Want to know more? Well, 
perhaps you’d better listen to Roy 
Bannon. He’s the programmer, and 
knows everything there is to know 
about madness, bugs and demanding 
artists. 

• Below: Ally, Jon and Roy 
decide to hide behind a pillar. 
Only the offer of cups of coffer 
and sticky buns could entice 
them away to finish the Diary. 


original products, Denton turned their 
hand to the sports sim fraternity and 
teamed up with Audiogenic. With the 
Rugby Union World Cup in full swing, 
a swarm of computer rugger efforts 
were expected. In the end, it turned 
out to be no more than a trickle. 
Rugby had never been brought to the 


computer scene with much success, 
so hopes were none too high. Denton, 
however, defied all and came up 
trumps again. Combining basic 
management elements with 
exceptionally-playable arcade action, 
different plays, easy to master 
passing, rucks and scrummages 


World Class _ 

Rugby was a finely tuned 
representation of the sport which, 
incidentally, blew the official licensed 
game out of the contemporary 
fishpond. 

So, with many legendary titles to 
their credit, rest assured that the 











































h tie 

































f • Robocod is inundated with \ ^ I 
| great graphics, alt colourful\ J 
I and fitting the cutsey theme. ^ 

I Pond himself is well animated, cheekily 
I waddling about the various toy-like 
backgrounds. But (I dislike that word), 

I in the world of software there’s always 
; an amount of water to be hurled onto 
I the fire. Robocod s faults are not 
: extensive but, all the same, do mar the 
gameplay somewhat. Moving platforms 
I don’t always look like they’re moving, 

! leading to disorientated jumps and 
plummeting somewhere you’d rather not 
be — usually back to the start! The tape 
multiload is boringly big, but there’s a 
price to pay for the most luxurious of 
goods, and extensive tape 
access seems a way of life 
these days. Gripes apart, it’s r £ § y^y 
a sound investment. ^ " 


• Kixx, £3.99 
Cassette, £5.99 Disk 

Serve the public trust, 
protect the innocent, swim 
in tight circles around a 
tacky plastic castle. Do 
robotic police and goldfish 
mix? IAN 'FAIRGROUND 
PRIZE' OSBORNE 


D on’t you just hate it when a game becomes 
known by the SECOND half of its title? I 
spent ages looking through our disk boxes 
for Robocod , simply because I forgot about the 
James Pond 2 bit and assumed it was filed j? 
under *R’. Come to think of it, it might as Jr 
well be — it’s a great game, and nothing 1JJ ’ '/ 

like James Pond — Underwater Agent, \ | 

which never made it to the C64 anyway. 

That’s enough about my problems, let’s 
look at the game. You control our ^ 

piscine pal over nine levels of non-stop 


Ol’ James Pond himself walks like a penguin, 
with his wibbly-wobbly march, but fortunately, he’s 
got a few distinctly un-fish-like tricks under his fin. 
The boffins at mission HQ have given him a 
. " x wacky piece of menswear, the aptly-named 
Expandosuit™. It contains built-in 
_ 1 artificial gills so he can breathe out of 

water, is impact-resistant for sturdy 
protection and —- best of all — it allows 
Jim to stretch vertically to reach higher 
platforms and, by hanging on with his 
W flippers, move along underneath them. 
to? This is no mere gimmick —- certain 
i l k hazards can only be traversed by 
utilising this method. 

Needless to say this hyper piece of 
■ hardware isn’t without its drawbacks. Like 
many of the toys he’s rescuing, Robocod’s suit 
is battery powered. Every time he collides with 
an enemy, the cells are drained; three hits, and 


platform action. The plot involves the 
usual dribble about an evil 
megalomaniac stealing the world’s toy 
supply, and Mr Pond being the only one 
who can save the day. He seems quite partial' 
to Penguin biscuits too — the scenery is full of 
’em, and they also feature heavily on the pre¬ 
game intro. A sponsorship deal, perhaps? 


dives in. 


, 





























I SOtHId 

IN-GAME 
1 MUSIC SOON 
I GRATES 

i mmmmt 

YOU'LL BE JUMPING 
FOR JOY IN LEAPS 
AND ROUNDS 

LASfABtUTY 

NINE HUGE LEVELS 
SHOULD KEEP YOU 
GOING 


• Chick chick chick 
chick chicken, lay a 
little egg for me. Dam, 
wrong song. Oh well... I 
was a nice tuna all the 
same. 


Pond loses a life. Current power is indicated in the 
guise of a battery at the bottom-left of the screen, 
and any lives remaining are displayed as fingers 
on the aquatic ones hand. 

Abandoned Plaices 

A corking conversion of the Megadrive original, 
Robocod just oozes colour. The levels themselves 
are littered with outsized toys — or Jim finds 
himself pounding over ping-pong bats, treking 
across trainers, galloping over golf clubs and 
generally making out like a kid in Toys-R-Us. 
Guarding the collectables are a number of wierd 
and wonderful baddies 


Because of the lack of backdrop detail, it’s often 
difficult to judge horizontal movement when on a 
mobile platform —~ the computer knows you’re 
moving, but because the background consists of 
horizontal stripes, it’s often impossible to tell 
whether or not you’re moving. This is 
compounded by the need to make leaps into the 
dark, hoping there’s something underneath to 
land on. You can’t even use your stretching 
facility when on the move, as this would be 
impossible to program. Also, despite its strong 
use of themes for each level, the game can 
appear characterless at times; it's world seeming 
very contrived. 

Not that this makes it a bad game of course, as 

even with the occasional fault it’s _ ^ 

still one of the spookiest budget 
platformers around. The 
multload will hassle tape users 
considerably, but on disk it’s a 
breeze — congratulations to 
Kixx for putting it __ ___. 

sirr fTYTDRflBfi 


WlB 0 


WE ARCTIC 

• In this instance, 

I’d recomend they change their 
__ socks more frequently. 


watch out for Bertie 
Bassett-type characters, birds with playing cards 
for wings, rougue teddy bears, etc. Obviously, the 
backdrops aren’t the Megadrive’s detailed colour 
piccys (to have used them on the 064 would’ve 
slowed the game drastically), but the stripey 
wallpaper effect is an adequate replacement. 
Indeed, the overall graphic standard is very high, 
with a cute little James Pond roving around 
detailed landscapes, but losing not an ounce of 
clarity in the process. 

It's not all plain sailing, however. 
















































• Empire/Ready Soft, 
£ 10.99 Cassette, 

£ 1 5.99 Disk 

Are all demons wicked 
spirits with evil intentions? 
CHRIS 'DEMON-STRATOR' 
HAYWARD speaks out on 
their behalf... 


who slept underneath it all. 
When the populace was 
overflowing once more, the evil 
one decided it time to wake and 
get a glass of water. 

So where do you fit into this? 
Amazingly (or should that be 
predictably) enough, you're a 
brave warrior with a huge sword 
and the intention of marrying the 
king’s daughter — a possibility, 
should you kill the Demon, as 
requested by the king himself. 


M essing with the occult is a risky affair. 

Many a horror film has concentrated on 
people partaking in rituals and suffering 
the concequences when incantations go wrong. 

Anthrax was such a mortal to end up along this 
fateful path. As well as being named after a thrash 
band and a sheep-related disease, Anthrax decided 
to summon a demon, and use it to destroy the King 
and gain the throne for himself. So, one night, after 
several mantras had been chanted, and a box of 
candles lit, ’rax decided to dabble in the black arts. 

Being a little on the inexperienced side, though, 

Anthrax forgot one vital precaution — to look under 
the bed. The next minute, a large Demon and a host 
of menacing imps had reduced him to a smouldering 
pile of ash. Of course, the Demon didn’t stick around 
to make funeral arrangements. Instead, he roamed 
off into town and occupied himself by destroying the 
entire kingdom. 

A few years on, and the kingdom was rebuilt from 
scratch. However, one minor problem (and one detail 
left out of estate agent’s sales talk) was the Demon 

•‘He knows when you are sleeping, he knows when you're awake. He knows 
when you’ve been good or bad, so be good for goodness sake’. ^ 

Santa Claus — kindly old elf, or CIA spook?Paii^ 


looks. 














l • Wrath of the Demon AMI / 

I reminds me of a girl I spent \ Jr LA 
I a few years dreaming about ^ 

I in school. She looked fantastic, but I 
I was so disappointed when I eventually 
I got to speak to her, as it turned out she 
I had all the charm, wit and personality 

■ of an ironing board. 

I Well, OK — perhaps Wrath isn’t that 
I bad, but it’s certainly lacking in areas. 

■ The various sub-levels are, while 
I initially impressive, too fiddly and 
I somehow, they don’t seem to ‘glue’ 

I together. 

I The multiload’s hardly the most friendly 
I one I’ve come across either, with the 
j disk version being slow in places, and 
the cassette... need I say more? 

Wrath's a game you’re going to have to 
try yourself. No matter how much we 
recommend it (or via other means) it all 
boils down to the fact that if — 

you’re patient enough, it’ll be 
a fairly rewarding experience. # y/ 
Maybe —> J - 


I A FEW TUNES AND 
}/ BASIC HACKING 
I EFFECTS. 

HOOKABIUTY 
VARIED LEVELS 
KEEP YOU GLUED 
FOR A WHILE. 

LASTABILITY 
NOT A LOT FOR A 
LONG-TERM 
CHALLENGE. 


with colour. The variety between 
them keeps your interest fresh, 
although the early horse riding 
lark is initially fun, but it’s length 
soon converts your way of 
thinking. 

Despite the game’s obvious 
graphical excellence (enforced 
by decent inbetween-level 
screens), the playability veers on 
the sparce side — often. Control 


of the hero proves to be very unresponsive at times: 
it’s especially tiresome on the single-screen fights, 
where timing is of the essence. Whether it’ll fare 
well as far as lastability’s concerned is 


questionable, but even with infinite continues, I 
doubt it. as battling the minions does require a 
sizeable amount of patience. My real criticism is 
that there's a multiload that's massive 
on disk alone — get yourself some 
strong cups of coffee if you're a ,fl| 

cassette user. 

It’s not all bad. bad. bad but if it ^ IbhE 
played as well as it looked, it could 
earn the Hurricane Hit accolade. At the 
end of the day. there’s just not enough 


• Below: ‘Eeeh, look at me feet. They're 
red raw. I walk ten flaming miles to get 
me shopping, and no-one appreciates 


particular. 
































ARTIFICIAL HORIZON 


'He flies through the air 
with the greatest of ease, 
that daring young IAN 'SKY 
HIGH' OSBORNE in his can 
of sweet peas'... Well it 
rhymes, what more do you 
want? 

A curious one, this. It was left out of Issue 
Four’s flight sim round-up ’cos you view 
the plane from behind and not within, but 


was this a little harsh? The plane handles 
realistically, the cockpit controls are accurately 
reproduced and (in the best flight sim tradition) 
the keyboard’s used as well as your trusty 
joystick. A first-person perspective would make 
the sim’s aerial gymnastics hellishly confusing, so 
Microprose were wise to use the external view — 
sorry Miles and Chris, but personally, I think 
Aerojet IS a flight sim, albiet a very unusual one. 

Let’s start at the beginning. Aerojet simulates 
the BD5-J, a highly manoeuvrable one-man jet 
capable of speeds of over 200mph. Unlike most 
computer flight sims, you’re not asked to fly deep 
into enemy territory and smash seven shades of 
shrapnel out of various pieces of military 
hardware. Instead, a series of sporting 


manoeuvres need executing, such as the Ribbon 
Roll, Pylon Race, Slalom, Cuban Eight and the 
Spot Landing. Each event is graded according to 
difficulty, and on completion marked out of a 
possible 9.9. You can attempt a single event, a 
pentathlon (a series of five), or for the real high¬ 
flyers, the decathlon (all ten), and can alter wind 
affects and aircraft performance to your liking. If 
you want to get used to the plane without 
mucking about with take-offs and landings, 
there’s an option to start the event already in the 
air. 

The Plane Ituth 

As mentioned earlier, the plane itself handles very 
well. When banking, it won’t ‘lock’ at a certain 


FLAPS 
IND; 

Shows at 
what 
angle the 
flaps are 
at. 

MAGNETIC COMPASS; Shows heading. 


AEROBATICS 
DISPLAY; 
Shows your 
position and 
gives a low- 
down on the 
event. Keep 
on the green 
line! 


ENGINE/ 
WEATHER 
CONTROL; 
Shows state 
of engine, 
fuel, time and 
(at the press 
of a button) 
weather. 


carriage isup or down and whether the 
wheel brakes are on or off. 


LANDING 

GEAR 

DISPLAY; 

Shows 

whether 

under- 


VERTICAL 
VELOCITY IND. 


ALTIMETER 


AIRSPEED 

INDICATOR 





























































exploding, 


, m • * happen to be rather 

partial to a nice flight sim 
on toast for brekkies now and again, but 
Aerojet isn’t really my glass of freshly 
squeezed orange juice. It’s graphics 
are, at times, confusing. Occasionally 
finding yourself in an inverted dive for 
no apparent reason is quite off-putting, 
and I didn’t find mastering the events all 
that rewarding. Still, varied difficulty 
settings help ease you into the game 
even though the plane handles more like 
an airbus than a highly-manoeuvrable 
stunt jet. In any case, I s’pose 
it makes a change from all rT 

those military jobs. Suck it • )* // 
and see. —^ 


•3 0 0 - r TOa 


ENGINE 

EGT: DS3H* 

F H F = HOvf 


FUEL= OHS 
Ol : HO = 52 
JF1—•* HEFT fti 


£CT: ORS3- 
P .HR: 


ane 
13:SB 


C-FORCE No.8 AUGUST 1993 


• I wonder what this button does', thoughtGerald. Before he knew it, he was up, up 
and away in his amazing flying machine. Later, in intensive care, he took the time to 
think 'yes, maybe I SHOULD have had a few lessons first'. Silly boy... 


I angle, preventing the 
| player turning it upside 
down and possibly 
crashing — this is a serious 
, simulation, not Afterburner. A 
banking plane gains less lift 
from the wings, and so loses 
height. Again, this is faithfully 
reproduced, though not 
| quite as convincing while 
playing on the easiest 
I difficulty setting. As any pilot 
| knows, the quickest way to 
i lose height is to turn the 
1 wings vertically to the 
ground, offering virtually no lift at all. Again, this is 
catered for. Even on the easy level the engines 
blow if you drive them too hard, and watch your 
fuel — mess around too long and the tanks run 
dry! 

The events themselves might not look too 


•n m m 


interestingtrWfctee ground (flying ’roundfour 
pylons then back to base? Tish...), but guiding the 
craft along the intended flight line is a real 
challenge. Keep an eye on the radar, and watch 
your compass too — like a real pilot, one eye needs 
to be kept on the instrument panel, or you do 
something daft like landing with the undercarriage 
raised. 

Like most games, Aerojet is far from perfect. The 
main sprite can get a little unclear at times and 
having to load every event separately is a real pain, 
but this doesn’t stop it being a real 
high-flyer. It’s not to everyone’s 
tastes, but the bite-sized aerial 
gymnastic events and on¬ 
screen aircraft offer greater 
immediacy and 
accessibility 
than a military- 
based flight 
sim. 


Above 


You 


skim 


the 


land 


low 


so 


you 


two 


dandelions 


to 


seed 


can 


see 


going 


Alas 


this 


fact 


plane 


is 


in 


your 


Still 


weedy 


just 


as 




































































J iJj-L) d/'j 'AoaIU P 


—- often combining more than one in a game. For 
example, Laser Leigon starts on a static screen, 
but after a 

certain length of jq** 

time you scroll 

upwards. The . +*+>¥ 

John Wells- - ’ ** * r 

enhanced Tw/n , i : iii 

77pers auto- J | jfflffl 

scrolls at two T j **^*«^^ 
different speeds, but, despite excellent graphics 
and presentation, this particular game suffers from 
too little to do. Ifs worth a look nonetheless. ,, 


So you think ail SEUCK 
games look the same? 
Here's the collection to 
prove you wrong — IAN 
'DIE ALIEN SCUM' OSBORNE 
checks out a stunning 
selection of seasoned 
sixzlers *** 


Banana Jones's whip doesn't reach as far as his 
enemy's bullets, so if he's to survive in the ’Temple 


j he trouble with ace utilities like the Shoot- 
1 f Em~Up Construction Kit is they allow 

L: talentless twerps to program ridiculously 
inept offerings. This wouldn’t be so bad if they did it 
purely for their own amusement, but many think 
their sad excuse for a game's good enough for the 
covert,ape — some of the rubbish we’ve seen at 
COMMODORE FORCE would make your hair curl! 
No such problem here though. Alf Yngve is the 
master of SEUCK., and this 21-game PD 
compilation (with an interview with the man himself 
thrown in) is a real bargain for connoisseurs of 
brillo blasters. 

SEUCK can handle two variations of vertical 
scrolling (auto-scroll at two speeds or push-scroll) 
and a static screen. Alt’s not too fond of single- 
screeners, but he’s used all of the scrolling routines 

l-MWIIM, 


The Alf Yngve Collection costs a mere £6, but 
if you use our exclusive discount coupon, you 
can get it for a fiver! That’s less than 25p a 
game... 

Send cheques/PO’s for £5, payable to Binary 
Zone PD to the following address: 

Binary Zone PD, 34 Portland Road, 

Droitwich, Worcestershire WR9 7QW. 


Please send me a copy of 
The Alf Yngve Collection. 




Name ..... 
Address. 


Cassette 

■ Note: If you don’t want to mutilate 
ur mag, feel free to send a 
otocopy 


■ C-FORCE No.8 ■ AUGUST 1993 



Likewise, you’re not restricted to science fiction or 
army games. Check out Reuter’s World - a cutsie 

shooF’em-up 
featuring a 
bouncing smiley- 
face as the main 
sprite, and 
bubbles for 
bullets. For a cool 
and original game 
try Nervana , 
where a Buddhist 
monk flies through 
the clouds in the 
lotus position, 
blasting the heads 
off fire-breathing 
demons with yin- 
yang symbols. It’s so good you can forgive him for 
mis-spelling it! 

There’s a fair few ‘tributes’ to existing games too. 
Hover Raider is River Raid for the ’90s — a 
hovercraft with attitude blasting all manner of 
aquatic enemies. There aren’t too many on-screen 
foes at a time, but the speedy scrolling and 
restricted screen area means if you don’t pick your 
shots carefully, you won’t live to regret it. 





m- 

m 


if 

?*?% 


rn HOVER RAIDER — Another blinding 
blast, this time in the River Raid mould. 


of the Goons’ he’ll need all his wits about him. 
Guerilla is basically a SEUCKeti Commando clone 
— it’s nothing original but very well executed. 
There’s nothing unoriginal about The Swiss 
Connection though — an alpine game where you 
guide a skier through a wooded landscape 
reminiscent of Epyx’s The Games — Winter 
Edition , but with baddies trying to blast you off the 
piste. 



i GUERILLA The clone ranger rides 
again (blit where** the motorbike?) 

There’s no way we can cover all games on a 
mere page, but rest assured The Alf Yngve 
Collection covers all manner of themes and every 
conceivable device possible through SEUCK. They 
contain the usual drawbacks associated with this 
utility. There are no power-ups, no horizontal 
scrollers and a screen-stop can only hold the game 
for a set time — basically, until you’ve dispatched all 
the foes. Even so, Alf’s game designs lift them out of 
the ordinary. The majority of them feature great 
graphics, ace animation and credible construction. 
What more can I say but ‘buy it’? 
























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Tel: 0332 291219 
Open Mon - Sat 10-5.30 



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mmm 
w . 


1986. It's a year 
unremarkable in it's 
historic content. For 
example, no-one was 
executed, there was little 
in the way of scandals and 
even the Royal Family were 
on their best behaviour. 
One thing that was ever 
interesting, happening and 
going places was the C64 

Me? I 


— well, apparently, 
was a mere sprog. 
However, I hadn't 
discovered the joys of 
relationships, going out 

and other such 
stuff, so my 
// m -** vTi\ *64 was 

i 

V A j eSSeMtial - 

| well, on with 

vL'l ^ ea * ure * 

aJ Enjoy. 




• Oh no — a caption for a game with 
balls in it. The game's great, by the way. 


• Yeah, it may be fast, but it's not as 
nippy as Miles' car. Er, like honest! 


82% 1/10 
88% 1/10 
9% 1/10 

27% 1/10 


Bounder 

Bounce away in style — it’s pure arcac 


Gremlin 

Firebird 

Domark 


Superlative race simulation. 


Friday the 13 th 


Ugh... sickening. Need I say more than I have already? 


Dissapointing waste of an idea with potential 



































included all the better elen 
Ultimate games, while ha 
own. Rather than jumping 
the oddly-shaped hero col 


Domark 


while ha 
jumping 


• A platform game without jumping? 
Amazingly, Starquake s still excellent, 


House 


1/10 

1/10 

1/10 

10/10 


BMX Simulator was an early CodeMasters 
release, and was greeted by a mixed 
reception. Basically Supersprint on bikes, it 
included tricky races and a two player option to 
make a moderately satisfying race game. 

I was particularly surprised to find that 
CodeMasters have converted and released it 
for the NES! Yep, a C64 game of yester-year is 
currently doing the rounds on a console, as 
part of a four-game compilation. Sadly, it’s a 
dull game, but I suppose the NES couldn’t 
cope with much more — I’d like them try and 
do First Samurai ... 


The subject of computer pornography and horror 
really seems to raise the blood pressure of certain 
tndividuals. At the time of writing, the tabloid 
newspapers are hailing computer games as the 
new Satan, after the release of Night Trap on the 
Mega CD. If you don’t know about the game, then 
/ou won’t know that it involves saving a group of 
•eenage girls from being, as one paper put it, 
drilled through the neck and mutilated’. 

The problem lies in the fact that Night Trap uses 
actual video footage for the gameplay — in fact, 
it's rather like an interactive movie. The real irony 

the situation is that it’s useless! A bland plot and 
:ontrived scenes make for uninteresting and 
repetitive action — and all the potential that the CD 
offers is wasted. You may wonder where this is 
leading; after all, consoles are only 
jsually mentioned on the 
letters pages, where they’re 
'requently condemned. 

Well, many people 
hink the instance I’ve 
just explained is a new 
ming, but it happened in 
1986 too, when 
eleased Friday the 
13th. A series of grizzly 
ids suggested a gore- 
»eavy computer game, and I think 
nost people were curious as to how 

• d turn out. The end result was laughable; it’s 
idiculous semi-3D landscapes were a joke, the 
iigitised ‘screams’ a badly sampled gimmick, and 
tie gameplay was terrible. Coming from the days 
vhen Domark’s release standard was 
questionable, it was a true horror game — but not 
quite in the way they intended... 

Obtaining the rights to Ridley Scott’s classic flim, 
Tlade Runner, posed a real problem for CRL — 

’ie complexities involved were too huge for a 
cence to be feasible. Instead, they purchased the 
ghts to the movie’s Vangelis soundtrack, called... 
Blade Runneh The gameplay and plot bore more 
nan a passing resemblance to the film, but it was 

* shame the game didn’t turn out as well as it 
ould have. 


The action involved chase sequences along 
busy streets, as you attempted to ‘retire’ assorted 
Replidroids (the big-screen equivalents were called 
Replicants). Unfortunately, the awful 
collision detection made it a frustrating 
and laborious outing — the only thing 
you gained from extensive play, was 
knowledge of how many expletives 
you could fit into a sentence. 

In the ring... 

Speaking of obscenities, 

Melbourne House’s Rock and 
Wrestle was an early attempt at 
bringing in-the-ring action to all 
those Big Daddy and Giant 
Haystacks fans. From the days 
when Hulk Hogan meant nothing to 
your average bod on the street, it 
gave you a host of moves to utilise — 
all from the comfort of your own 
home and without a sweaty armpit in 
your face. The problem (there always i 
one, isn’t there?), is that the ‘sport’ is 
essentially not convertible; in fact, I’d say 
it’s one best left alone, and Rock and 
Wrestle suffered accordingly. There 
wasn’t really that much ‘rock’ either 
the game offered a few ‘tunes’ to 
complement the action, but they were 
nothing special. 

Steve Crow’s classic arcade 

re, Starquake (released by Bubble Bus) 
all the better elements from the classic 
having a few tricks of it’s 
around the flick screens, 
hero could build platforms or 
commandeer flying pads to climb higher and travel. 
However, the platforms disintegrated fairly quickly, 
and you only had a limited supply of them; also, 
travel by pad was restricted in that you could 
only park in a designated area — and while 
on one, you couldn’t pick up objects. It 
was impressively designed to make 
things tricky and challenging, but by no 
means impossible — an aspect woefully 
ignored a little too often in otherwise excellent 
software. 


w ^naii we dance 
m'dear?' — 


I VI 

v 



‘M 



mmmmm 

J-:. 



You're probably itching 
to get your hands on 
these games, aren't you? 
Well, to give you a 
helping hand, we've (as 
last month) put together 
a list. Good luck and 
happy hunting— 

THE LIST! 

T o show you just how well the classics of 
1986 compare against recent releases, 
where to obtain them (if possible), as well 
as a few choice comments, we’ve constructed 
this table. Basically, it goes as follows: 

• Game Name. 

• Publisher. 

• Typical Mark of it’s time. 

• Force Factor (how we’d rate it these days). 

• Availability. 

For Availability, we’ve estimated how easy (or 
difficult) it’d be to find the game. This is a rating 
out of ten, with seven to ten being readily 
available, four to six being through mail order, 
and one to three being... well, good luck is all 
we can say. Enjoy — and if you don’t, we’ll 
send Miles around to tell you about his new 
girlfriend. Chris’ love life is, in comparison, 


Rock # n f Wrestle 

’ don’t like computer wrestling games — and I doubt I ever will. 

>#arquake Bubble Bus 

xcellent platform bash. Definitely worth a look. 

pellbound MAD 

ne sequel to Finders Keepers , and equally as good — if not better. 

$pindizzy Reel Action 

• you haven’t got it, get COMMODORE FORCE, Issue Seven. 

a; 


■ C-FORCE No.8 ■ AUGUST 1993 







Hype and computer games seem to go hand-in- 
hand at times, although, arguably, anyone stupid 
enough to buy software without searching for 
proper recommendation almost deserve to lose 
their money on a useless game. One case in which 
that opinion fell down concerned the summer 
release of World Cup Carnival. US Gold’s official 
licence of the 1986 World Cup was eagerly awaited 
by C64-owning football fans everywhere. 

Eventually it arrived — although sadly, it didn’t live 
up to the standards it’s publicity and excellent 
packaging might have suggested. 

Possibly the worst part was that it wasn’t an 
original game — the producers had took Arctic’s 
diabolical World Cup 2 and given it a face-lift. The 
sad thing was, it wasn’t even funny; just a shameful 
example of how unscrupulous software houses 
could be at the time. Thankfully, US Gold have 
gone on to be one of the biggest producers of 
quality software — pity it’s not on the C64 any 
more! 

Imagine accrued many brownie points on the 
release of their superlative arcade conversion, 
Green Beret. Although simplistic in terms of 
gameplay, it’s horizontally-scrolling shoot-’em-up 
action was some of the best to hit the C64 during 
the year. With four levels to battle through, and a 
rather measly machete to do it with, it’s platform- 
orientated gameplay and varied enemies made it a 
hard game to forget. It’s also one of the closest 
conversions released — almost everything the 
arcade machine had, it had too! 


The sequel to Finders Keepers (featured last 
issue) had an additional pound on it’s (still meagre) 
cost, bringing it to £2.99. Released on the MAD 
(Mastertronic Added Dimension) label, it was 
superior to that of many full price releases of the 
time. It took all the better elements of it’s 
predecessor, and added larger, detailed graphics, 
more involved puzzles and a host of neat touches 
— and all for less than a trip to the cinema. The 
characters, and the interaction with them was also 
a novel touch — keeping everyone alive and happy 
played an integral part in completing the game. 

So dizzy, our 
covertcipe's spinning... 

Every now and then, a true classic may appear 
almost from nowhere, stunning everyone who’s 
fortunate enough to experience it. Spindizzy is one 
of the few games to deserve this title, and if you 
were clever enough to buy last issue you’ll have it 
in your possession. If you didn’t get it, perhaps you 

■ ought to order a 

reviewers 

phenomenal 

know... 


Kikstart too 


Last month, I spent a paragraph or two extrolling 
the virtues of Mastertronic’s Kikstart 2. A special 
enhanced 128 version was released during 1986, 
with a grand total of 27 tracks (the original had 
eight), better graphics, sound and, subsequently, 
playability. Possibly it’s most impressive aspect 
was that it’s twin disks retailed for a paltry £4.99. 
Hailed as the best 128 update at the time, it’s an 
essential for any frustrated owner of the C64’s 
bigger brother. It’s a pity it’s all but unavailable 


Bo Jangborg’s Fairlight took 
the arcade adventure genre into 
another dimension. Whereas previous • 
isometric games of this type (such as Knight Lore 
and Alien 8) had utilised rooms of the same shape 
with sparse decor, Fairlight tried, and pretty much 
succeeded, in recreating more realistic areas, 
buildings and furnishing. This wasn’t without it’s 
drawbacks though — the game was a little on the 
slow side — but the undeniable quality of the 
puzzles, and the freedom it’s world offered, more 
than compensated for the lack of pace. 


• You should see the bit where he gets 
the flamethrower — cor, not ’arf. S'great. 

Controversy raised it’s all-to-familiar face when 
US Gold tried a new marketing tactic. The Legend 
of the Amazon Women was a rather insipid right to 
left scrolling beat-’em-up, with few moves and little 
in the way of innovation or originality. However, the 
advertising campaign that went ...' 
with it featured many scantily-' 
clad young ladies, drawn to f \ 

look threatening and, well, 
inviting. Obviously, as | 

ninety percent of home 
computer users are GF 

apparently male, it’s / . .. x 

not surprising that US j , / 

Gold thought this could , J 
be a useful selling point.. .JWm 


• The best 128 update ever? It’s more 
than likely, as there’s hardly any of them! 

Whereas US Gold had kept The Legend of 
the Amazon Women's sexual content to it’s 
advertisements, Martech went one better 
and included nudity in an actual game. 

Samantha Fox Strip Po/cerwas, by all 
accounts, a diabolical computer card game 
with a dubious licence attached. The 
‘digitised’ pictures of Miss Fox in various 
states of undress were of questionable 
quality, and the £8.99 price was, quite 
frankly, a joke. As was commented in the 
reviews at the time, if someone wants to 
observe Sam’s assets, they’d be better off 
popping to their newsagent to buy a copy of 
the Sun — incidentaly, for less than 30 
pence. 


proc 
far ne 
was 
it’s c 


I ( irliaht ; : 

av..’ Vv.v„. L. I,..- L— V--?, r -i. J,, : K . 

Atmospheric, isometric arcade adventure 


90 % 

7 % 

90 % 

32 % 


90 % 
11 % 
93 % 
49 % 


Oh dear —- what a disaster! Avoid like the plague... 

Green Beret lma< 

Classic platform shoot-’em-up. 

Amazoi Women US < 

Check out ZZAP! 64 back issues for the ads, and have a giggle. 


Excellent 


Domark’s conversion of the popular Trivial 
Pursuits board game was as good as it 
could’ve been. As well as offering musical and 
visual questions (unavialible in the table-top 
version), it was well presented, and the 
inevitable multiload, neccessary to load 
questions was by no means as bad as you’d 
expect. 

However, it didn’t just require talent to 
succeed in the game — to play fairly, you 
needed to be honest. After answering a 
question, you were shown the answer and 
asked ‘did you get it right?’. To code the 
various responses would’ve took too much 
memory, even on the 16-bit versions. I wonder 
how many people DID cheat...? 


Melb 

Contim 
sequels 
predec< 
beat-’ei 
to incor 
Unfortu 


■ C-FORCE No.8 ■ AUGUST 1993 














ADvenTUR 

£rft ffATOF* 


Melbourne House s Fist 2 — The Legend 
Continues was no exception to the rule that 
sequels invariably don’t match their 
predecessors. Rather than expanding on the 
beat-’em-up theme, the programmers decided 
to incorparate a large exploritory element. 
Unfortunately, be it through lack of playtesting 
_ or bad design, Fist 2 
was an ^ ncrec, ibly 
te dious game to 

fights weren’t 
as good as 

_ -Jr those seen in 

|1 they tended to 

’ be t0 ° few and 

' * r . far between as well. 

Subsequently, 

^^ most of your time 

» was spent running 
around aimlessly, 

■j admiring bits of 
K scenery and 
iv precious little else. 


in terms of action content, GAC’s 
great for adventurers. 


For those sick and tired of The Quilts limitations 
(it was a revolutionary piece of adventure writing 
hardware in it’s time, but lacking come ’86) 
Incentive’s Graphic Adventure Creator provided a 
comprehensive solution. If you’d ever felt the need 
to put finger to keyboard and create a world of your 
own, then GAC (as it was known) was the utility to 
do it with. Reviewers of the time felt it’s use relied 
on your commitment and skill, and, as such, felt 
awarding an overall percentage would be unfair. 
However, ZZAP! 64 did give it a Gold Medal 
(usually awarded to games of 95% and above), so 
I’ll let you draw your own conclusions... 


iiiiifiifiiiiiiiiiii 


Towards the end of ’86, the Mekon’s enemy 
the fearless Dan Dare — made his eponymous 
C64 debut, courtesy of Virgin and much to the 
delight of our Managing Editor. Steve’s raved about 
it for as long as I’ve worked with him, saying how 
he spent weeks playing it and how it’s one of the 
best arcade adventures ever. I myself beg to differ 
as it seems a little crude, but Steve maintains that I 
couldn’t find my bottom with both hands and a 
flashlight, so who am I to know? Anyone willing to 
agree with me can write and tell Steve how wrong 
he is, but if you haven’t seen it yet, it can be found 
on Beau Jolly’s Big Box 2 compilatior^^^pr^ 


Like Green Beret , Gi 
i almost perfect conv< 
iginal. Looking and pi 
idn’t seem to be enou 
Queers) — looking ar 
learer the mark. An e; 
is dutifully awarded, c 
; a stunning piece of s 


96% 

92 % 

16% 

12% 

97% 

92% 

N/A 

N/A 



jOrf 

j il/ 



Wt 

DAN DARE 

For A | 

PILOT OF THE FUTURE 

riMcj 















































consider to be a little low 




OH NO! NOT HfMA§A!N 


roi-i loadin Jack t™ 
Nipper for rn-or eisel 


(HERO 

SCORE 


EMIt NINJA 


IDOLS 8 


Virgin 94% 

tion. 

Gremlin 75% 

Entertainment USA2 5% 
Domark 91% 

el. 

Piranha 89% 

Melbourne House39% 
CodeMasters 83% 


Underrated at the time — a Tun little game. 


Colourful, cartoon fun. Magic, 


Nowhere near as good as it’s predecessor. 

BMX Simulator 

Unavailable — unless you own a NES... 


Marketing 


9 Dean Street, 
Marlow, 
Bucks 
SL7 3AA. 


Enjoyed the nostalgic 
look-back? Indeed, if the 
events of 1986 were 
good, then the year of 
'87 could only be 
. described as better. 

Make sure you don't 
miss the third 
\ instalment - only 
in next month's 


• Look — they were totally wrong. Ninja 
is a great game. Wanna fight about it? 


• 'Stay away 
from that trapdoooor, 
’cause there’s something 
down there 1 . I reckon it's Miles. 


80% 

8/1 

75% 

1/1 

70% 

1/1 

80% 

7/1 

85% 

1/1 

32% 

1/1 

67% 

1/1 


Gremlin's Jack the Nipper was a particularly 
novel variation on the platform/arcade adventure 
genre. As Jack, you were capable of a myriad of 
different naughty tasks and dastardly deeds. These 
could be anything from breaking the computers in a 
high street store, to scaring the daylights out of 
cats. Novel and irresistible, Jack unfortunately 
suffered from awkward controls and, surprisingly, 
received average marks of 75% — a percentage I 


• Look, if I'd been naughty like Jack is, 
I'd be told off. Err, inspired caption eh? 

Speaking of which, Entertainment USA’s Ninja 
was ‘awarded’ an awful 25% by ZZAP! 64 
reviewers — a mystery to me, as I quite like it! A 
beat-’em-up with poor graphics and even worse 
animation, it saw the player exploring and fighting, 
using assorted throwing weapons to complement 
moves such as flying kicks, punches and other 
such offensive tactics. Your opponents were of 
varied skill levels too — thugs were strong, but 
stupid, whereas ninjas were a little more clued-up 
and would give as good as they got. The further 
into the game you’d get, the harder the opposition 
would become — and all for £2.99. Does anyone 
care to argue? 

wm 


ITV’s cheerful cartoon program, Trapdoor, was 
Piranha’s big launch during the year. For those of 
you not in the know, the TV series told tales of 
Berk, Drutt and Boney and their never-ending task 
of providing food for ‘im upstairs. There was, also, 
the trapdoor — underneath which lived all manner 
of horrible beasts and creatures. Their five-minute 
antics were made even more compulsive by the 
fact they were animated using plasticine, in a 
similar manner to that seen in the Creature 
Comforts adverts — and the attention to detail 
was astounding. 

The C64 game didn’t disappoint. Played 
around the basement (and, of course, the 
trapdoor) there would be shouted 
commands for assorted food from Burk’s 
demonic master. Taking Burk in hand, 
you’d have to cater (literally) to his 
employer’s needs and whims — and all 
n a tight time limit. Like it’s TV 
counterpart, it’s most impressive aspect 
was it’s visuals. Large, well animated 
sprites played a large part in creating the 
games charm, and although the puzzles were 
occasionally too obscure, it was a darn fine game 
to waste time with. 


If you're looking for a few 
of these classics, perhaps 
dropping Capri Marketing a 
line would be a good idea. 
They've a fair selection of 
older games, and who 
knows? Maybe they'll have 
the game you want in 
stock. Capri Marketing can 
be found at: 



1 

►so' 

|f 

pi 

y. 

’SO' . 

'00& 

. 



■ C-FORCE No.8 ■ AUGUST 1993 
























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marvel 
FREEBIE' 
s a look 
at what's (in all 
but one case) on 
offer. 


Pretzel Lo 
(Three Parts] 

RETZEL LOGIC are a weird bunch (as weird 
as the name, I guess), but no matter what, 
they always come out with decent demos. Nylon 
Oxygen is no exception, with brilliant design and 
even better graphics. 

After the initial presentation stuff, it’s clear to 





■ C-FORCE No.8 | AUGUST 1993 


Perplex logo built up from two 
Mastered’ ones, which swing 
through each other. 

The main attraction follows a 
cave, in which several strange 
things happen; besides the 
occasional logo flying by, small volcanos spit out 
lines which seem to have a mind of their own. 

You’ll have to be patient to see the last little 
offering, as it takes several minutes to de¬ 
crunch, and can’t be skipped by pressing space. 
Last, but not least, three Perplex logos fly about 
around the screen. 

Perplex is a very nice ‘onefiler’, with four, fairly 
different parts all handled in the great COSMOS 
style. In the old days, you could see a lot of 
‘onefilers’ with up to eight or ten sections, but 
they usually consisted of very boring raster 
effects. Perplex, however, has some nice visuals 
and ideas. 


B oy, do I have something for you this month! 
I’ve been rummaging through Ghostrider’s 
collection, and discovered some excellent 
‘Onefiler’ demos that you can see for yourself on 
the covertapes! So if you haven’t done so already, 
load ’em up now! 

A small tip for all you new demo fans out there 
— if you’ve seen enough of a section and want to 
proceed to the next, press the space bar, unless 
you’re told to do otherwise. Easy, eh? 


see that normality hasn’t 
been invited. A big, colourful 
square pops up next to a 
shield with a fish on it — well 
strange! 

Next comes a more down- 
to-earth graphic — a 
simplistic logo accompanied 
by a scroller. It’s cool, but 
not as brilliant as the main 
attraction which shows a 
nice babe... er lady (I don’t want to upset any 
female readers) sitting on top of a box with a 
great PRETZEL LOGIC logo painted on it. 

Below the box reads a funny scroll text in a 
highly detailed multi-functional scroller. But that’s 
not all, as the logo disappears and a few 
moments later the screen changes to a room 
with a cute little baby playing in it. The youngster 
claps his hands and happily smiles away, but 
then, the little ’un transforms into a monster! 
Scary stuff, but fantastic to watch. 

Nylon Oxygen is odd but the weird touches 
make it all the more original, and consequently, 
a lot more exciting to watch. It only features 
three parts, but that’s easily explained — the 
graphics use up a massive amount of 
memory. 


Cosmos 
(Four Parts) 

OSMOS has a very long and strange history 

in the PD scene. If I’m right, COSMOS was 
formed in Austria, and became one of the better 
demo groups. But, when several members left to 
join other companies, the group started to die. 
Until, that is, they released several demos under 
the title COSMOS DESIGN, not from Austria, but 
from Holland (where else?). Unfortunately, they 
soon found themselves back in the same 
situation with very little happening. A while later, 
though, things improved, resulting in several 
really cool demos, from Austria, involving some 
of the old members. Nowadays, COSMOS 
DESIGN have become a commercial 
programming team, responsible for several 
games released by German software houses. 
Perplex must be one of the last demos before 
the ‘first big silence’ as HERMES, the 
programmer of this lot, claims that several 
members have just left COSMOS for 711. 

Anyway, Perplex starts off with a small 
commercial, advertising a forthcoming demo 
called Einstein 5 (very cool but that’s not the 
issue here). The first ‘real’ section features a 















































■ X-Ample 
(Two Parts) 

X -AMPLE are currently involved in game 
productions, mostly for the Amiga. During 
their days as a demo group they produced 
some high quality material, and the name X- 
AMPLE holds high esteem with many older 
scene members. 

This small advertisement of their talents 


features a nice 
rotating ‘X’ 
surrounded by 
some X-AMPLE- 
style graphics, with 
text below stating 
several interesting 

facts. 

A graphic equaliser 
follows on top of a scroller 
and another X-AMPLE 
logo. As an added touch, 
pressing space reveals 
the addresses of the group members. 

The actual demo might not seem to be much, 
but even though it’s small, it’s still well worth 
your while. 


■ Bros 
(One Part) 

N ow this is a real golden oldie, as it dates back 
a good six or seven years! But it’s age doesn’t 
seem to matter, as it’s an all-time classic which 
can still knock seven stars out of many recent 
efforts. Made by the Danish group BROS (I believe 
a band copied their name... or was it the other way 
around? Ahh, who cares?), this consists of only 
one section — but what a fine display it is. A big 
BROS logo is situated in the middle of the screen, 
with a circle of sprites swinging in front. At the top 
of the screen, a smaller logo slickly waves across. 
The icing on the cake comes in the form of two 
scrollers, one above the circles and one below, 
hence the name Circletwist. The scroller at the 
bottom has something extra special; apart from the 
usual greetings, a little hand states which PD 


groups are either cool, okay or a bunch of nerds! 

With pumping music by Jeroen Tel (which 
Savage players will easily recognise) this demo 
has become a classic. Great design, great music 
and great ideas. Altogether, Circletwist is... er 
...GREAT! 

(...although unfortunately, COMMODORE 
FORCE readers won’t get to see it on the 
covertapes. The basic content of the demo is 
great, but we can’t allow naughty words and other 
such risque features (which Circletwist 
incorporates) to appear on Reel Action. Sorry! Ed) 




i I Drew 
Rodgers 
(One Part) 

ou can hardly call this a 
demo — it’s nothing short of 
a small movie. With subtitles at 
the beginning and credits at the 
end, this is silver screen stuff and 
no mistake! Terminus is 
completely programmed, drawn, 
and composed by Drew 
Rodgers. Not a particularly 
famous person, but stardom 
should be his as this is definitely one of my 
favourite C64 demos. 

The story is short; a small space ship drops a 
medical unit to exterminate a virus on a 
contaminated planet. 

Graphically and musically, no exceptional 
quality is achieved and the code doesn’t feature 
any mind-boggling effects. But still, the sheer 
brilliance of the execution is superb. It’s really 
hard to explain — so you’ll have to see it for 
yourselves. I guarantee you’ll love it! 




Well, that's all for this 
issue's Public Domain. I'll 
be assessing my archives 
and contacting my 
connections to bring you 
more covertape demos 
for future instalments. 
And, if I'm in a good 
mood. I'll toss in some 
utilities as well! 

Stay Public... 


■ C-FORCE No.8 ■ AUGUST 1993 














































IV . -J, 


ye -T 


.^n 


Black Knight you should PICK DAISIES when at 
the village green location. 

Daniel (The Mad) Drane of Gravesend wants 
to know how to get the wreath in Black Knight Part 
2, how to drain the lake and where the axe is 
hiding. 

Well, Daniel, if you find the old witch and take 
the staff she’s holding, you can get through the 
standing stones to obtain the wreath. To drain the 
lake, you need to find a vine and tie it to the hemp 
to make a long rope. Tie this to the branch below 
the dam and, holding the other end, climb back up 
to the top of the dam. Move West until you’re 
standing in a safe spot and PULL ROPE. Once 
done, the axe will appear. 

Jennifer Allen wrote to me for help with Venom 


and Tht 
like to t* 
then I’d 
Ann < 
adventu 
about g< 
Witch H 
can’t ge 
building 
can’t co 
I have 
use and 
Guild a 
you can 
get the i 
magneti 
need is 
You'll pi 
Mr J 
he’s fed 
archer ii 
The c 
Make si 
the cav< 
the rive 
blighter 
horesefc 
will fly. i 
reach tf 
DJ J< 
of my fc 
Snowbi 
of the g 


Ench 
couple i 
from yo 
opinion 
which y 
illustrate 
compet 

I USUi 

adventi 


or more 
I can he 
Enchar 
with pie 
occupie 


TA1 i'JCfrl'Miu C 


■ River Software, 
IS.9S 
er disk 

Many people are fond of 
dragons and all things 
mystical but are just too 
shy admit it. However, a 
certain barbarian is 
anything but bashful... 

A s promised last issue, I’m going to take a 
look at another excellent adventure from 
the Jack Lockerby/River Software stable. 
This particular game appealed to me because it 
contains lots of magic, spells and so forth. I 
suspected it was going to be vastly entertaining 
even before I started playing — I wasn’t 


disappointed! 

You’re an apprentice sorcerer, desperate to 
become a fully fledged member of the sorcering 
fraternity. The training has been long and hard, and 
you’re filled with excitement and trepidation. When 
the momentous day finally arrives, you’re called 
upon to take the final test — entering the Enchanted 
Cottage. If you manage to solve all the puzzles and 
leave the cottage, your dreams will come true and 
your ambition to become a true sorcerer will be 
realised. You’re provided with some useful spells — 
but it’s up to you to discover how to utilise them. 

After starting the quest, there’s only one way out 
from the cottage — three keys need retrieving to 
open a single door. Use these in the correct order 
and you should emerge triumphant! 

The first location in the Enchanted Cottage is a 
single room, containing the infamous door to the 
outside world, and a strange, colourful cube. The 
initial problem with the cube is quite gentle, and 
designed to coax the apprehensive adventurer 


along. If you manage to solve the puzzle — 
there’s plenty of help to guarantee this — you 
encounter three different-coloured spinning discs 
which, when jumped upon, transport you to three 
different scenarios, each crammed with locations 
to explore, problems to solve and obstacles to 
overcome. 

Cottage Pie 

lelwe 


Travelling between each different section is quite 
straight forward, which is fortunate, as many 
objects found in one area are needed in another. 

There’s enough within this to keep the most 
demanding adventurer happy. Puzzles are 
abound at every turn, and these range from the 
simple, right up to the damned difficult. 
Thankfully, Jack has included a useful ‘help’ 
routine to offer advice with the tougher puzzles, 
so you shouldn’t become too bogged down. In 
addition to this, careful examination of everything 
can often prove invaluable. 




The months of summer 
please a lot of people, 
but not me. All this hot 
sun is baking a big pile 
of innards outside my 
door. The stench is 
unbearable, it's 
enough to make a 
barbarian vomit dogs. 
Then again, that smells 
even worse, especially 
when mixed with 14 
tankards of mead... 


L ots of letters arrived this month so, without 
further ado, let’s get on with ’em... 

Kenneth Pedersen from Denmark wants to 
know how to get out of the bathroom in ZZZZ. 

He’s also having no end of trouble with harpies, 
Chiera and the Minotaur in Theseus And The 
Minotaur Not only that, but he can’t get the 
Daisies in Black Knight. 

To get out of the bathroom in ZZZZyou first 
have to clean yourself up a bit. PUT PLUG IN 
BATH, TURN ON TAP, REMOVE CLOTHES, 
ENTER BATH, LEAVE BATH, TAKE BASKET, 
WEAR CLOTHES and at this point the conductor 
should enter and usher you out. As for Theseus, 
throw the bar at the Chimera, kill the Minotaur with 
the dagger and kill the Harpies with the arrows. In 















Name.... 
Address 


Cheques/Postai 


ders should be made 
lyable to Glenda Collins, 


Postcode 
Tape □ 


and Theseus but didn’t enclose an SAE. If you'd 
like to tell me exactly where you are stuck, Jenny, 
then I’d be happy to help. 

Ann Castelow of Cleveland is asking which 
adventure creating utility I prefer, and how to go 
about getting hold of either PAW. GAG or QUILL 
Witch Hunt is also giving Ann a bit of grief — she 
can’t get the nails from the well. Also, in the wooden 
building, she can locate something on the beam but 
can’t collect it. 

I have to admit that I prefer GAC . as it’s easy to 
use and, best of all, still available. Check out The 
Guild as they’re offering GAC as PD for just £t — 
you can’t say fairer than that. In Witch Hunt you can 
get the nails from the well if you WAVE BAR (it’s 
magnetic). In the hut with the beam, the input you 
need is SEARCH BEAM followed by FEEL BEAM. 
You’ll pull a lever to open a trapdoor. 

Mr J Reidy of N Ireland is tearing his hair out — 
he’s fed up of being used as a pin cushion by the 
archer in Venom . 

The answer to this problem is one of timing, really. 
Make sure you do the following when emerging from 
the cave: Mount the horse and go east twice into 
the river, where your horse will be shot (poor 
blighter). If you fail to enter the river on 
horeseback within those three moves more bullets 
will fly. Go due south and then west until you 
reach the Inn — you should be alright. 

DJ Johnson of Newton Abbot is stuck on one 
of my favourite ‘Golden Oldie’ adventures — 
Snowball. It’s the east/west corridor near the end 
of the game that’s posing a problem — in 


particular, the laser located in that area 
' / ^ you WAVE TRAY (the one that had the 

elecro-flute on it), the lazar beam will be reflected 
% K ^ back onto itself and explode. It’s now safe to 
pass. 

i Sharon Lockhart of Huddersfield writes 

Tm fairly new to adventures, and have only 
been playing them for a year. I've been 
^ wondering, where did it all start?’ 

Indeed. Sharon, adventure games have an 
interesting history and the first was written by two 
gentlemen. Crowther and Woods. It was called, 
i not surprisingly — Adventure. It wasn 
ly. before a huge number of people wrote their own 
Versions’ and marketed them. Among the 
original' clones were Colossal Cave, Classic 
Adventure, The Serf's Tale and many more, as 
well as plenty of spoofs such as Very Big Cave 
Adventure. The public soon became hooked and 
en lots more adventure material followed, such as 

*ut ZORK 1. Ahh. those were the days! How many 

other, long-time adventurers fondly remember the 
little brick building at the northern end of the lush 
valley which was a well-house for a spring? 

Keep on writing and please don’t forget to 
an enclose a stamped, self-addressed envelope if 
you’d like a personal reply. More letters next 
issue. 

Special mention must be given to the following 
reader’s who’ve proved to be outstanding in their 
efforts to help fellow adventurers by sending 
solutions, hints and tips for the column: Kenneth 
Pedersen of Denmark, Luke Croll of Sheerness. J 
lly. Reidy of Antrim and, last but by no means least 
>m Damian Steele of Paignton, Devon who sent in 
an astounding 14 solutions for the archives! 


Enchanted Cottage has been out for a 
couple of years, but is not one to be missed 
from your collection. It’s text only — in my 
opinion, the best type of adventure is one in 
which you use your own imagination to 
illustrate it — and is written by a most 
competent author who really knows his stuff. 

• I usually make a note when reviewing an 
adventure whether it’s suitable for beginner’s 
or more experienced adventurers. In this case, 
I can honestly say it’s suitable for ALL. The 
Enchanted Cottage is a most enjoyable romp, 
with plenty to see and do to keep you happily 
occupied for a long time. 


RIVER SOFTWARE, 
44 Hyde Place, 
Aylesham, 
Canterbury, 

Kent CT3 3AL 

heques and postal 01 
L ~»uld be ma * u 
l Lockerby. 

the guild. 

760 Tyburn Rd, 
trdington, 
Birmingham 
B24 9NX. 


■ Kenneth Pedersen very 
kindly sent in the following tips: 
BLACK KNIGHT PART 2 — 
If you can’t get past the leopard, 
view it from different angles! 
SEABASE DELTA — Need an 
egg? Stand in front of the hen 
and CHEW GUM, BLOW 
BUBBLE! 

ZZZZ — The Sandman will give 
you a lift if you type THUMB LIFT 
(not LIFT THUMB), but 
remember that you must press 
RETURN when you can SEE the 
Sandman. 


■ I received a list of Tony 
Collins’ new Public Domain 
Library of adventures, from The 
Guild, and what an impressive 
list it is. Tony is offering a 
compilation of four adventures 
from an impressive list of around 
150 titles, on one disk or tape for 
just £1.50! He also has another 
30 odd titles costing just £1 each 
and The Graphic Adventure 
Creator is one of them! So 
there’s absolutely no excuse for 
not trying your hand at creating 
your own game! I advise you to 
send a stamped, self-addressed 
envelope to Tony and ask for a 
complete list without delay — at 
those prices, you just can’t 
loose! 


So with a flash of my sword 
and a curdling cry, I'm off 
to sort out the elves from 
the dwarfs. Keep writing 
and remember — the 
bigger the sword, the 
bigger the bloodshed. 


jjj lit 1 

I 


L 

■ 

p 


■ C-FORCE No.8 ■ AUGUST 1993 
































The Trojan C64/128 light pen can be used as a complete 
replacement for the mouse in many applications. Particularly useful in drawing and 
design, the two button pen provides the user with a very direct method of control. 
Pack also includes Pen Master art program and a basic program to allow users to 
write their own pen compatible software. 

Code 6327 PRICE: £26.95 


— , " 1 -—"I TROJAN 

PHAZER GUN 

opens a whole 
? new phase of 

tm computer 

■■■■——i..... entertainment. 

This advanced light phazer presents a 
challenge of skill and accuracy for C64 
users of all ages. 

Price: £22.95 Ref no: 6302 


" The ultimate feature packed utility cartridge ever conceived for the 
CBM 64/128 systems. Press the cartridge "freeze button" and unleash the 
powerful Graphics, Backup and monitor utilities. Fastload a 200 block 
program in under 6 seconds. How have you survived without this?' 

PRICE: £34.95 REF. NO. 6318 


It's the year 2254 and 
Earth has been invaded by 
Pt the most ruthless and 
vicious race in the 
JSSSSt universe - THE 
—ET PA1EKS. The evil 
JTT Davros is 
jyyUl!! attempting to 
^ destroy the ozone 
■» .y layer off the Earth 

Li Utf an<1 ' as Dr who # 
W * ” you must ffoil his 

W W ^ deadly plans. 


All those who love playing 
adventure games on their 
computer will find this book 
of greta interest. Contents 
include history, 
development of computer 
adventures games, tackling 
first moves, mass and 
mapping techniques, 
mazes and how to master 
them, solving puzzles and 
choosing adventure games. 

Code: 6313 
Price: £12.95 


This new joystick will give you 
maximum results in game play. 
It has been specially designed 
to be hand held making it 
comfortable to hold and easy 
to use. It has 6 microswitches 
(closed type), a rapid fire 
function and a solid steel shaft 
for strength. 

PRICE: £7.95 CODE: 6304 


With this exclusive offer to 
Commodore Force Readers, 
you can get a 'Huge 
Collection' off 30 assorted 
cassettes for just £30 or an 
'Awesome Collection' off 50 
assorted cassettes for£40. 


ACTfONR^PuA 


We are pleased to 
announce the 
release of the 
Spelling Fair C64 
cassette. A unique 
and colourful 
package for 7-13 
yearolds to help 
master basic 
spelling techniques. 
There are over sixty 
levels of difficulty to 
suit children of all 
ages and abilities. 


El C•"FORCE No. 8 I AUGUST 1993 



Price 

Code 

Tape 

€6.99 

6359 

Disk 

£10.99 

6360 

































TURBO DAEACORDER 

Got loads of great C64 
tapes that, er... won’t load? 
Worry no more, just splash 
out on a Commodore Force 
TURBO DATACORDER and 
wave goodbye to those 
tape trubs! 

PRICE: 25.99 
CODE: 6351 


; COMSH'S COMPUTER GAMES GUIDE 


*RRIL TAPr VJSlP®* '47s 

WAy f/lpr 

JUNE Tap%%9P E: 

Jill v rn ^ GOD!P; 


C^ariih's 


Using a strengthened 
steel rods, this 
handsome binder, 
embossed with the 
COMMODORE FORCE 
logo, will hold 12 issues 
of your favourite 
magazine securly in 
place Back Issue Binder 
PRICE £5.95 
REF: 6358. 


GOLDEN 


SB**- Ordering ^ fo rm 

1 Please comply to 

be | OV r rernern , ch 

ISS^-SU. 

»hown or the type 

of ?°IS$kUtnH* you 

casse tte/d.sKt t he, 0 nn 

reqUir FBEEPOST address or 
to our FRt cr , x jt or 

•rfyoupreterja* 
telephone our ** 

hotline^^ 

Bundle of 10 Golden 
Oldie Zzap! magazines 
PRICE: C7.50 
CODE: 6335 


ZZAP! 64 
BACK ISSUE! 

NUMBERS 80 — 9C 
WITH TARE, 

n 

1 

■ 

f 

PRICE: £2.50 EACfr 

* 



bool* Imlpt: on jiits? iiboul any (jfjffit? you f.nr*-- 
irri<? on a vyir1« T - variety of oomfiut*rr formats: 

-rt: backdoor codes left by flit? prog r a m mer &, 
its sbd Ups to yet past your opponents, how 
to skip isvsis : pokes for 
infinafs Mvttis Urn*? *?fr. plus 
many other Options ffiis is 
the ultimate Hint book with 

* in mmm of 7§§ pages*, - 
in excess of 1250 games, * 
In excess of 200 
adventures. * More than 
12000 hints, Tips & Pokes. 

COST £14.95 

CODE 6331 


' 1 M O U S 

FULLY COMPATIBLE WITH 


C64/IM NOME COMPUTER 
B HIGH DEGREE OF 
SENSITIVITY, ACCURACY 
AND SMOOTHNESS 
rn 280 DPI RESOLUTION 
m ENLARGED TRIGGER 
BUTTONS 

PRICE £16.95 CODE 6319 



m 


- -M 


Commodore 



Offers subject to availability, 

Overseas orders despatched by Airmail, 

All prices include postage, packing and VAT 

Valid to July 31st 1993. 


PRODUCT DESCRIPTION 


Please add postage as detailed below (UK free of charge) 


REFN0/F0RMAT PRICE 


POSTAGE:AII prices include UK postage, packing and VAT. For orders over £10 

please add £5 for Eire/EEC and £10 for overseas unless specified above. 
Overeeas ordere d^ 


TOTAL 


Send to: Europress Direct, FREEPOST, Ellesmere Port, 
South Wirral, L65 3EB (no stamp needed if posted in UK) 
Products are normally despatched within 48 Hrs of receipt but 
delivery of certain items could take upto 28 days 


I wish to pay by: 

Cheque/Eurocheque made payable to Europress Direct. 
Acess/Mastercard/Eurocard/Barclaycard/Visa/Connect. 


Expiry 

Date 


Z 



By phone: 051-357 1275 


By fax. 051-357 2813 


General Enquiries: 051-357 2961 


Name 


Address 


.Signed 


.Postcode 


Daytime telephone number in case of queries. 


■ C-FORCE No. 8 ■ AUGUST 1 993 























































RECKONED WIIH! 


No, it's no good, you can't cry over 
the last page of COMMODORE FORCE. 
No, I've told you before and I refuse 
to listen — Issue Eight is finished so 
stop moaning. But... (your eyes 
twinkle in expectation of good news) 
ISSUE NINE IS ON IT'S WAY! What 
exactly do you expect to find within 
it? This is what's in store... 


LIVERPOOL IT'S REEL TIME! 


This month’s review was abandoned 
due to a flooded pitch, fog and the 
wrong fuse in our floodlights. Rest 
assured that the game will commence 
next month — so keep those tickets 
and head for the terraces. 


Kixx and Microprose are |f w'^rf * * Am j"}® 
the publishers of some M 

of the best software « "iF . f Wk W./- jl 
availible for the C64. 

That’s why, next month, 

we’ve got an EXCLUSIVE 8-page pull-out, covering 
them and their games. Expect an excellent 
competition, fun packed reviews and hey — just 
about 

everything you’d 
want from a 
feature. 


The highlight, the pinnacle, the 
crown, the summit, the zenith of 
COMMODORE FORCE. For the best in 
games old and new, Reel Action 
provides that essential thing — fun! 
Next month there’s another fantastic 
slice from our splenderous cake — a 
blockbuster movie conversion, an 
amazing aquatic yam and... oh, but 
that would be telling. A lot’s gonna be 
crammed onto the spools, so don’t 
miss out. 


VOMMODOR 


ELEVATED PIGEONS! I think this 
mag’s great grand, magnificent, 
illustrious, striking, sumptuous, 
colossal, and 

more than that, I can use it as a 
duvet because I’m a tramp. 

So, you who call yourself an agent of news, reserve my copy of 
1 COMMODORE FORCE or I’ll come and bathe in your tuppeny 


PROSE 






The second 
section of our 
exclusive Batman 
Returns report. 
All together now 


— Dinnner, 
dinner, dinner, 
dinner dinner, 
dinner, dinner, 
dinner 

BATMAAAAAAAN! 


■ = 5 ==.....: ::=== 


MY FAVOURITE SHADE OF WHITE 

Just in case you didn’t know, COMMODORE FORCE is published 
1 every month by Impact Magazines Ltd, and distributed by 
COMAG. 


mmst 


PLEASE KEEP MY MAG 
FOR COLLECTION 


PLEASE DELIVER 
TO MY DOOR 


No.8 P AUGUST 1993 





































NEW LOW PRICES! 


FROM SILICA SYSTEMS 
THE UK’s Nol AMIGA SPECIALISTS 



ZOOL is the software pack of the year. It includes: 

Zool, Transwrite, Pinball Dreams and Striker - Value £127.92. 

All Amigas from Silica (excluding A600 Standalone and Amiga 4000) 
include a FREE ZOOL pack as well as GFA Basic and Photon Paint II. 



ZOOL . 

Platform Title of the year - 97% Amiga Comp - Nov ^ 

£25.99 

TRANSWRITE . 

Word Processor and Spel Checker 

£49.95 

PINBALL DREAMS . 

Pinball Simulation - 94% AU - Sept 92 

£25.99 

STRIKER . 

Soccer Simulation - 94% CU Amiga - June 92 

£25.99 


ZOOL PACK: £127.92 
. £50.00 


GFA BASIC v3.5. 

Powerful Base Programing Language 

PHOTON PAINT II. 

Powerfii Graphes PamGng Package 

TOTAL VALUE: £267.87 


£89.95 



PLUS! 


AMIGA 500plus 

CARTOON CLASSICS 



1 YEAR RETURN TO SILICA WARRANTY 

PACK INCLUDES: 

• 1Mb AMIGA 500PLUS. £299.99 


• BUILT-IN 1Mb DRIVE. 

• A520 TV MODULATOR. 

• THE SIMPSONS. £24.99 

• CAPTAIN PLANET. £25.99 

• LEMMINGS. £25.99 

• DELUXE PAINT III. £79.99 

FREE FROM SILICA (See Top Left) £267.87 

TOTAL PACK VALUE: £724.82 
LESS PACK SAVING: £525.82 
SILICA PRICE: £199.00 


1 


Mb 

RAM 


■ RAM 


SRP 

£199 


INC VAT - AMC 0592 


srpX 


INC VAT - AMC 0592 + RAM 0520, 


AMIGA 600 

STANDALONE 



1 YEAR ON SITE/AT HOME WARRANTY 

ON ALL CONFIGURATIONS 


We are pleased to offer the Amiga 600 with 
Photon Paint II, at a new low Silica price of only 
£199, a full £100 saving off the previous SRP. 


PACK INCLUDES: 

• 1Mb AMIGA 600. £199. 

• BUILT-IN 1iw> DRIVE. 

• BUILT-IN TV MODULATOR- 
PLUS/ FREE FROM SILICA: 

• PHOTON PAINT II. £89.95 


TOTAL PACK VALUE: £289.94 

LESS PACK SA VING: £90.94 


SILICA PRICE: £199.00 


1 


RAM 


m 

■ RAM 


£199 


INC VAT - AMC 0625 


INC VAT - AMC 0625 + RAM 0565 


AMIGA 600 

LEMMINGS PACK 





1 YEAR ON SITE/AT HOME WARRANTY 

ON ALL CONFIGURATIONS 


PACK INCLUDES: 

• 1Mb AMIGA 600. £199. 

• BUILT-INI Mb DRIVE. 

• BUILT-IN TV MODULATOR.. 

• DELUXE PAINT III. £79.99 

• LEMMINGS. £25. 

FREE FROM SILICA (See Top Left) £267.87 

TOTAL PACK VALUE: £573.84 


LESS PACK SAVING: £344.84 

SILICA PRICE: £229.00 


1 


Mb 

RAM 


m 

■ RAM 


PREVIOUSLY X 


INC VAT - AMC 0666 


PREVIOUSLY 


INC VAT-AMC 0666 + RAM 0565 


AMIGA 600 

WILD, WEIRD & WICKED 



1 YEAR ON SITE/AT HOME WARRANTY 

ON ALL CONFIGURATIONS 


PACK INCLUDES: 

• 1Mb AMIGA 600,.. £199.! 

• BUILT-IN 1Mb DRIVE & TV MODULATOR 

• DELUXE PAINT III. £79.99 

• MICROPROSE GRAND PRIX.. £34.99 

• SILLY PUTTY... £25.99 

• PUSH OVER . £25.99 

FREE FROM SILICA (See Top Left) £267.87 

TOTAL PACK V\LUE: £634.82 
LESS PACK SAVING: £405.82 
SILICA PRICE: £229.00 


1 


RAM 


Nb 

■ RAM 


PREVIOUSLY 


INC VAT - AMC 0649 


PREVIOUSLY X 


INC VAT - AMC 0649 + RAM 0565, 


AMIGA 600hd 


EPIC + HARD DRIVE 

•* v AM1C.A « 


AMIGA 1200 

COMIC RELIEF 



PACK INCLUDES: 

• 1* AMIGA 600.... £199.99 

• BUILT-IN 1Mb DRIVE & TV MODULATOR 

• 20* HARD DISK . £149.00 

• EPIC - A SCI-FI ADVENTURE . £29.99 

• ROME - ROLE PLAYING ADVENTURE £25.99 

• MYTH - STOP THE SPREAD OF EVIL . £19.99 

• TRIVIAL PURSUIT - POPULAR QUIZ .. £29.99 


FROM SILICA (See Top Left) . £267.87 

TOTAL PACK VALUE: £722.82 
LESS PACK SAVING: £423.82 

SILICA PRICE: £299.00 


Iram 

20m. 


Iram 

40m. 


PREVIOUSLY 


£299 


INC VAT - AMC 0799 


PREVIOUSLY 


£349 


INC VAT - AMC 0 



[ 1 YEAR ON SITE/AT HOME WARRANTY 

ON ALL CONFIGURATIONS 


• 68020ec Processor 

• 14.19MHz Clock Speed 

• 32-bit Architecture 

• 2Mb Chip RAM 

• Amiga DOS v3.0 

• AA Chip Set for Enhanced Graphics 

• 16.8 Million Colours 

• 256,000 Colours on Screen 

• Built-in TV Modulator 

• 1 x 32-Bit CPU/RAM Expansion Slot 

• PCMCIA Smart Card Slot takes 
512K, 1 Mb or 4Mb PC Cards 

• 96 Key keyboard with Integral 

Numeric Keypad tJfTfJTk 

• 214" Internal IDE Hard Drive LmmI 
Options-see column on right 

• 1 Year On-site Warranty 

• Fflff GIFTS FROM SILICA (See Top Left) 

rrp 2483C 

£399 



INC VAT-AMC 1212 


AMIGA 1200 

COMIC RELIEF 

+ HARD DISK 


AMIGA 1500 

HOME ACCOUNTS 


AMIGA 4000 

SPECIFICATIONS 


AMIGA 4000 

CONFIGURATIONS 


CDTV ADD-ON 

FOR A500 or A500™ 


fO OFFICIAL UPGRADE) 



Silica are pleased to offer the 
Amiga 1200 Comic Relief Pack 
with your choice of hard disks 
(85**:. I27wfe or 209**,) These 
are legal upgrades approved by 
Commodore Both the A1200 
and Hard Disk are fully covered 
by Commodore s official 1 year 
on-srte warranty with WANG. 
Look out for Che special sticker 
to ensure that the upgraded 
A1200 you buy is an mmmm 
official version, which KjtTj 
includes Cor-iooores 
full approval and 1 year PMM 
on-site warranty lUfial 


2.. RAM 

85 iS 


2ft 85 £599 


2ft 127 £699 


2ft. 209: £849 



Check out our new Amiga 
4000 configurations below. 
Silica offer the best value 
for money, with 6Mb of RAM 
included in most models. 


PLUS! FREE FROM SILICA 

• Amiga Vision, Photon Paint II & GFA Basic 


25MHz 68030ec 



FULLY 

EXPANDABLE 


1 YEAR ON SITE/AT HOME WARRANTY 

ON ALL CONFIGURATIONS 


1 YEAR RETURN TO SILICA WARRANTY 
PACK INCLUDES: 

• In. AMIGA 1500 . £699.99 

• 2 x 3Y BUILT-IN 1* FLOPPY DRIVES .. 

• EXPANSION SLOTS . 

• PC COMPATIBILITY. 

• VIDEO SLOT 


► PC-XT BRIDGEBOARD SUPPLIED .. £100.00 

► PLATINUM WORKS SOFTWARE .... £169.95 


• PUZZNIC . £24.99 

• TOKI .. £24.99 

• ELF . £24.99 

• HOME ACCOUNTS . £29.99 

• DELUXE PAINT III . £79.99 

• AMIGA VISION. £111.63 

FREE FROM SUCA (See Top Left) ...... £267.87 

TOTAL PACK VALUE: £1534.39 
LESS PACK SAVING . £1135.39 
SILICA PRICE: £399.00 


0.87 


1.42 


L 


4ft. 80s. £9QQ 

PRICE INC VAT - AMB 6080 


6ft. 1201 £1099.:: 


6ft 214L £1199 z 


6ft 245s. £1299.; 


6ft. 340 1. £1399.; 


6ft. 540 L £1699,; 


Enables your Amiga 500 to run CDTV software 

Plays normal audio CD discs 

Storage capacity equal to 600 floppy disks 

Transfer time 153Kb/second 

Compatible with CD + G and CD + MIDI formats 

Compatible with ISO9660 standard 

Some old A500s need modification-can for details 


HALF 

PRICE 


rrp2§4#22: 

£149 


INC VAT - CCD 0570 


25mhz 68040 


COMMODORE 

APPROVED 


RRP - 


1 RRP 

& £399 


YC VAT - AMB 151 


4600 *1200 **000-030 A4000-040 

The A4000 runs at up to 21 times the 
speed of the A600 
GRAPHICS : ' J* 

16.7 MUON COLOURS 
RESOLUTIONS UP TO 
1280x512 and 800x603 
OPEN ARCHITECTURE: 

The A4000 has been designed for maximum 
flextotty provtcfcng plenty of room for 
memory & peripheral expansion. 

• 4x1632-80 ZORflO III SLOTS 
3«PC-AT SLOTS VllVIk 

1x24-M VIDEO SLOT WHHM 

POWER : EiIaI 

•76* 3:'FLOPPY DRIVE UiMiJ 


6ft. 80L£1999 

PRICE INC VAT - AM6 6080 ** IwWW 


6ft, 1201 £2099:: 


6ft, 2141. £2199.: 


6 ft, 245s £2299:: 

6ft 3405. £2399.,. 

6ft 540 £2699 .. 


RAM UPGRADES 

FOR THE AMIGA 4000 

4Mb to 6Mb: 2 x 1Mb @ £35 per Mb = £70 
6Mb to 10Mb: 1 x 4Mb® £30 per Mb = £120 
10Mb to 14Mb: 1 x 4Mb @ £30 per Mb = £120 
14Mb to 18Mb: 1 x 4Mb @ £30 per Mb = £120 

ALL PRICES INCLUDE VAT 


Silica Systems have been a fully 
authorised Amiga dealer ever since 
the product range was launched. As 
part of our service, we can upgrade 
Amiga 600 or 1200’s with hard 
drives, for new or existing owners. In 
both cases, Commodore’s official on 
site warranty is unaffected. Silica 
offer other upgrades too and provide 
a comprehensive repair service for 
A500 and A500plus computers. 
UPGRADES & REPAIRS 

* Latest test equipment 

* 20 trained technicians 

* 1,OOOs of parts in stock 

* FAST, 48 hour service 

* We can collect (£5+vat) 

* FREE return courier 

* All work guaranteed 

CALL FOR A PRICE LIST 

and details of all upgrades available 


ALL PRICES INCLUDE VAT - DELIVERY IS FREE OF CHARGE IN THE UK MAINLAND 


[SILICA SYSTEMS - THE AMIGA S 


Before you decide when to buy your new Amiga computer, we 
- -;;est you think very carefully about WHERE you buy it. Consider 
•tat 1 will be like a few months after buying your Amiga, when you 
may require additional peripherals or software, or help and advice 

• *h your new purchase. And, will the company you buy from contact 
.: - wrth details of new products? At Silica Systems, we ensure that 

will have nothing to worry about. We have been established for 
a ~ost 14 years, we are Amiga specialists and are a Commodore 
•Leaved dealer. With our unrivalled experience and expertise, we 
can now claim to meet our customers’ requirements with an 
.roe-standing which is second to none. But don’t just take our word 
kx i Complete and return the coupon now for our latest FREE 
Werature and begin to experience the “Silica Systems Service”. 

• COMMODORE APPROVED UPGRADES: 

Official Hard Drive upgrades with WANG on-site warranty. 

• FREE OVERNIGHT DELIVERY: 

On all hardware orders shipped in the UK mainland. 

• TECHNICAL SUPPORT HELPLINE: 

A team of Amiga technical experts will be at your service. 

• PRICE MATCH: 

We match competitors on a “Same product - Same price” basis. 

• ESTABLISHED 14 YEARS: 

We have a proven track record in professional computer sales. 

• £12 MILLION TURNOVER (with 60 staff): 

We are solid, reliable and profitable. 


• BUSINESS + EDUCATION + GOVERNMENT: 
Volume discounts are available. Tel: 081-308 0888. 

• SHOWROOMS: 

We have demonstration and training facilities at all our stores. 

• THE FULL STOCK RANGE: 

All of your Amiga requirements are available from one supplier. 

• FREE CATALOGUES: 

Will be mailed to you, with special reduced price Amiga offers, 
as well as details on all Amiga software and peripherals. 

• PAYMENT: 

We accept most major credit cards, cash, cheque or monthly 
terms (APR 29.8% - written quotes on request). 


ILICA 

SYSTEMS 



KST 

<§S3 [JRI 


fiRT, 


3 »-f3 


ft 


K’.frXj 


MAIL ORDER: 

Order Lines Open: Mon- 


LONDON SHOP: 

Opening Hours: Mon-Sat 9.30am-6.00pm 


1-4 The Mews, Hatherley Rd, Sidcup, Kent, DAI 4 4DX 

•Sat 9.00am-6.00pm_No Late Night Opening 


Tel: 081-309 1111 

Fax No: 081-308 0608 


LONDON SHOP: 

Opening Hours: Mon- 


52 Tottenham Court Road, London, W1P OBA 

No Late Night Opening 


Tel: 071-580 4000 

Fax No: 071-323 4737 


SIDCUP SHOP: 

Opening Hours: Mon-Sat 9.00am-5.30pm 


Selfridges (BasementArena), Oxford Street, London, W1A 1AB 

■Sat 9.30am-7.00pm_Late Night: Thursday - 8pm 


Tel: 071-629 1234 

Extension: 3914 


1-4 The Mews, Hatherley Rd, Sidcup, Kent, DAI 4 4DX 

10pm Late Night: Friday - 7pm 


ESSEX SHOP: 

Opening Hours: Mon- 


Tel: 081-302 8811 

Fax No: 081-309 0017 


Keddies (2nd Floor). High Street, Southend-on-Sea, Essex, SSI 1LA 

Fri 10.00am-5.30pm (Sat 9.00am-6.00pm) Late Night: Thursday - 7pm 


Tel: 0702 468039 

Fax No: 0702 468039 


To: Silica Systems. CFQRC-0893-104. 1-4 The Mews, Hatherley Rd, Sidcup, Kent, DA14 4DX 


>n 


PLEASE SEND A 64 PAGE AMIGA COLOUR CATALOGUE 


Mr/Mrs/Miss/Ms:. Initials:.. 


Surname: 


1 Company Name (if applicable): 

| Address:. 


1 ... Postcode: ... 

| Tel (Home): . Tel (Work): 

I Which computer(s), if any, do you own?. 


. 104E 


E&OE - Advertised Drices and SDecifications mav chanoe - Please re 


ir thp IptPQt infnr 









































































































































































































































BUDGET 


3D Pool.3.75 

3D Snooker.3.75 

4 Game Pack Nol (Superkid) etc.3.75 

4 Game Pack No 2(Gun Fighter) Etc.3.75 

4 Game Pack No 3.3.75 

4 Most Thrilers.NEW 3.75 

APB.3.75 

Aerojet. 3.75 

Action Fighter.3.75 

Afterburner.3.75 

Airborne Ranger.3.75 

Altered Beast.3.75 

American 3D Pool.3.75 

Arcade Fruit Machine.2.99 

Arcanoid Revenge of Doh.3.75 

Arnie. 3.75 

Arnie 2.NEW 3.95 

Badlands.3.75 

Bangers & Mash.3.75 

Bangkok Knights.2.99 

Bart Simpson V Space Mutants.NEW 3.95 

Batman Caped Crusader.3.75 

Batman The Movie..3.75 

Bismark. 3.95 

Black Hornet.3.75 

Bod Squad. 3.75 

Boxing Manager.3.75 

Bubble Bobble.3.95 

Bubble Dizzy.3.95 

Bullys Sporting Darts.3.75 

CJ In The U.S.A...3.75 

Captain Dynamo.3.75 

Captain Fizz . ^ .3.75 

Carnage. NEW 3.75 

Castle Master.3.95 

Cavemania.3.75 

Championship Wrestling.3.75 

Chase HQ.3.75 

Chuckie Egg 1 or 2.3.95 

Cisco Heat.3.75 

Classix Arcadia.3 games 2.99 

Classic Arcadia 2.3 games 2.99 

Classic Arcadia 3.NEW 3.75 

Colossus Bridge 4.3.75 

Colossus Chess.3.75 

Combat School.2.99 

Count Duckula 2.3.75 

Crackdown.3.75 

Crazy Cars.2.99 

Creatures.3.95 

Cricket Master.3.75 

Cyberball.3.75 

Daley Thompsons Supertest...3.75 

Dar1<man.3.99 

Dizzy Down The Rapids.3.75 

Dizzy Panic.3.75 

Dizzy Prince of The Yolk Folk.3.95 

D J Puff.3.75 

Doc Crocs Excellent Adventure.NEW 3.75 

Double Dragon.....3.75 

Dr Dooms Revenge.3.75 

Dragon Spirit.3.75 

E-Motion.3.75 

Edd the Duck.3.75 

Elvira (Arcade).3.99 

Emlyn Hughes Int Soccer.3.95 

Enduro Racer.2.99 

ESWAT. 3.75 

Euro Boss.2.99 

Exterminator...... 2.99 

FI Tornado.3.75 

FI 5 Strike Eagle.NEW 3.75 

Fantasy World Dizzy.;.3.95 

Fireman Sam.3.75 

Fist 2.2.99 

Fist Fightter.NEW 3.75 

Flimbo's Quest. 3.95 

Football Manager.2.99 

Football Manager 2.2.99 

Football Manager 2 Expansion Kit (to go with FBM2).2.99 

Football Manager World Cup Edition.2.99 

Footballer of The Year 2.3.75 

Fun School 2 Under 6.3.95 

Fun School 2 6-8. 3.95 

Fun School 2 8+.3.95 

Gazza's Supersoccer.3.75 

Graham Souness Int Soccer.NEW 3.95 

G.Souness Soccer Manager..NEW.3.95 

Gemini Wing.....2.99 

Ghostbusters.2.99 

Ghostbusters 2.3.75 

Ghouls & Ghosts.3.75 

Gladiators. NEW 3.75 

Great Escape.2.99 

Go For Gold. 3.75 

Golden Axe. 3.75 

Hard Drivin.3.75 

Hero Quest.4.99 

Hudson Hawk.3.95 

Hypersports...3.75 

Indiana Jones/Last Crusade.3.75 

International 5 a Side.3.75 

International Tennis. 3.75 

International Truck Driiving. NEW 3.75 

International 3D Tennis. 3.75 

International Ninja Rabbits.3.75 

Italia 90.3.75 

Italy 1990.3.75 

Jack Nicklaus Golf. 3.95 

Jahangir Khan W.C Squash.3.75 

Jaws.3.75 

Jockey Wilsons Compendium of Darts.3.75 

Kenny Dalglish Soccer Manager.2.99 

Kentucky Racing.2.99 

Kick Boxing.2.99 

Kick Off2.3.99 

Kwik Snax.3.75 

Last Ninja 2.3.75 

Last Ninja 3.NEW 3.75 

Licence to Kill.2.99 

Magicland Dizzy.3.95 

Magic Rufus.NEW 3.75 


Manic Miner.2.99 

Man Utd.3.75 

Matchday 2.3.75 

Mega Pack (Starray Etc).3.75 

Menace.3.75 

Mercs.NEW 3.95 

Miiami Chase..'..3.75 

Miami Vice.2.99 

Microprose Soccer.3.95 

Mini Office.2.99 

Moontorc. 3.75 

Moonwalker.3.75 

Multimix 4.4.75 

Multi Player Soccer Manager .3.75 

Murray Mouse Super Cop.3.75 

Myth.3.95 

Narc.3.75 

Narco Police.3.75 

Navy Moves.3.75 

Neighbours. 3.75 

New Zealand Story.3.95 

Nightbreed.3.75 

Olympiad Challenge .10 events 3.99 

Operation Wolf.3.75 

Outrun Europa.NEW 3.95 

Pacland .3.95 

Pacmania ......3.95 

Parallax.3.75 

Pegasus Bridge... 3.95 

Pictionary. 3.75 

Pipe Mania.3.95 

Pirates....:...NEW 4.99 

Pit Fighter... 3.75 

Platoon.2.99 

Popeye 2. 2.99 

Popeye 3. 3.75 

Postman Pat 2.2.99 

Postman Pat 3...NEW 3.95 

Powerdrift.•..3.75 

Pro Tennis Tour.3.95 

Pub Games. 2.99 

Puzznic.3.75 

Rainbow Islands. 3.95 

Rambo.2.99 

Reckless Rufus.3.75 

Red Heat.3.75 

Rick Dangerous.3.95 

Rick Dangerous 2.NEW 3.95 

Robin Hood Legend Quest.NEW 3.95 

Robocod (James Pond 2).NEW 3.99 

Robocop.3.75 

Scramble Spirits.3.75 

Sergeant Seymoor Robocop.NEW 3.95 

Seymoor goes to Holywood.3.95 

Seymoor Stuntman.NEW 3.95 

Shadow Dancer.NEW 3.75 

Shadow Warriors.3.75 

Shoot em up Construction Kit.4.75 

Silent Service.3.95 

Slicks.3.95 

Slightly Magic.3.75 

Sly Spy Secret Agent.3.75 

Smash TV.3.99 

Soccer 6..3.75 

Soccer Double.3.75 

Soccer Double 2.3.75 

Soccer Double 3.3.75 

Solo Flight.3.75 

Sooty & Sweep.2.99 

SpellboundDizzy.3.95 

Sporting Triangles. 3.75 

Starpack. 3.75 

Stack-Up.3.75 

Steg The Slug.3.75 

Street Fighter.NEW 3.75 

Strider.3.75 

Strider 2. 3.75 

Stunt Car Racer. 3.75 

Summercamp. 3.75 

Super Cars.....3.75 

Super Monaco GP... 3.75 

Super Nudge 2000.....2.99 

Super Off Road Racer... 3.75 

Super Seymoor. 3.75 

Super Space Invaders.3.95 

SWIV. 3.75 

Switchblade.. 3.75 

Table Tennis. 3.95 

Tag Team Wrestling.NEW 3.95 

Tai Chi Tortoise.3.75 

Terminator 2. 3.99 

Test Drive 2. 3.95 

Test Master.................................3.75 

Tetris. 2.99 

The Action Pack... 2.99 

The Addicta Pack. 2.99 

The Hit Pack... 2.99 

The Power Pack.2.99 

The Real Ghostbusters. 2.99 

The Sports Mix (Beach Buggy)Etc.3.75 

Thomas The Tank Engine.2.99 

ThunderJaws.3.75 

Treasure Island Dizzy...3.95 

Trevor Brooking.3.75 

Trivial Pursuit. 3.75 

Turbo Esprit Challenge.3.95 

Turbo Out Run.3.75 

Turbo The Tortoise.3.75 

Turrican 1 or 2.3.95 

Ultimate Golf.4.99 

Vendetta. 3.75 

Viz.4.99 

W C Squash. 3.75 

Who Dares Wins 2. 1.99 

Wild West Seymoor.NEW 3.95 

Winter Camp.3.75 

Winter Super Sports 92.3.95 

Wizball.3.75 

Wonderboy.3.95 

World Cup Glory.3.75 

World Rugby..3.75 

Wrestling Superstars.NEW 3.75 

WWF (Wrestling).NEW 3.95 

Zoomerang.3.75 


3D Construction Kit (With Tutor Video).. 

Alien Storm/Shadow Dancer (Cass). 

Arnie (Disk). 

Back To Future 2 & 3 (Disk). 

Crystal Kingdom Dizzy . 

Dalek Attack. 

Die Hard 2. 

Ed the Duck (Disk). 

FI Tornado (Disk). 

First Samurai (Disk). 

First Samurai (Cass). 

Fun School Under 5s (Disk). 

Fun School 4 7-11 (Cass). 

G-Loc..... 

Last Battle (Disk Only).. 

Pitfighter (Disc). 

Pitfighter/Super Space Invaders (Cass). 

Rugby The World Cup (Disk). 

Smash 16 (16 Arcade Games). 

Space Crusade. 

Space Gun. 

Super All Stars. 

Superbase (database disk only). 

Super Star Seymoor. 

Swift Spread Sheet (Disk). 

TurboCharge (cass). 

Turtles 2 (Cass).. 

Wheels of Fire. 

X-Out (Disk). 


.5.99 

.4.99 

.3.99 

NEW T99 

.7.99 

.4.99 

.3.99 

.3.99 

.7.99 

.4.99 

.6.99 

.5.99 

.3.99 

.3.99 

.3.99 

.4.99 

.4.99 

.11.99 

.3.99 

.3.99 

.9.99 

.5.99 

.9.99 

.5.99 

.3.99 

.4.99 


C64 CARTRIDGE 


Battle Command.9.99 

Chase HQ.9.99 

Navy Seals.9.99 

Robocop 3.9.99 

Shadow of the Beast.9.99 

Toki.9.99 


ANY TWO FOR 16.99 


Best Of Elite Vol 2 

Paperboy, Bombjack II, Ghosts & Goblins, 
Battleships Disk 3.99 


Soccer Spectacular 

Football Manager, Peter Beardsley's Int Soccer, 
World Champions, Peter Shiltons Handball, 
Maradona, Soccer Supremo Cass 4.99 


Dizzy's Excellent Adventures 

Dizzy Panic, Kwik Snax, Dizzy Down the Rapids, 
Spellbound Dizzy, Dizzy Prince of the Yolkfolk, 

Cass 7.99 


Sports 

American 3 D Pool, 5-ASide Football, Fantastic 
Soccer, Ice Hockey, JockeyWilsons Compendium 
of Darts Disk 4.99 


Chart Attack 

Cloud Kindgoms, Supercars, Ghouls N'Ghosts, 
Turbo Challenge, Impossimole Cass 5.99 


TNT 2 

Hydra, Skull & Crossbones, Badlands, Stun Runner, 
Escape Robot Monsters Cass 5.99 


Cartoon Collection 

Dizzy, Slightly Magic, Little Puff, Seymoor Goes 
To Holywood, Spike in Transylvania, C. J. 
Elephant, Cass 7.99 


Ninja Collection 

Double Dragon, Shadow Warriors, Draqon Ninja 

Cass 4.99 


Football Fortunes 2 

Football Management Game with a difference 
combining Computer & Board Game Play 

4.99 


Dizzy Collection 

Dizzy, Fastfood, Fantasy World, Dizzy, Treasure 
Island Dizzy, Magicland Dizzy, Cass 7.99 


Supreme Challenge 

Sentinel, Star Glider, Elite, Ace 2, Tetris 

Cass 5.50 


The Tolkien Trilogy 

The Hobbit,Lord of the Rings,Shaodows of 
Mordor Cass 5.99 


Multimix 1 

Leaderboard, Leaderboard Tomement, World 
Class Leader Board, 

Cass 4.99 


Julian Rignall Top 10 

Dan Dare, Lords Midnight, Driller, Delta, Zoids, 
Caidren 2, Barbarian 2, Guardian 2, Mega 
Apoculypse, Split Personalities, 

Cass 5.50 


Mega Sports 

Over 30 Sporting Events Cass 5.99 


Ginormous Pack 

Red Arrows, Army Moves, Grid Iron 2, BMX Ninja, Pro 
Mountain Bike Simulator, Rugby Boss, Combat Zone, 
Everyones A Wally, Soccer Challenge, Soccer Boss, The 
Real Stunt Experts, Run For Gold, Dead or Alive, Turbo 
Bike, Austraiiia Rules Football, Gun Boat, Punch & Judy, 
Game Over, Rally Driver, 

Strike Force Cobra 

Cass 7.99 



4th & Inches. 

Arcade Fruit Machine. 

Bloodmoney. 

Brides of Dracula. 

Bubble Bobble. 

Bubble Dizzy. 

C J Elephant Antics. 

C J In t he USA. 

Carnage. 

Chuckie Egg 1 or 2. 

Dizzy Prince Of The Yolkfolk... 

Edd The Duck II. 

Emlyn Hughes Soccer. 

Fire & Brimstone. 

Fire & Forget. 

Flimbo's Quest. 

Fruit Machine. 

Hero Quest. 

Hudson Hawk. 

Jack Nicklaus Golf. 

James Pond. 

Last Ninja 3. 

Lotus Esprit Turbo Challenge.. 

Magicland Dizzy. 

Manic Miner. 

Menace. 

Mercenary. 

Microprose Soccer. 

Murder. 

Outrun Europa. 

Pipemania. 

Popeye 2. 

Populous & Promised Lands... 

Postman Pat. 

Postman Pat 3. 

Prince of Persia. 

R.B.I. Baseball. 

Rick Dangerous 2. 

Robin Hood Legend Quest...... 

Robocod (James Pond 2). 

Robocop 2. 

Seymoor Hollywood. 

Shoot Em Up Construction Kit. 

Sooty & Sweep. 

Spellbound Dizzy. 

Star Glider 2. 

Street Fighter. 

Super Seymoor. 

Testdrive 2... 

The Simpsons. 

Turican 1 or 2. 

Ultimate Golf. 

WWF. 


.8.99 

.6.99 

.6.99 


.8.99 

.6.99 

.6.99 


PLEASE ADD £1.00 P&P TO TOTAL ORDER 
ON AMIGA GAMES 


^ ORDER FORM AND INFORMATION. "*■ 


■ IMMEDIA TE DISPA TCH ON ALL ORDERS SUBJECT TO A VAILABILITY ■ 

SUBJECT TO AVAILABILITY JUST FILL IN THE COUPON AND SEND IT TO: 

■ A M M A SOFTWARE 21 SPRINGHILL RUGELEY STAFFORDSHIRE, WS15 1BT ■ 


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POSTAGE RATES PLEASE ADD 50p P&P ON ORDERS UNDER £5.00 OVER £5.00 P&P FREE. 
EEC COUNTRIES ADD £1.50 PER ITEM NON EEC COUNTRIES ADD £2.00 PER ITEM. 
(STERLING ONLY) CHEQUES PAYABLE TO A M M A SOFTWARE 


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